Fix SCREEN_POSITION error
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / actor-impl.cpp
index d4e7398..d36e103 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <cfloat>
 
 // INTERNAL INCLUDES
-
+#include <dali/devel-api/actors/layer-devel.h>
 #include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/common/constants.h>
+#include <dali/public-api/events/touch-data.h>
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/math/vector3.h>
 #include <dali/public-api/math/radian.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/scripting/scripting.h>
-
 #include <dali/internal/common/internal-constants.h>
 #include <dali/internal/event/common/event-thread-services.h>
 #include <dali/internal/event/render-tasks/render-task-impl.h>
@@ -41,8 +42,6 @@
 #include <dali/internal/event/common/property-helper.h>
 #include <dali/internal/event/common/stage-impl.h>
 #include <dali/internal/event/common/type-info-impl.h>
-#include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
-#include <dali/internal/event/actor-attachments/renderer-attachment-impl.h>
 #include <dali/internal/event/animation/constraint-impl.h>
 #include <dali/internal/event/common/projection.h>
 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
 #include <dali/internal/common/message.h>
 #include <dali/integration-api/debug.h>
 
-#ifdef DYNAMICS_SUPPORT
-#include <dali/internal/event/dynamics/dynamics-body-config-impl.h>
-#include <dali/internal/event/dynamics/dynamics-body-impl.h>
-#include <dali/internal/event/dynamics/dynamics-joint-impl.h>
-#include <dali/internal/event/dynamics/dynamics-world-impl.h>
-#endif
-
 using Dali::Internal::SceneGraph::Node;
 using Dali::Internal::SceneGraph::AnimatableProperty;
 using Dali::Internal::SceneGraph::PropertyBase;
 
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" );
+Debug::Filter* gLogRelayoutFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_RELAYOUT_TIMER" );
+#endif
+
 namespace Dali
 {
-namespace ResizePolicy
-{
 
-namespace
+namespace Internal
 {
-DALI_ENUM_TO_STRING_TABLE_BEGIN( Type )
-DALI_ENUM_TO_STRING( FIXED )
-DALI_ENUM_TO_STRING( USE_NATURAL_SIZE )
-DALI_ENUM_TO_STRING( FILL_TO_PARENT )
-DALI_ENUM_TO_STRING( SIZE_RELATIVE_TO_PARENT )
-DALI_ENUM_TO_STRING( SIZE_FIXED_OFFSET_FROM_PARENT )
-DALI_ENUM_TO_STRING( FIT_TO_CHILDREN )
-DALI_ENUM_TO_STRING( DIMENSION_DEPENDENCY )
-DALI_ENUM_TO_STRING( USE_ASSIGNED_SIZE )
-DALI_ENUM_TO_STRING_TABLE_END( Type )
 
-} // unnamed namespace
-} // ResizePolicy
+unsigned int Actor::mActorCounter = 0;
 
-namespace SizeScalePolicy
-{
 namespace
 {
-// Enumeration to / from string conversion tables
-DALI_ENUM_TO_STRING_TABLE_BEGIN( Type )
-DALI_ENUM_TO_STRING( USE_SIZE_SET )
-DALI_ENUM_TO_STRING( FIT_WITH_ASPECT_RATIO )
-DALI_ENUM_TO_STRING( FILL_WITH_ASPECT_RATIO )
-DALI_ENUM_TO_STRING_TABLE_END( Type )
-} // unnamed namespace
-} // SizeScalePolicy
+/// Using a function because of library initialisation order. Vector3::ONE may not have been initialised yet.
+inline const Vector3& GetDefaultSizeModeFactor()
+{
+  return Vector3::ONE;
+}
 
-namespace Internal
+/// Using a function because of library initialisation order. Vector2::ZERO may not have been initialised yet.
+inline const Vector2& GetDefaultPreferredSize()
 {
+  return Vector2::ZERO;
+}
 
-unsigned int Actor::mActorCounter = 0;
+/// Using a function because of library initialisation order. Vector2::ZERO may not have been initialised yet.
+inline const Vector2& GetDefaultDimensionPadding()
+{
+  return Vector2::ZERO;
+}
+
+const SizeScalePolicy::Type DEFAULT_SIZE_SCALE_POLICY = SizeScalePolicy::USE_SIZE_SET;
+
+} // unnamed namespace
 
 /**
  * Struct to collect relayout variables
@@ -110,23 +100,25 @@ unsigned int Actor::mActorCounter = 0;
 struct Actor::RelayoutData
 {
   RelayoutData()
-    : sizeModeFactor( Vector3::ONE ), preferredSize( Vector2::ZERO ), sizeSetPolicy( SizeScalePolicy::USE_SIZE_SET ), relayoutEnabled( false ), insideRelayout( false )
+    : sizeModeFactor( GetDefaultSizeModeFactor() ), preferredSize( GetDefaultPreferredSize() ), sizeSetPolicy( DEFAULT_SIZE_SCALE_POLICY ), relayoutEnabled( false ), insideRelayout( false )
   {
     // Set size negotiation defaults
     for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
       resizePolicies[ i ] = ResizePolicy::DEFAULT;
+      useAssignedSize[ i ] = false;
       negotiatedDimensions[ i ] = 0.0f;
       dimensionNegotiated[ i ] = false;
       dimensionDirty[ i ] = false;
       dimensionDependencies[ i ] = Dimension::ALL_DIMENSIONS;
-      dimensionPadding[ i ] = Vector2( 0.0f, 0.0f );
+      dimensionPadding[ i ] = GetDefaultDimensionPadding();
       minimumSize[ i ] = 0.0f;
       maximumSize[ i ] = FLT_MAX;
     }
   }
 
