Revert "Revert "HoverEvent class pimpling""
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / actor-impl.cpp
old mode 100644 (file)
new mode 100755 (executable)
index ed576d1..d620da5
@@ -193,13 +193,12 @@ DALI_PROPERTY( "sensitive",                 BOOLEAN,  true,  false, false, Dali:
 DALI_PROPERTY( "leaveRequired",             BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
 DALI_PROPERTY( "inheritOrientation",        BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
 DALI_PROPERTY( "inheritScale",              BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "colorMode",                 STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "reservedProperty01",        STRING,   true,  false, false, Dali::Actor::Property::RESERVED_PROPERTY_01 ) // This property was removed, but to keep binary compatibility and TypeRegister test app, remain it here.
-DALI_PROPERTY( "drawMode",                  STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "colorMode",                 INTEGER,  true,  false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "drawMode",                  INTEGER,  true,  false, false, Dali::Actor::Property::DRAW_MODE )
 DALI_PROPERTY( "sizeModeFactor",            VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
 DALI_PROPERTY( "widthResizePolicy",         STRING,   true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
 DALI_PROPERTY( "heightResizePolicy",        STRING,   true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "sizeScalePolicy",           STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "sizeScalePolicy",           INTEGER,  true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
 DALI_PROPERTY( "widthForHeight",            BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
 DALI_PROPERTY( "heightForWidth",            BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
 DALI_PROPERTY( "padding",                   VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
@@ -209,11 +208,19 @@ DALI_PROPERTY( "inheritPosition",           BOOLEAN,  true,  false, false, Dali:
 DALI_PROPERTY( "clippingMode",              STRING,   true,  false, false, Dali::Actor::Property::CLIPPING_MODE )
 DALI_PROPERTY( "layoutDirection",           STRING,   true,  false, false, Dali::Actor::Property::LAYOUT_DIRECTION )
 DALI_PROPERTY( "inheritLayoutDirection",    BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION )
+DALI_PROPERTY( "opacity",                   FLOAT,    true,  true,  true,  Dali::Actor::Property::OPACITY )
+DALI_PROPERTY( "screenPosition",            VECTOR2,  false, false, false, Dali::Actor::Property::SCREEN_POSITION )
+DALI_PROPERTY( "positionUsesAnchorPoint",   BOOLEAN,  true,  false, false, Dali::Actor::Property::POSITION_USES_ANCHOR_POINT )
+DALI_PROPERTY( "culled",                    BOOLEAN,  false, false, true,  Dali::Actor::Property::CULLED )
+DALI_PROPERTY( "id",                        INTEGER,  false, false, false, Dali::Actor::Property::ID )
+DALI_PROPERTY( "hierarchyDepth",            INTEGER,  false, false, false, Dali::Actor::Property::HIERARCHY_DEPTH )
+DALI_PROPERTY( "isRoot",                    BOOLEAN,  false, false, false, Dali::Actor::Property::IS_ROOT )
+DALI_PROPERTY( "isLayer",                   BOOLEAN,  false, false, false, Dali::Actor::Property::IS_LAYER )
+DALI_PROPERTY( "connectedToScene",          BOOLEAN,  false, false, false, Dali::Actor::Property::CONNECTED_TO_SCENE )
+DALI_PROPERTY( "keyboardFocusable",         BOOLEAN,  true,  false, false, Dali::Actor::Property::KEYBOARD_FOCUSABLE )
 DALI_PROPERTY( "siblingOrder",              INTEGER,  true,  false, false, Dali::DevelActor::Property::SIBLING_ORDER )
-DALI_PROPERTY( "opacity",                   FLOAT,    true,  true,  true,  Dali::DevelActor::Property::OPACITY )
-DALI_PROPERTY( "screenPosition",            VECTOR2,  false, false, false, Dali::DevelActor::Property::SCREEN_POSITION )
-DALI_PROPERTY( "positionUsesAnchorPoint",   BOOLEAN,  true,  false, false, Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT )
-DALI_PROPERTY( "culled",                    BOOLEAN,  false, false, true, Dali::DevelActor::Property::CULLED )
+DALI_PROPERTY( "updateSizeHint",            VECTOR2,  true,  false, false, Dali::DevelActor::Property::UPDATE_SIZE_HINT )
+DALI_PROPERTY( "captureAllTouchAfterStart", BOOLEAN,  true,  false, false, Dali::DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX, ActorDefaultProperties )
 
