return mCaptureAllTouchAfterStart;
}
+ /**
+ * Sets the touch delegate area of an actor.
+ * @param [in] area The new area.
+ */
+ void SetTouchDelegateArea(Vector2 area)
+ {
+ mTouchDelegateArea = area;
+ }
+
+ /**
+ * Retrieve the Actor's touch delegate area.
+ * @return The Actor's touch delegate area.
+ */
+ const Vector2& GetTouchDelegateArea() const
+ {
+ return mTouchDelegateArea;
+ }
+
+
// Gestures
/**
Vector3 mTargetPosition; ///< Event-side storage for position (not a pointer as most actors will have a position)
Vector3 mTargetScale; ///< Event-side storage for scale
Vector3 mAnimatedSize; ///< Event-side storage for size animation
+ Vector2 mTouchDelegateArea; ///< touch delegate area
std::string mName; ///< Name of the actor
uint32_t mSortedDepth; ///< The sorted depth index. A combination of tree traversal and sibling order.