   ResizePolicy::Type resizePolicies[ Dimension::DIMENSION_COUNT ];      ///< Resize policies
+  bool useAssignedSize[ Dimension::DIMENSION_COUNT ];                   ///< The flag to specify whether the size should be assigned to the actor
 
   Dimension::Type dimensionDependencies[ Dimension::DIMENSION_COUNT ];  ///< A list of dimension dependencies
 
@@ -150,28 +142,6 @@ struct Actor::RelayoutData
   bool insideRelayout :1;                    ///< Locking flag to prevent recursive relayouts on size set
 };
 
-#ifdef DYNAMICS_SUPPORT
-
-// Encapsulate actor related dynamics data
-struct DynamicsData
-{
-  DynamicsData( Actor* slotOwner )
-  : slotDelegate( slotOwner )
-  {
-  }
-
-  typedef std::map<Actor*, DynamicsJointPtr> JointContainer;
-  typedef std::vector<DynamicsJointPtr> ReferencedJointContainer;
-
-  DynamicsBodyPtr body;
-  JointContainer joints;
-  ReferencedJointContainer referencedJoints;
-
-  SlotDelegate< Actor > slotDelegate;
-};
-
-#endif // DYNAMICS_SUPPORT
-
 namespace // unnamed namespace
 {
 