 // Signals
@@ -221,8 +228,8 @@ DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX, ActorDefaultPropert
 const char* const SIGNAL_TOUCHED = "touched";
 const char* const SIGNAL_HOVERED = "hovered";
 const char* const SIGNAL_WHEEL_EVENT = "wheelEvent";
-const char* const SIGNAL_ON_STAGE = "onStage";
-const char* const SIGNAL_OFF_STAGE = "offStage";
+const char* const SIGNAL_ON_SCENE = "onScene";
+const char* const SIGNAL_OFF_SCENE = "offScene";
 const char* const SIGNAL_ON_RELAYOUT = "onRelayout";
 const char* const SIGNAL_TOUCH = "touch";
 const char* const SIGNAL_VISIBILITY_CHANGED = "visibilityChanged";
@@ -245,8 +252,8 @@ TypeRegistration mType( typeid(Dali::Actor), typeid(Dali::Handle), CreateActor,
 SignalConnectorType signalConnector1( mType, SIGNAL_TOUCHED, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector2( mType, SIGNAL_HOVERED, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector3( mType, SIGNAL_WHEEL_EVENT, &Actor::DoConnectSignal );
-SignalConnectorType signalConnector4( mType, SIGNAL_ON_STAGE, &Actor::DoConnectSignal );
-SignalConnectorType signalConnector5( mType, SIGNAL_OFF_STAGE, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector4( mType, SIGNAL_ON_SCENE, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector5( mType, SIGNAL_OFF_SCENE, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector6( mType, SIGNAL_ON_RELAYOUT, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector7( mType, SIGNAL_TOUCH, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector8( mType, SIGNAL_VISIBILITY_CHANGED, &Actor::DoConnectSignal );
@@ -415,6 +422,9 @@ const SceneGraph::Node* Actor::CreateNode()
   SceneGraph::Node* node = SceneGraph::Node::New();
   OwnerPointer< SceneGraph::Node > transferOwnership( node );
   Internal::ThreadLocalStorage* tls = Internal::ThreadLocalStorage::GetInternal();
+
+  DALI_ASSERT_ALWAYS( tls && "ThreadLocalStorage is null" );
+
   AddNodeMessage( tls->GetUpdateManager(), transferOwnership );
 
   return node;
@@ -438,9 +448,9 @@ uint32_t Actor::GetId() const
   return GetNode().GetId();
 }
 
-bool Actor::OnStage() const
+bool Actor::OnScene() const
 {
-  return mIsOnStage;
+  return mIsOnScene;
 }
 
 Dali::Layer Actor::GetLayer()
@@ -795,7 +805,7 @@ const Vector3& Actor::GetCurrentWorldPosition() const
 
 const Vector2 Actor::GetCurrentScreenPosition() const
 {
-  if( mScene && OnStage() )
+  if( mScene && OnScene() )
   {
     Vector3 worldPosition =  GetNode().GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
     Vector3 cameraPosition = mScene->GetDefaultCameraActor().GetNode().GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
@@ -1154,6 +1164,8 @@ void Actor::SetWidth( float width )
     SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeX, width );
   }
 
+  mUseAnimatedSize &= ~AnimatedSizeFlag::WIDTH;
+
   RelayoutRequest();
 }
 
@@ -1172,6 +1184,8 @@ void Actor::SetHeight( float height )
     SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeY, height );
   }
 
+  mUseAnimatedSize &= ~AnimatedSizeFlag::HEIGHT;
+
   RelayoutRequest();
 }
 
@@ -1179,6 +1193,8 @@ void Actor::SetDepth( float depth )
 {
   mTargetSize.depth = depth;
 
+  mUseAnimatedSize &= ~AnimatedSizeFlag::DEPTH;
+
   // node is being used in a separate thread; queue a message to set the value & base value
   SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeZ, depth );
 }
@@ -1187,14 +1203,35 @@ Vector3 Actor::GetTargetSize() const
 {
   Vector3 size = mTargetSize;
 
-  // Should return preferred size if size is fixed as set by SetSize
-  if( GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+  if( mUseAnimatedSize & AnimatedSizeFlag::WIDTH )
   {
-    size.width = GetPreferredSize().width;
+    // Should return animated size if size is animated
+    size.width = mAnimatedSize.width;
   }
-  if( GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+  else
   {
-    size.height = GetPreferredSize().height;
+    // Should return preferred size if size is fixed as set by SetSize
+    if( GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
+    {
+      size.width = GetPreferredSize().width;
+    }
+  }
+
+  if( mUseAnimatedSize & AnimatedSizeFlag::HEIGHT )
+  {
+    size.height = mAnimatedSize.height;
+  }
+  else
+  {
+    if( GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
+    {
+      size.height = GetPreferredSize().height;
+    }
+  }
+
+  if( mUseAnimatedSize & AnimatedSizeFlag::DEPTH )
+  {
+    size.depth = mAnimatedSize.depth;
   }
 
   return size;
@@ -1504,7 +1541,7 @@ DrawMode::Type Actor::GetDrawMode() const
 bool Actor::ScreenToLocal( float& localX, float& localY, float screenX, float screenY ) const
 {
   // only valid when on-stage
-  if( mScene && OnStage() )
+  if( mScene && OnScene() )
   {
     const RenderTaskList& taskList = mScene->GetRenderTaskList();
 
