}
/**
+ * @copydoc Dali::Actor::SetKeyboardFocusableChildren()
+ */
+ void SetKeyboardFocusableChildren(bool focusable)
+ {
+ mKeyboardFocusableChildren = focusable;
+ }
+
+ /**
+ * @copydoc Dali::Actor::AreChildrenKeyBoardFocusable()
+ */
+ bool AreChildrenKeyBoardFocusable() const
+ {
+ return mKeyboardFocusableChildren;
+ }
+
+ /**
* Set whether this view can focus by touch.
* @param[in] focusable focuable by touch.
*/
bool mSensitive : 1; ///< Whether the actor emits touch event signals
bool mLeaveRequired : 1; ///< Whether a touch event signal is emitted when the a touch leaves the actor's bounds
bool mKeyboardFocusable : 1; ///< Whether the actor should be focusable by keyboard navigation
+ bool mKeyboardFocusableChildren : 1; ///< Whether the children of this actor can be focusable by keyboard navigation.
bool mTouchFocusable : 1; ///< Whether the actor should be focusable by touch
bool mOnSceneSignalled : 1; ///< Set to true before OnSceneConnection signal is emitted, and false before OnSceneDisconnection
bool mInsideOnSizeSet : 1; ///< Whether we are inside OnSizeSet