@@ -180,70 +150,80 @@ namespace // unnamed namespace
 /**
  * We want to discourage the use of property strings (minimize string comparisons),
  * particularly for the default properties.
- *              Name                Type   writable animatable constraint-input  enum for index-checking
+ *              Name                  Type   writable animatable constraint-input  enum for index-checking
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "parent-origin",     VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
-DALI_PROPERTY( "parent-origin-x",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
-DALI_PROPERTY( "parent-origin-y",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
-DALI_PROPERTY( "parent-origin-z",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
-DALI_PROPERTY( "anchor-point",      VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
-DALI_PROPERTY( "anchor-point-x",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
-DALI_PROPERTY( "anchor-point-y",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
-DALI_PROPERTY( "anchor-point-z",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
-DALI_PROPERTY( "size",              VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
-DALI_PROPERTY( "size-width",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
-DALI_PROPERTY( "size-height",       FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
-DALI_PROPERTY( "size-depth",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
-DALI_PROPERTY( "position",          VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
-DALI_PROPERTY( "position-x",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
-DALI_PROPERTY( "position-y",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
-DALI_PROPERTY( "position-z",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
-DALI_PROPERTY( "world-position",    VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
-DALI_PROPERTY( "world-position-x",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
-DALI_PROPERTY( "world-position-y",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
-DALI_PROPERTY( "world-position-z",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
-DALI_PROPERTY( "orientation",       ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
-DALI_PROPERTY( "world-orientation", ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
-DALI_PROPERTY( "scale",             VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
-DALI_PROPERTY( "scale-x",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
-DALI_PROPERTY( "scale-y",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
-DALI_PROPERTY( "scale-z",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
-DALI_PROPERTY( "world-scale",       VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
-DALI_PROPERTY( "visible",           BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
-DALI_PROPERTY( "color",             VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
-DALI_PROPERTY( "color-red",         FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
-DALI_PROPERTY( "color-green",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
-DALI_PROPERTY( "color-blue",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
-DALI_PROPERTY( "color-alpha",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
-DALI_PROPERTY( "world-color",       VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
-DALI_PROPERTY( "world-matrix",      MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
-DALI_PROPERTY( "name",              STRING,   true,  false, false, Dali::Actor::Property::NAME )
-DALI_PROPERTY( "sensitive",         BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
-DALI_PROPERTY( "leave-required",    BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
-DALI_PROPERTY( "inherit-orientation",BOOLEAN, true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
-DALI_PROPERTY( "inherit-scale",     BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "color-mode",        STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "position-inheritance",STRING, true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
-DALI_PROPERTY( "draw-mode",         STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
-DALI_PROPERTY( "size-mode-factor",  VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
-DALI_PROPERTY( "width-resize-policy",STRING,  true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
-DALI_PROPERTY( "height-resize-policy",STRING, true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "size-scale-policy", STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
-DALI_PROPERTY( "width-for-height",  BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
-DALI_PROPERTY( "height-for-width",  BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
-DALI_PROPERTY( "padding",           VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
-DALI_PROPERTY( "minimum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
-DALI_PROPERTY( "maximum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "parentOrigin",              VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
+DALI_PROPERTY( "parentOriginX",             FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
+DALI_PROPERTY( "parentOriginY",             FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
+DALI_PROPERTY( "parentOriginZ",             FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
+DALI_PROPERTY( "anchorPoint",               VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
+DALI_PROPERTY( "anchorPointX",              FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
+DALI_PROPERTY( "anchorPointY",              FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
+DALI_PROPERTY( "anchorPointZ",              FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
+DALI_PROPERTY( "size",                      VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
+DALI_PROPERTY( "sizeWidth",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
+DALI_PROPERTY( "sizeHeight",                FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
+DALI_PROPERTY( "sizeDepth",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
+DALI_PROPERTY( "position",                  VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
+DALI_PROPERTY( "positionX",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
+DALI_PROPERTY( "positionY",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
+DALI_PROPERTY( "positionZ",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
+DALI_PROPERTY( "worldPosition",             VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
+DALI_PROPERTY( "worldPositionX",            FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
+DALI_PROPERTY( "worldPositionY",            FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
+DALI_PROPERTY( "worldPositionZ",            FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
+DALI_PROPERTY( "orientation",               ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
+DALI_PROPERTY( "worldOrientation",          ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
+DALI_PROPERTY( "scale",                     VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
+DALI_PROPERTY( "scaleX",                    FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
+DALI_PROPERTY( "scaleY",                    FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
+DALI_PROPERTY( "scaleZ",                    FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
+DALI_PROPERTY( "worldScale",                VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
+DALI_PROPERTY( "visible",                   BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
+DALI_PROPERTY( "color",                     VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
+DALI_PROPERTY( "colorRed",                  FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
+DALI_PROPERTY( "colorGreen",                FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
+DALI_PROPERTY( "colorBlue",                 FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
+DALI_PROPERTY( "colorAlpha",                FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
+DALI_PROPERTY( "worldColor",                VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
+DALI_PROPERTY( "worldMatrix",               MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
+DALI_PROPERTY( "name",                      STRING,   true,  false, false, Dali::Actor::Property::NAME )
+DALI_PROPERTY( "sensitive",                 BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
+DALI_PROPERTY( "leaveRequired",             BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
+DALI_PROPERTY( "inheritOrientation",        BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
+DALI_PROPERTY( "inheritScale",              BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
+DALI_PROPERTY( "colorMode",                 STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "positionInheritance",       STRING,   true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
+DALI_PROPERTY( "drawMode",                  STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "sizeModeFactor",            VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
+DALI_PROPERTY( "widthResizePolicy",         STRING,   true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
+DALI_PROPERTY( "heightResizePolicy",        STRING,   true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
+DALI_PROPERTY( "sizeScalePolicy",           STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "widthForHeight",            BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
+DALI_PROPERTY( "heightForWidth",            BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
+DALI_PROPERTY( "padding",                   VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
+DALI_PROPERTY( "minimumSize",               VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
+DALI_PROPERTY( "maximumSize",               VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "inheritPosition",           BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_POSITION )
+DALI_PROPERTY( "clippingMode",              STRING,   true,  false, false, Dali::Actor::Property::CLIPPING_MODE )
+DALI_PROPERTY( "layoutDirection",           STRING,   true,  false, false, Dali::Actor::Property::LAYOUT_DIRECTION )
+DALI_PROPERTY( "inheritLayoutDirection",    BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION )
+DALI_PROPERTY( "siblingOrder",              INTEGER,  true,  false, false, Dali::DevelActor::Property::SIBLING_ORDER )
+DALI_PROPERTY( "opacity",                   FLOAT,    true,  true,  true,  Dali::DevelActor::Property::OPACITY )
+DALI_PROPERTY( "screenPosition",            VECTOR2,  false, false, false, Dali::DevelActor::Property::SCREEN_POSITION )
+DALI_PROPERTY( "positionUsesAnchorPoint",   BOOLEAN,  true,  false, false, Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 // Signals
 
 const char* const SIGNAL_TOUCHED = "touched";
 const char* const SIGNAL_HOVERED = "hovered";
-const char* const SIGNAL_WHEEL_EVENT = "wheel-event";
-const char* const SIGNAL_ON_STAGE = "on-stage";
-const char* const SIGNAL_OFF_STAGE = "off-stage";
+const char* const SIGNAL_WHEEL_EVENT = "wheelEvent";
+const char* const SIGNAL_ON_STAGE = "onStage";
+const char* const SIGNAL_OFF_STAGE = "offStage";
+const char* const SIGNAL_ON_RELAYOUT = "onRelayout";
+const char* const SIGNAL_TOUCH = "touch";
 
 // Actions
 
@@ -259,12 +239,100 @@ TypeRegistration mType( typeid(Dali::Actor), typeid(Dali::Handle), CreateActor )
 