@@ -1529,7 +1566,7 @@ bool Actor::ScreenToLocal( const RenderTask& renderTask, float& localX, float& l
 {
   bool retval = false;
   // only valid when on-stage
-  if( OnStage() )
+  if( OnScene() )
   {
     CameraActor* camera = renderTask.GetCameraActor();
     if( camera )
@@ -1551,7 +1588,7 @@ bool Actor::ScreenToLocal( const RenderTask& renderTask, float& localX, float& l
 bool Actor::ScreenToLocal( const Matrix& viewMatrix, const Matrix& projectionMatrix, const Viewport& viewport, float& localX, float& localY, float screenX, float screenY ) const
 {
   // Early-out if not on stage
-  if( !OnStage() )
+  if( !OnScene() )
   {
     return false;
   }
@@ -1662,7 +1699,7 @@ bool Actor::RaySphereTest( const Vector4& rayOrigin, const Vector4& rayDir ) con
    */
 
   // Early-out if not on stage
-  if( !OnStage() )
+  if( !OnScene() )
   {
     return false;
   }
@@ -1695,7 +1732,7 @@ bool Actor::RayActorTest( const Vector4& rayOrigin, const Vector4& rayDir, Vecto
 {
   bool hit = false;
 
-  if( OnStage() )
+  if( OnScene() )
   {
     // Transforms the ray to the local reference system.
     // Calculate the inverse of Model matrix
@@ -1812,7 +1849,7 @@ bool Actor::EmitTouchEventSignal( const TouchEvent& event, const Dali::TouchData
   return consumed;
 }
 
-bool Actor::EmitHoverEventSignal( const HoverEvent& event )
+bool Actor::EmitHoverEventSignal( const Dali::HoverEvent& event )
 {
   bool consumed = false;
 
@@ -1906,14 +1943,14 @@ Dali::Actor::WheelEventSignalType& Actor::WheelEventSignal()
   return mWheelEventSignal;
 }
 
-Dali::Actor::OnStageSignalType& Actor::OnStageSignal()
+Dali::Actor::OnSceneSignalType& Actor::OnSceneSignal()
 {
-  return mOnStageSignal;
+  return mOnSceneSignal;
 }
 
-Dali::Actor::OffStageSignalType& Actor::OffStageSignal()
+Dali::Actor::OffSceneSignalType& Actor::OffSceneSignal()
 {
-  return mOffStageSignal;
+  return mOffSceneSignal;
 }
 
 Dali::Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
@@ -1963,13 +2000,13 @@ bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   {
     actor->WheelEventSignal().Connect( tracker, functor );
   }
-  else if( 0 == signalName.compare( SIGNAL_ON_STAGE ) )
+  else if( 0 == signalName.compare( SIGNAL_ON_SCENE ) )
   {
-    actor->OnStageSignal().Connect( tracker, functor );
+    actor->OnSceneSignal().Connect( tracker, functor );
   }
-  else if( 0 == signalName.compare( SIGNAL_OFF_STAGE ) )
+  else if( 0 == signalName.compare( SIGNAL_OFF_SCENE ) )
   {
-    actor->OffStageSignal().Connect( tracker, functor );
+    actor->OffSceneSignal().Connect( tracker, functor );
   }
   else if( 0 == signalName.compare( SIGNAL_ON_RELAYOUT ) )
   {
@@ -2018,8 +2055,8 @@ Actor::Actor( DerivedType derivedType, const SceneGraph::Node& node )
   mTouchSignal(),
   mHoveredSignal(),
   mWheelEventSignal(),
-  mOnStageSignal(),
-  mOffStageSignal(),
+  mOnSceneSignal(),
+  mOffSceneSignal(),
   mOnRelayoutSignal(),
   mVisibilityChangedSignal(),
   mLayoutDirectionChangedSignal(),
@@ -2031,19 +2068,21 @@ Actor::Actor( DerivedType derivedType, const SceneGraph::Node& node )
   mTargetSize( Vector3::ZERO ),
   mTargetPosition( Vector3::ZERO ),
   mTargetScale( Vector3::ONE ),
+  mAnimatedSize( Vector3::ZERO ),
   mName(),
   mSortedDepth( 0u ),
   mDepth( 0u ),
+  mUseAnimatedSize( AnimatedSizeFlag::CLEAR ),
   mIsRoot( ROOT_LAYER == derivedType ),
   mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ),
-  mIsOnStage( false ),
+  mIsOnScene( false ),
   mSensitive( true ),
   mLeaveRequired( false ),
   mKeyboardFocusable( false ),
   mDerivedRequiresTouch( false ),
   mDerivedRequiresHover( false ),
   mDerivedRequiresWheelEvent( false ),
-  mOnStageSignalled( false ),
+  mOnSceneSignalled( false ),
   mInsideOnSizeSet( false ),
   mInheritPosition( true ),
   mInheritOrientation( true ),
@@ -2051,6 +2090,7 @@ Actor::Actor( DerivedType derivedType, const SceneGraph::Node& node )
   mPositionUsesAnchorPoint( true ),
   mVisible( true ),
   mInheritLayoutDirection( true ),
+  mCaptureAllTouchAfterStart( false ),
   mLayoutDirection( LayoutDirection::LEFT_TO_RIGHT ),
   mDrawMode( DrawMode::NORMAL ),
   mColorMode( Node::DEFAULT_COLOR_MODE ),
@@ -2103,10 +2143,10 @@ Actor::~Actor()
   delete mRelayoutData;
 }
 
