#include <dali/devel-api/actors/layer-devel.h>
#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/common/constants.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector3.h>
#include <dali/public-api/math/radian.h>
return mGestureData && mGestureData->IsGestureRequred( type );
}
-bool Actor::EmitTouchEventSignal( const Dali::TouchData& touch )
+bool Actor::EmitTouchEventSignal( const Dali::TouchEvent& touch )
{
bool consumed = false;
}
}
-Dali::Actor::TouchDataSignalType& Actor::TouchSignal()
+Dali::Actor::TouchEventSignalType& Actor::TouchSignal()
{
return mTouchSignal;
}