 SignalConnectorType signalConnector1( mType, SIGNAL_TOUCHED, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector2( mType, SIGNAL_HOVERED, &Actor::DoConnectSignal );
-SignalConnectorType signalConnector3( mType, SIGNAL_ON_STAGE, &Actor::DoConnectSignal );
-SignalConnectorType signalConnector4( mType, SIGNAL_OFF_STAGE, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector3( mType, SIGNAL_WHEEL_EVENT, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector4( mType, SIGNAL_ON_STAGE, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector5( mType, SIGNAL_OFF_STAGE, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector6( mType, SIGNAL_ON_RELAYOUT, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector7( mType, SIGNAL_TOUCH, &Actor::DoConnectSignal );
 
 TypeAction a1( mType, ACTION_SHOW, &Actor::DoAction );
 TypeAction a2( mType, ACTION_HIDE, &Actor::DoAction );
 
+struct AnchorValue
+{
+  const char* name;
+  const Vector3& value;
+};
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN_WITH_TYPE( AnchorValue, ANCHOR_CONSTANT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, TOP_LEFT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, TOP_CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, TOP_RIGHT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, CENTER_LEFT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, CENTER_RIGHT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, BOTTOM_LEFT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, BOTTOM_CENTER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( AnchorPoint, BOTTOM_RIGHT )
+DALI_ENUM_TO_STRING_TABLE_END( ANCHOR_CONSTANT )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( COLOR_MODE )
+DALI_ENUM_TO_STRING( USE_OWN_COLOR )
+DALI_ENUM_TO_STRING( USE_PARENT_COLOR )
+DALI_ENUM_TO_STRING( USE_OWN_MULTIPLY_PARENT_COLOR )
+DALI_ENUM_TO_STRING( USE_OWN_MULTIPLY_PARENT_ALPHA )
+DALI_ENUM_TO_STRING_TABLE_END( COLOR_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( POSITION_INHERITANCE_MODE )
+DALI_ENUM_TO_STRING( INHERIT_PARENT_POSITION )
+DALI_ENUM_TO_STRING( USE_PARENT_POSITION )
+DALI_ENUM_TO_STRING( USE_PARENT_POSITION_PLUS_LOCAL_POSITION )
+DALI_ENUM_TO_STRING( DONT_INHERIT_POSITION )
+DALI_ENUM_TO_STRING_TABLE_END( POSITION_INHERITANCE_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DRAW_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DrawMode, NORMAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DrawMode, OVERLAY_2D )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DrawMode, STENCIL )
+DALI_ENUM_TO_STRING_TABLE_END( DRAW_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RESIZE_POLICY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, FIXED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, USE_NATURAL_SIZE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, FILL_TO_PARENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, SIZE_RELATIVE_TO_PARENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, SIZE_FIXED_OFFSET_FROM_PARENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, FIT_TO_CHILDREN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, DIMENSION_DEPENDENCY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ResizePolicy, USE_ASSIGNED_SIZE )
+DALI_ENUM_TO_STRING_TABLE_END( RESIZE_POLICY )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( SIZE_SCALE_POLICY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( SizeScalePolicy, USE_SIZE_SET )
+DALI_ENUM_TO_STRING_WITH_SCOPE( SizeScalePolicy, FIT_WITH_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( SizeScalePolicy, FILL_WITH_ASPECT_RATIO )
+DALI_ENUM_TO_STRING_TABLE_END( SIZE_SCALE_POLICY )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
+DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( LAYOUT_DIRECTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( LayoutDirection, LEFT_TO_RIGHT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( LayoutDirection, RIGHT_TO_LEFT )
+DALI_ENUM_TO_STRING_TABLE_END( LAYOUT_DIRECTION )
+
+bool GetAnchorPointConstant( const std::string& value, Vector3& anchor )
+{
+  for( unsigned int i = 0; i < ANCHOR_CONSTANT_TABLE_COUNT; ++i )
+  {
+    size_t sizeIgnored = 0;
+    if( CompareTokens( value.c_str(), ANCHOR_CONSTANT_TABLE[ i ].name, sizeIgnored ) )
+    {
+      anchor = ANCHOR_CONSTANT_TABLE[ i ].value;
+      return true;
+    }
+  }
+  return false;
+}
+
+inline bool GetParentOriginConstant( const std::string& value, Vector3& parentOrigin )
+{
+  // Values are the same so just use the same table as anchor-point
+  return GetAnchorPointConstant( value, parentOrigin );
+}
+
 /**
  * @brief Extract a given dimension from a Vector2
  *
@@ -280,18 +348,15 @@ float GetDimensionValue( const Vector2& values, Dimension::Type dimension )
     {
       return values.width;
     }
-
     case Dimension::HEIGHT:
     {
       return values.height;
     }
-
     default:
     {
       break;
     }
   }
-
   return 0.0f;
 }
 
@@ -307,6 +372,29 @@ float GetDimensionValue( const Vector3& values, Dimension::Type dimension )
   return GetDimensionValue( values.GetVectorXY(), dimension );
 }
 