-void Actor::ConnectToStage( uint32_t parentDepth )
+void Actor::ConnectToScene( uint32_t parentDepth )
 {
   // This container is used instead of walking the Actor hierarchy.
-  // It protects us when the Actor hierarchy is modified during OnStageConnectionExternal callbacks.
+  // It protects us when the Actor hierarchy is modified during OnSceneConnectionExternal callbacks.
   ActorContainer connectionList;
 
   if( mScene )
@@ -2115,7 +2155,7 @@ void Actor::ConnectToStage( uint32_t parentDepth )
   }
 
   // This stage is atomic i.e. not interrupted by user callbacks.
-  RecursiveConnectToStage( connectionList, parentDepth + 1 );
+  RecursiveConnectToScene( connectionList, parentDepth + 1 );
 
   // Notify applications about the newly connected actors.
   const ActorIter endIter = connectionList.end();
@@ -2127,17 +2167,17 @@ void Actor::ConnectToStage( uint32_t parentDepth )
   RelayoutRequest();
 }
 
-void Actor::RecursiveConnectToStage( ActorContainer& connectionList, uint32_t depth )
+void Actor::RecursiveConnectToScene( ActorContainer& connectionList, uint32_t depth )
 {
-  DALI_ASSERT_ALWAYS( !OnStage() );
+  DALI_ASSERT_ALWAYS( !OnScene() );
 
-  mIsOnStage = true;
+  mIsOnScene = true;
   mDepth = static_cast< uint16_t >( depth ); // overflow ignored, not expected in practice
 
   ConnectToSceneGraph();
 
   // Notification for internal derived classes
-  OnStageConnectionInternal();
+  OnSceneConnectionInternal();
 
   // This stage is atomic; avoid emitting callbacks until all Actors are connected
   connectionList.push_back( ActorPtr( this ) );
@@ -2149,7 +2189,7 @@ void Actor::RecursiveConnectToStage( ActorContainer& connectionList, uint32_t de
     for( ActorIter iter = mChildren->begin(); iter != endIter; ++iter )
     {
       (*iter)->SetScene( *mScene );
-      (*iter)->RecursiveConnectToStage( connectionList, depth + 1 );
+      (*iter)->RecursiveConnectToScene( connectionList, depth + 1 );
     }
   }
 }
@@ -2158,7 +2198,7 @@ void Actor::RecursiveConnectToStage( ActorContainer& connectionList, uint32_t de
  * This method is called when the Actor is connected to the Stage.
  * The parent must have added its Node to the scene-graph.
  * The child must connect its Node to the parent's Node.
- * This is recursive; the child calls ConnectToStage() for its children.
+ * This is recursive; the child calls ConnectToScene() for its children.
  */
 void Actor::ConnectToSceneGraph()
 {
@@ -2177,22 +2217,22 @@ void Actor::ConnectToSceneGraph()
 void Actor::NotifyStageConnection()
 {
   // Actors can be removed (in a callback), before the on-stage stage is reported.
-  // The actor may also have been reparented, in which case mOnStageSignalled will be true.
-  if( OnStage() && !mOnStageSignalled )
+  // The actor may also have been reparented, in which case mOnSceneSignalled will be true.
+  if( OnScene() && !mOnSceneSignalled )
   {
     // Notification for external (CustomActor) derived classes
-    OnStageConnectionExternal( mDepth );
+    OnSceneConnectionExternal( mDepth );
 