+/**
+ * @brief Recursively emits the visibility-changed-signal on the actor tree.
+ * @param[in] actor The actor to emit the signal on
+ * @param[in] visible The new visibility of the actor
+ * @param[in] type Whether the actor's visible property has changed or a parent's
+ */
+void EmitVisibilityChangedSignalRecursively( ActorPtr actor, bool visible, DevelActor::VisibilityChange::Type type )
+{
+  if( actor )
+  {
+    actor->EmitVisibilityChangedSignal( visible, type );
+
+    if( actor->GetChildCount() > 0 )
+    {
+      ActorContainer& children = actor->GetChildrenInternal();
+      for( ActorIter iter = children.begin(), endIter = children.end(); iter != endIter; ++iter )
+      {
+        EmitVisibilityChangedSignalRecursively( *iter, visible, DevelActor::VisibilityChange::PARENT );
+      }
+    }
+  }
+}
+
 } // unnamed namespace
 
 ActorPtr Actor::New()
@@ -340,23 +428,6 @@ unsigned int Actor::GetId() const
   return mId;
 }
 
-void Actor::Attach( ActorAttachment& attachment )
-{
-  DALI_ASSERT_DEBUG( !mAttachment && "An Actor can only have one attachment" );
-
-  if( OnStage() )
-  {
-    attachment.Connect();
-  }
-
-  mAttachment = ActorAttachmentPtr( &attachment );
-}
-
-ActorAttachmentPtr Actor::GetAttachment()
-{
-  return mAttachment;
-}
-
 bool Actor::OnStage() const
 {
   return mIsOnStage;
@@ -415,7 +486,7 @@ void Actor::Add( Actor& child )
     if( !child.mParent )
     {
       // Do this first, since user callbacks from within SetParent() may need to remove child
-      mChildren->push_back( Dali::Actor( &child ) );
+      mChildren->push_back( ActorPtr( &child ) );
 
       // SetParent asserts that child can be added
       child.SetParent( this );
@@ -423,6 +494,8 @@ void Actor::Add( Actor& child )
       // Notification for derived classes
       OnChildAdd( child );
 
+      InheritLayoutDirectionRecursively( ActorPtr( &child ), mLayoutDirection );
+
       // Only put in a relayout request if there is a suitable dependency
       if( RelayoutDependentOnChildren() )
       {
@@ -432,91 +505,32 @@ void Actor::Add( Actor& child )
   }
 }
 
-void Actor::Insert( unsigned int index, Actor& child )
-{
-  DALI_ASSERT_ALWAYS( this != &child && "Cannot add actor to itself" );
-  DALI_ASSERT_ALWAYS( !child.IsRoot() && "Cannot add root actor" );
-
-  if( !mChildren )
-  {
-    mChildren = new ActorContainer;
-  }
-
-  Actor* const oldParent( child.mParent );
-
-  // since an explicit position has been given, always insert, even if already a child
-  if( oldParent )
-  {
-    oldParent->Remove( child ); // This causes OnChildRemove callback
-
-    // Old parent may need to readjust to missing child
-    if( oldParent->RelayoutDependentOnChildren() )
-    {
-      oldParent->RelayoutRequest();
-    }
-  }
-
-  // Guard against Add() during previous OnChildRemove callback
-  if( !child.mParent )
-  {
-    // Do this first, since user callbacks from within SetParent() may need to remove child
-    if( index < GetChildCount() )
-    {
-      ActorIter it = mChildren->begin();
-      std::advance( it, index );
-      mChildren->insert( it, Dali::Actor( &child ) );
-    }
-    else
-    {
-      mChildren->push_back( Dali::Actor( &child ) );
-    }
-    // SetParent asserts that child can be added
-    child.SetParent( this, index );
-
-    // Notification for derived classes
-    OnChildAdd( child );
-
-    // Only put in a relayout request if there is a suitable dependency
-    if( RelayoutDependentOnChildren() )
-    {
-      RelayoutRequest();
-    }
-
-    if( child.RelayoutDependentOnParent() )
-    {
-      child.RelayoutRequest();
-    }
-  }
-}
-
 void Actor::Remove( Actor& child )
 {
-  DALI_ASSERT_ALWAYS( this != &child && "Cannot remove actor from itself" );
-
-  Dali::Actor removed;
-
-  if( !mChildren )
+  if( (this == &child) || (!mChildren) )
   {
-    // no children
+    // no children or removing itself
     return;
   }
 
+  ActorPtr removed;
+
   // Find the child in mChildren, and unparent it
   ActorIter end = mChildren->end();
   for( ActorIter iter = mChildren->begin(); iter != end; ++iter )
   {
-    Actor& actor = GetImplementation( *iter );
+    ActorPtr actor = (*iter);
 
-    if( &actor == &child )
+    if( actor.Get() == &child )
     {
       // Keep handle for OnChildRemove notification
-      removed = Dali::Actor( &actor );
+      removed = actor;
 
       // Do this first, since user callbacks from within SetParent() may need to add the child
       mChildren->erase( iter );
 
-      DALI_ASSERT_DEBUG( actor.GetParent() == this );
-      actor.SetParent( NULL );
+      DALI_ASSERT_DEBUG( actor->GetParent() == this );
+      actor->SetParent( NULL );
 
       break;
     }
@@ -524,15 +538,15 @@ void Actor::Remove( Actor& child )
 
   if( removed )
   {
-    // Notification for derived classes
-    OnChildRemove( GetImplementation( removed ) );
-
     // Only put in a relayout request if there is a suitable dependency
     if( RelayoutDependentOnChildren() )
     {
       RelayoutRequest();
     }
   }
+
+  // Notification for derived classes
+  OnChildRemove( child );
 }
 
 void Actor::Unparent()
@@ -551,11 +565,11 @@ unsigned int Actor::GetChildCount() const
   return ( NULL != mChildren ) ? mChildren->size() : 0;
 }
 
-Dali::Actor Actor::GetChildAt( unsigned int index ) const
+ActorPtr Actor::GetChildAt( unsigned int index ) const
 {
   DALI_ASSERT_ALWAYS( index < GetChildCount() );
 
-  return ( ( mChildren ) ? ( *mChildren )[ index ] : Dali::Actor() );
+  return ( ( mChildren ) ? ( *mChildren )[ index ] : ActorPtr() );
 }
 
 ActorPtr Actor::FindChildByName( const std::string& actorName )
@@ -570,7 +584,7 @@ ActorPtr Actor::FindChildByName( const std::string& actorName )
     ActorIter end = mChildren->end();
     for( ActorIter iter = mChildren->begin(); iter != end; ++iter )
     {
-      child = GetImplementation( *iter ).FindChildByName( actorName );
+      child = (*iter)->FindChildByName( actorName );
 
       if( child )
       {
@@ -593,7 +607,7 @@ ActorPtr Actor::FindChildById( const unsigned int id )
     ActorIter end = mChildren->end();
     for( ActorIter iter = mChildren->begin(); iter != end; ++iter )
     {
-      child = GetImplementation( *iter ).FindChildById( id );
+      child = (*iter)->FindChildById( id );
 
       if( child )
       {
@@ -723,7 +737,7 @@ void Actor::SetPosition( const Vector3& position )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &AnimatableProperty<Vector3>::Bake, position );
+    SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &SceneGraph::TransformManagerPropertyHandler<Vector3>::Bake, position );
   }
 }
 
@@ -734,7 +748,7 @@ void Actor::SetX( float x )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &AnimatableProperty<Vector3>::BakeX, x );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeX, x );
   }
 }
 
@@ -745,7 +759,7 @@ void Actor::SetY( float y )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &AnimatableProperty<Vector3>::BakeY, y );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeY, y );
   }
 }
 
@@ -756,7 +770,7 @@ void Actor::SetZ( float z )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &AnimatableProperty<Vector3>::BakeZ, z );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeZ, z );
   }
 }
 
@@ -767,7 +781,7 @@ void Actor::TranslateBy( const Vector3& distance )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &AnimatableProperty<Vector3>::BakeRelative, distance );
+    SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mPosition, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeRelative, distance );
   }
 }
 
@@ -798,6 +812,24 @@ const Vector3& Actor::GetCurrentWorldPosition() const
   return Vector3::ZERO;
 }
 
+const Vector2 Actor::GetCurrentScreenPosition() const
+{
+  if( OnStage() && NULL != mNode )
+  {
+    StagePtr stage = Stage::GetCurrent();
+    Vector3 worldPosition =  mNode->GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
+    Vector3 actorSize = GetCurrentSize() * GetCurrentWorldScale();
+    Vector2 halfStageSize( stage->GetSize() * 0.5f ); // World position origin is center of stage
+    Vector3 halfActorSize( actorSize * 0.5f );
+    Vector3 anchorPointOffSet = halfActorSize - actorSize * ( mPositionUsesAnchorPoint ? GetCurrentAnchorPoint() : AnchorPoint::TOP_LEFT );
+
+    return Vector2( halfStageSize.width + worldPosition.x - anchorPointOffSet.x,
+                    halfStageSize.height + worldPosition.y - anchorPointOffSet.y );
+  }
+
+  return Vector2::ZERO;
+}
+
 void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
 {
   // this flag is not animatable so keep the value
@@ -805,7 +837,7 @@ void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value
-    SetPositionInheritanceModeMessage( GetEventThreadServices(), *mNode, mode );
+    SetInheritPositionMessage( GetEventThreadServices(), *mNode, mode == INHERIT_PARENT_POSITION );
   }
 }
 
@@ -815,6 +847,21 @@ PositionInheritanceMode Actor::GetPositionInheritanceMode() const
   return mPositionInheritanceMode;
 }
 