-    if( !mOnStageSignal.Empty() )
+    if( !mOnSceneSignal.Empty() )
     {
       Dali::Actor handle( this );
-      mOnStageSignal.Emit( handle );
+      mOnSceneSignal.Emit( handle );
     }
 
     // Guard against Remove during callbacks
-    if( OnStage() )
+    if( OnScene() )
     {
-      mOnStageSignalled = true; // signal required next time Actor is removed
+      mOnSceneSignalled = true; // signal required next time Actor is removed
     }
   }
 }
@@ -2200,7 +2240,7 @@ void Actor::NotifyStageConnection()
 void Actor::DisconnectFromStage()
 {
   // This container is used instead of walking the Actor hierachy.
-  // It protects us when the Actor hierachy is modified during OnStageDisconnectionExternal callbacks.
+  // It protects us when the Actor hierachy is modified during OnSceneDisconnectionExternal callbacks.
   ActorContainer disconnectionList;
 
   if( mScene )
@@ -2221,8 +2261,8 @@ void Actor::DisconnectFromStage()
 
 void Actor::RecursiveDisconnectFromStage( ActorContainer& disconnectionList )
 {
-  // need to change state first so that internals relying on IsOnStage() inside OnStageDisconnectionInternal() get the correct value
-  mIsOnStage = false;
+  // need to change state first so that internals relying on IsOnScene() inside OnSceneDisconnectionInternal() get the correct value
+  mIsOnScene = false;
 
   // Recursively disconnect children
   if( mChildren )
@@ -2238,7 +2278,7 @@ void Actor::RecursiveDisconnectFromStage( ActorContainer& disconnectionList )
   disconnectionList.push_back( ActorPtr( this ) );
 
   // Notification for internal derived classes
-  OnStageDisconnectionInternal();
+  OnSceneDisconnectionInternal();
 
   DisconnectFromSceneGraph();
 }
@@ -2256,23 +2296,23 @@ void Actor::DisconnectFromSceneGraph()
 void Actor::NotifyStageDisconnection()
 {
   // Actors can be added (in a callback), before the off-stage state is reported.
-  // Also if the actor was added & removed before mOnStageSignalled was set, then we don't notify here.
+  // Also if the actor was added & removed before mOnSceneSignalled was set, then we don't notify here.
   // only do this step if there is a stage, i.e. Core is not being shut down
-  if ( EventThreadServices::IsCoreRunning() && !OnStage() && mOnStageSignalled )
+  if ( EventThreadServices::IsCoreRunning() && !OnScene() && mOnSceneSignalled )
   {
     // Notification for external (CustomeActor) derived classes
-    OnStageDisconnectionExternal();
+    OnSceneDisconnectionExternal();
 
-    if( !mOffStageSignal.Empty() )
+    if( !mOffSceneSignal.Empty() )
     {
       Dali::Actor handle( this );
-      mOffStageSignal.Emit( handle );
+      mOffSceneSignal.Emit( handle );
     }
 
     // Guard against Add during callbacks
-    if( !OnStage() )
+    if( !OnScene() )
     {
-      mOnStageSignalled = false; // signal required next time Actor is added
+      mOnSceneSignalled = false; // signal required next time Actor is added
     }
   }
 }
@@ -2281,7 +2321,7 @@ bool Actor::IsNodeConnected() const
 {
   bool connected( false );
 
-  if( OnStage() )
+  if( OnScene() )
   {
     if( IsRoot() || GetNode().GetParent() )
     {
@@ -2412,7 +2452,15 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::SIZE:
     {
-      SetSize( property.Get< Vector3 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR2 )
+      {
+        SetSize( property.Get< Vector2 >() );
+      }
+      else if ( type == Property::VECTOR3 )
+      {
+        SetSize( property.Get< Vector3 >() );
+      }
       break;
     }
 
@@ -2436,7 +2484,16 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::POSITION:
     {
-      SetPosition( property.Get< Vector3 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR2 )
+      {
+        Vector2 position = property.Get< Vector2 >();
+        SetPosition( Vector3( position.x, position.y, 0.0f ) );
+      }
+      else if ( type == Property::VECTOR3 )
+      {
+        SetPosition( property.Get< Vector3 >() );
+      }
       break;
     }
 
@@ -2466,7 +2523,16 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::SCALE:
     {
-      SetScale( property.Get< Vector3 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::FLOAT )
+      {
+        float scale = property.Get< float >();
+        SetScale( scale, scale, scale );
+      }
+      else if ( type == Property::VECTOR3 )
+      {
+        SetScale( property.Get< Vector3 >() );
+      }
       break;
     }
 