+void Actor::SetInheritPosition( bool inherit )
+{
+  if( mInheritPosition != inherit && NULL != mNode )
+  {
+    // non animateable so keep local copy
+    mInheritPosition = inherit;
+    SetInheritPositionMessage( GetEventThreadServices(), *mNode, inherit );
+  }
+}
+
+bool Actor::IsPositionInherited() const
+{
+  return mInheritPosition;
+}
+
 void Actor::SetOrientation( const Radian& angle, const Vector3& axis )
 {
   Vector3 normalizedAxis( axis.x, axis.y, axis.z );
@@ -827,28 +874,28 @@ void Actor::SetOrientation( const Radian& angle, const Vector3& axis )
 
 void Actor::SetOrientation( const Quaternion& orientation )
 {
+  mTargetOrientation = orientation;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Quaternion>::Send( GetEventThreadServices(), mNode, &mNode->mOrientation, &AnimatableProperty<Quaternion>::Bake, orientation );
+    SceneGraph::NodeTransformPropertyMessage<Quaternion>::Send( GetEventThreadServices(), mNode, &mNode->mOrientation, &SceneGraph::TransformManagerPropertyHandler<Quaternion>::Bake, orientation );
   }
 }
 
 void Actor::RotateBy( const Radian& angle, const Vector3& axis )
 {
-  if( NULL != mNode )
-  {
-    // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Quaternion>::Send( GetEventThreadServices(), mNode, &mNode->mOrientation, &AnimatableProperty<Quaternion>::BakeRelative, Quaternion(angle, axis) );
-  }
+  RotateBy( Quaternion(angle, axis) );
 }
 
 void Actor::RotateBy( const Quaternion& relativeRotation )
 {
+  mTargetOrientation *= Quaternion( relativeRotation );
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Quaternion>::Send( GetEventThreadServices(), mNode, &mNode->mOrientation, &AnimatableProperty<Quaternion>::BakeRelative, relativeRotation );
+    SceneGraph::NodeTransformPropertyMessage<Quaternion>::Send( GetEventThreadServices(), mNode, &mNode->mOrientation, &SceneGraph::TransformManagerPropertyHandler<Quaternion>::BakeRelative, relativeRotation );
   }
 }
 
@@ -886,46 +933,56 @@ void Actor::SetScale( float x, float y, float z )
 
 void Actor::SetScale( const Vector3& scale )
 {
+  mTargetScale = scale;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &AnimatableProperty<Vector3>::Bake, scale );
+    SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &SceneGraph::TransformManagerPropertyHandler<Vector3>::Bake, scale );
   }
 }
 
 void Actor::SetScaleX( float x )
 {
+  mTargetScale.x = x;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &AnimatableProperty<Vector3>::BakeX, x );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeX, x );
   }
 }
 
 void Actor::SetScaleY( float y )
 {
+  mTargetScale.y = y;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &AnimatableProperty<Vector3>::BakeY, y );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeY, y );
   }
 }
 
 void Actor::SetScaleZ( float z )
 {
+  mTargetScale.z = z;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &AnimatableProperty<Vector3>::BakeZ, z );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeZ, z );
   }
 }
 
 void Actor::ScaleBy(const Vector3& relativeScale)
 {
+  mTargetScale *= relativeScale;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &AnimatableProperty<Vector3>::BakeRelativeMultiply, relativeScale );
+    SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mScale, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeRelativeMultiply, relativeScale );
   }
 }
 
@@ -953,10 +1010,11 @@ const Vector3& Actor::GetCurrentWorldScale() const
 
 void Actor::SetInheritScale( bool inherit )
 {
-  // non animateable so keep local copy
-  mInheritScale = inherit;
-  if( NULL != mNode )
+
+  if( mInheritScale != inherit && NULL != mNode )
   {
+    // non animateable so keep local copy
+    mInheritScale = inherit;
     // mNode is being used in a separate thread; queue a message to set the value
     SetInheritScaleMessage( GetEventThreadServices(), *mNode, inherit );
   }
@@ -971,14 +1029,7 @@ Matrix Actor::GetCurrentWorldMatrix() const
 {
   if( NULL != mNode )
   {
-    // World matrix is no longer updated unless there is something observing the node.
-    // Need to calculate it from node's world position, orientation and scale:
-    BufferIndex updateBufferIndex = GetEventThreadServices().GetEventBufferIndex();
-    Matrix worldMatrix(false);
-    worldMatrix.SetTransformComponents( mNode->GetWorldScale( updateBufferIndex ),
-                                        mNode->GetWorldOrientation( updateBufferIndex ),
-                                        mNode->GetWorldPosition( updateBufferIndex ) );
-    return worldMatrix;
+    return mNode->GetWorldMatrix(0);
   }
 
   return Matrix::IDENTITY;
@@ -986,11 +1037,7 @@ Matrix Actor::GetCurrentWorldMatrix() const
 
 void Actor::SetVisible( bool visible )
 {
-  if( NULL != mNode )
-  {
-    // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<bool>::Send( GetEventThreadServices(), mNode, &mNode->mVisible, &AnimatableProperty<bool>::Bake, visible );
-  }
+  SetVisibleInternal( visible, SendMessage::TRUE );
 }
 
 bool Actor::IsVisible() const
@@ -1006,6 +1053,8 @@ bool Actor::IsVisible() const
 
 void Actor::SetOpacity( float opacity )
 {
+  mTargetColor.a = opacity;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
@@ -1024,6 +1073,16 @@ float Actor::GetCurrentOpacity() const
   return 1.0f;
 }
 