@@ -2496,7 +2562,16 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::COLOR:
     {
-      SetColor( property.Get< Vector4 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR3 )
+      {
+        Vector3 color = property.Get< Vector3 >();
+        SetColor( Vector4( color.r, color.g, color.b, 1.0f ) );
+      }
+      else if( type == Property::VECTOR4 )
+      {
+        SetColor( property.Get< Vector4 >() );
+      }
       break;
     }
 
@@ -2519,7 +2594,7 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
     }
 
     case Dali::Actor::Property::COLOR_ALPHA:
-    case Dali::DevelActor::Property::OPACITY:
+    case Dali::Actor::Property::OPACITY:
     {
       float value;
       if( property.Get( value ) )
@@ -2614,7 +2689,7 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
     case Dali::Actor::Property::SIZE_SCALE_POLICY:
     {
       SizeScalePolicy::Type type = GetSizeScalePolicy();
-      if( Scripting::GetEnumeration< SizeScalePolicy::Type >( property.Get< std::string >().c_str(), SIZE_SCALE_POLICY_TABLE, SIZE_SCALE_POLICY_TABLE_COUNT, type ) )
+      if( Scripting::GetEnumerationProperty< SizeScalePolicy::Type >( property, SIZE_SCALE_POLICY_TABLE, SIZE_SCALE_POLICY_TABLE_COUNT, type ) )
       {
         SetSizeScalePolicy( type );
       }
@@ -2685,7 +2760,7 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
-    case Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT:
+    case Dali::Actor::Property::POSITION_USES_ANCHOR_POINT:
     {
       bool value = false;
       if( property.Get( value ) && value != mPositionUsesAnchorPoint )
@@ -2718,6 +2793,32 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
+    case Dali::Actor::Property::KEYBOARD_FOCUSABLE:
+    {
+      bool value = false;
+      if( property.Get( value ) )
+      {
+        SetKeyboardFocusable( value );
+      }
+      break;
+    }
+
+    case Dali::DevelActor::Property::UPDATE_SIZE_HINT:
+    {
+      SetUpdateSizeHint( property.Get< Vector2 >() );
+      break;
+    }
+
+    case Dali::DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START:
+    {
+      bool boolValue = false;
+      if ( property.Get( boolValue ) )
+      {
+        mCaptureAllTouchAfterStart = boolValue;
+      }
+      break;
+    }
+
     default:
     {
       // this can happen in the case of a non-animatable default property so just do nothing
@@ -2921,6 +3022,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize ) )
           {
+            mAnimatedSize = mTargetSize;
+            mUseAnimatedSize = AnimatedSizeFlag::WIDTH | AnimatedSizeFlag::HEIGHT | AnimatedSizeFlag::DEPTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -2931,6 +3035,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize.width ) )
           {
+            mAnimatedSize.width = mTargetSize.width;
+            mUseAnimatedSize |= AnimatedSizeFlag::WIDTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -2941,6 +3048,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize.height ) )
           {
+            mAnimatedSize.height = mTargetSize.height;
+            mUseAnimatedSize |= AnimatedSizeFlag::HEIGHT;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -2951,6 +3061,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( value.Get( mTargetSize.depth ) )
           {
+            mAnimatedSize.depth = mTargetSize.depth;
+            mUseAnimatedSize |= AnimatedSizeFlag::DEPTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3042,7 +3155,7 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         }
 
         case Dali::Actor::Property::COLOR_ALPHA:
-        case Dali::DevelActor::Property::OPACITY:
+        case Dali::Actor::Property::OPACITY:
         {
           value.Get( mTargetColor.a );
           break;
@@ -3065,6 +3178,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< Vector3 >( mTargetSize, value ) )
           {
+            mAnimatedSize = mTargetSize;
+            mUseAnimatedSize = AnimatedSizeFlag::WIDTH | AnimatedSizeFlag::HEIGHT | AnimatedSizeFlag::DEPTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3075,6 +3191,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< float >( mTargetSize.width, value ) )
           {
+            mAnimatedSize.width = mTargetSize.width;
+            mUseAnimatedSize |= AnimatedSizeFlag::WIDTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3085,6 +3204,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< float >( mTargetSize.height, value ) )
           {
+            mAnimatedSize.height = mTargetSize.height;
+            mUseAnimatedSize |= AnimatedSizeFlag::HEIGHT;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3095,6 +3217,9 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         {
           if( AdjustValue< float >( mTargetSize.depth, value ) )
           {
+            mAnimatedSize.depth = mTargetSize.depth;
+            mUseAnimatedSize |= AnimatedSizeFlag::DEPTH;
+
             // Notify deriving classes
             OnSizeAnimation( animation, mTargetSize );
           }
@@ -3195,7 +3320,7 @@ void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::In
         }
 
         case Dali::Actor::Property::COLOR_ALPHA:
-        case Dali::DevelActor::Property::OPACITY:
+        case Dali::Actor::Property::OPACITY:
         {
           AdjustValue< float >( mTargetColor.a, value );
           break;
@@ -3257,7 +3382,7 @@ const PropertyBase* Actor::GetSceneObjectAnimatableProperty( Property::Index ind
     case Dali::Actor::Property::COLOR_GREEN: // FALLTHROUGH
     case Dali::Actor::Property::COLOR_BLUE:  // FALLTHROUGH
     case Dali::Actor::Property::COLOR_ALPHA: // FALLTHROUGH
-    case Dali::DevelActor::Property::OPACITY:
+    case Dali::Actor::Property::OPACITY:
     {
       property = &GetNode().mColor;
       break;
@@ -3326,7 +3451,7 @@ const PropertyInputImpl* Actor::GetSceneObjectInputProperty( Property::Index ind
       property = &GetNode().mWorldMatrix;
       break;
     }
-    case Dali::DevelActor::Property::CULLED:
+    case Dali::Actor::Property::CULLED:
     {
       property = &GetNode().mCulled;
       break;
@@ -3389,7 +3514,7 @@ int32_t Actor::GetPropertyComponentIndex( Property::Index index ) const
     }
 
     case Dali::Actor::Property::COLOR_ALPHA:
-    case Dali::DevelActor::Property::OPACITY:
+    case Dali::Actor::Property::OPACITY:
     {
       componentIndex = 3;
       break;
@@ -3421,10 +3546,10 @@ void Actor::SetParent( Actor* parent )
     mScene = parent->mScene;
 
     if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
-         parent->OnStage() )
+         parent->OnScene() )
     {
       // Instruct each actor to create a corresponding node in the scene graph
-      ConnectToStage( parent->GetHierarchyDepth() );
+      ConnectToScene( parent->GetHierarchyDepth() );
     }
 
     // Resolve the name and index for the child properties if any
@@ -3437,7 +3562,7 @@ void Actor::SetParent( Actor* parent )
     mParent = NULL;
 
     if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
-         OnStage() )
+         OnScene() )
     {
       // Disconnect the Node & its children from the scene-graph.
       DisconnectNodeMessage( GetEventThreadServices().GetUpdateManager(), GetNode() );
@@ -3644,7 +3769,7 @@ bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& valu
     }
 
     case Dali::Actor::Property::COLOR_ALPHA:
-    case Dali::DevelActor::Property::OPACITY:
+    case Dali::Actor::Property::OPACITY:
     {
       value = mTargetColor.a;
       break;
@@ -3688,13 +3813,13 @@ bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& valu
 
     case Dali::Actor::Property::COLOR_MODE:
     {
-      value = Scripting::GetLinearEnumerationName< ColorMode >( GetColorMode(), COLOR_MODE_TABLE, COLOR_MODE_TABLE_COUNT );
+      value = GetColorMode();
       break;
     }
 
     case Dali::Actor::Property::DRAW_MODE:
     {
-      value = Scripting::GetEnumerationName< DrawMode::Type >( GetDrawMode(), DRAW_MODE_TABLE, DRAW_MODE_TABLE_COUNT );
+      value = GetDrawMode();
       break;
     }
 
@@ -3718,7 +3843,7 @@ bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& valu
 
     case Dali::Actor::Property::SIZE_SCALE_POLICY:
     {
-      value = Scripting::GetLinearEnumerationName< SizeScalePolicy::Type >( GetSizeScalePolicy(), SIZE_SCALE_POLICY_TABLE, SIZE_SCALE_POLICY_TABLE_COUNT );
+      value = GetSizeScalePolicy();
       break;
     }
 
@@ -3766,13 +3891,13 @@ bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& valu
       break;
     }
 
-    case Dali::DevelActor::Property::SCREEN_POSITION:
+    case Dali::Actor::Property::SCREEN_POSITION:
     {
       value = GetCurrentScreenPosition();
       break;
     }
 
-    case Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT:
+    case Dali::Actor::Property::POSITION_USES_ANCHOR_POINT:
     {
       value = mPositionUsesAnchorPoint;
       break;
@@ -3790,6 +3915,48 @@ bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& valu
       break;
     }
 
+    case Dali::Actor::Property::ID:
+    {
+      value = static_cast<int>( GetId() );
+      break;
+    }
+
+    case Dali::Actor::Property::HIERARCHY_DEPTH:
+    {
+      value = GetHierarchyDepth();
+      break;
+    }
+
+    case Dali::Actor::Property::IS_ROOT:
+    {
+      value = IsRoot();
+      break;
+    }
+
+    case Dali::Actor::Property::IS_LAYER:
+    {
+      value = IsLayer();
+      break;
+    }
+
+    case Dali::Actor::Property::CONNECTED_TO_SCENE:
+    {
+      value = OnScene();
+      break;
+    }
+
+    case Dali::Actor::Property::KEYBOARD_FOCUSABLE:
+    {
+      value = IsKeyboardFocusable();
+      break;
+    }
+
+    case Dali::DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START:
+    {
+      value = mCaptureAllTouchAfterStart;
+      break;
+    }
+
     default:
     {
       // Must be a scene-graph only property
@@ -3946,7 +4113,7 @@ bool Actor::GetCurrentPropertyValue( Property::Index index, Property::Value& val
     }
 
     case Dali::Actor::Property::COLOR_ALPHA:
-    case Dali::DevelActor::Property::OPACITY:
+    case Dali::Actor::Property::OPACITY:
     {
       value = GetCurrentColor().a;
       break;
@@ -3970,12 +4137,18 @@ bool Actor::GetCurrentPropertyValue( Property::Index index, Property::Value& val
       break;
     }
 
-    case DevelActor::Property::CULLED:
+    case Dali::Actor::Property::CULLED:
     {
       value = GetNode().IsCulled( GetEventThreadServices().GetEventBufferIndex() );
       break;
     }
 
+    case Dali::DevelActor::Property::UPDATE_SIZE_HINT:
+    {
+      value = GetUpdateSizeHint();
+      break;
+    }
+
     default:
     {
       // Must be an event-side only property
@@ -4190,12 +4363,12 @@ float Actor::CalculateChildSizeBase( const Dali::Actor& child, Dimension::Type d
 
     case ResizePolicy::SIZE_RELATIVE_TO_PARENT:
     {
-      return GetLatestSize( dimension ) * GetDimensionValue( child.GetSizeModeFactor(), dimension );
+      return GetLatestSize( dimension ) * GetDimensionValue( child.GetProperty< Vector3 >( Dali::Actor::Property::SIZE_MODE_FACTOR ), dimension );
     }
 
     case ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT:
     {
-      return GetLatestSize( dimension ) + GetDimensionValue( child.GetSizeModeFactor(), dimension );
+      return GetLatestSize( dimension ) + GetDimensionValue( child.GetProperty< Vector3 >( Dali::Actor::Property::SIZE_MODE_FACTOR ), dimension );
     }
 
     default:
@@ -4642,18 +4815,20 @@ void Actor::SetPreferredSize( const Vector2& size )
   // A 0 width or height may also be required so if the resize policy has not been changed, i.e. is still set to DEFAULT,
   // then change to FIXED as well
 
-  if( size.width > 0.0f || GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::DEFAULT )
+  if( size.width > 0.0f )
   {
     SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
   }
 
-  if( size.height > 0.0f || GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::DEFAULT )
+  if( size.height > 0.0f )
   {
     SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
   }
 
   mRelayoutData->preferredSize = size;
 
+  mUseAnimatedSize = AnimatedSizeFlag::CLEAR;
+
   RelayoutRequest();
 }
 
@@ -4805,7 +4980,7 @@ uint32_t Actor::GetSiblingOrder() const
 
 void Actor::RequestRebuildDepthTree()
 {
-  if( mIsOnStage )
+  if( mIsOnScene )
   {
     if( mScene )
     {
@@ -5043,6 +5218,19 @@ void Actor::InheritLayoutDirectionRecursively( ActorPtr actor, Dali::LayoutDirec
   }
 }
 
+void Actor::SetUpdateSizeHint( const Vector2& updateSizeHint )
+{
+  // node is being used in a separate thread; queue a message to set the value & base value
+  SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), &GetNode(), &GetNode().mUpdateSizeHint, &AnimatableProperty<Vector3>::Bake, Vector3(updateSizeHint.width, updateSizeHint.height, 0.f ) );
+}
+
+Vector2 Actor::GetUpdateSizeHint() const
+{
+  // node is being used in a separate thread, the value from the previous update is the same, set by user
+  Vector3 updateSizeHint = GetNode().GetUpdateSizeHint();
+  return Vector2( updateSizeHint.width, updateSizeHint.height );
+}
+
 } // namespace Internal
 
 } // namespace Dali