+ClippingMode::Type Actor::GetClippingMode() const
+{
+  return mClippingMode;
+}
+
+unsigned int Actor::GetSortingDepth()
+{
+  return mSortedDepth;
+}
+
 const Vector4& Actor::GetCurrentWorldColor() const
 {
   if( NULL != mNode )
@@ -1036,6 +1095,8 @@ const Vector4& Actor::GetCurrentWorldColor() const
 
 void Actor::SetColor( const Vector4& color )
 {
+  mTargetColor = color;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
@@ -1045,6 +1106,8 @@ void Actor::SetColor( const Vector4& color )
 
 void Actor::SetColorRed( float red )
 {
+  mTargetColor.r = red;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
@@ -1054,6 +1117,8 @@ void Actor::SetColorRed( float red )
 
 void Actor::SetColorGreen( float green )
 {
+  mTargetColor.g = green;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
@@ -1063,6 +1128,8 @@ void Actor::SetColorGreen( float green )
 
 void Actor::SetColorBlue( float blue )
 {
+  mTargetColor.b = blue;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
@@ -1083,10 +1150,10 @@ const Vector4& Actor::GetCurrentColor() const
 
 void Actor::SetInheritOrientation( bool inherit )
 {
-  // non animateable so keep local copy
-  mInheritOrientation = inherit;
-  if( NULL != mNode )
+  if( mInheritOrientation != inherit && NULL != mNode)
   {
+    // non animateable so keep local copy
+    mInheritOrientation = inherit;
     // mNode is being used in a separate thread; queue a message to set the value
     SetInheritOrientationMessage( GetEventThreadServices(), *mNode, inherit );
   }
@@ -1106,9 +1173,12 @@ void Actor::SetSizeModeFactor( const Vector3& factor )
 
 const Vector3& Actor::GetSizeModeFactor() const
 {
-  EnsureRelayoutData();
+  if ( mRelayoutData )
+  {
+    return mRelayoutData->sizeModeFactor;
+  }
 
-  return mRelayoutData->sizeModeFactor;
+  return GetDefaultSizeModeFactor();
 }
 
 void Actor::SetColorMode( ColorMode colorMode )
@@ -1140,23 +1210,19 @@ void Actor::SetSize( float width, float height, float depth )
 
 void Actor::SetSize( const Vector2& size )
 {
-  SetSize( Vector3( size.width, size.height, CalculateSizeZ( size ) ) );
+  SetSize( Vector3( size.width, size.height, 0.f ) );
 }
 
 void Actor::SetSizeInternal( const Vector2& size )
 {
-  SetSizeInternal( Vector3( size.width, size.height, CalculateSizeZ( size ) ) );
-}
-
-float Actor::CalculateSizeZ( const Vector2& size ) const
-{
-  return std::min( size.width, size.height );
+  SetSizeInternal( Vector3( size.width, size.height, 0.f ) );
 }
 
 void Actor::SetSize( const Vector3& size )
 {
   if( IsRelayoutEnabled() && !mRelayoutData->insideRelayout )
   {
+    // TODO we cannot just ignore the given Z but that means rewrite the size negotiation!!
     SetPreferredSize( size.GetVectorXY() );
   }
   else
@@ -1178,7 +1244,7 @@ void Actor::SetSizeInternal( const Vector3& size )
     mTargetSize = size;
 
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::Bake, mTargetSize );
+    SceneGraph::NodeTransformPropertyMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::Bake, mTargetSize );
 
     // Notification for derived classes
     mInsideOnSizeSet = true;
@@ -1193,58 +1259,74 @@ void Actor::SetSizeInternal( const Vector3& size )
   }
 }
 
-void Actor::NotifySizeAnimation( Animation& animation, const Vector3& targetSize )
+void Actor::SetWidth( float width )
 {
-  mTargetSize = targetSize;
+  if( IsRelayoutEnabled() && !mRelayoutData->insideRelayout )
+  {
+    SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
+    mRelayoutData->preferredSize.width = width;
+  }
+  else
+  {
+    mTargetSize.width = width;
+
+    if( NULL != mNode )
+    {
+      // mNode is being used in a separate thread; queue a message to set the value & base value
+      SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeX, width );
+    }
+  }
 
-  // Notify deriving classes
-  OnSizeAnimation( animation, mTargetSize );
+  RelayoutRequest();
 }
 
-void Actor::NotifySizeAnimation( Animation& animation, float targetSize, Property::Index property )
+void Actor::SetHeight( float height )
 {
-  if ( Dali::Actor::Property::SIZE_WIDTH == property )
+  if( IsRelayoutEnabled() && !mRelayoutData->insideRelayout )
   {
-    mTargetSize.width = targetSize;
+    SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
+    mRelayoutData->preferredSize.height = height;
   }
-  else if ( Dali::Actor::Property::SIZE_HEIGHT == property )
+  else
   {
-    mTargetSize.height = targetSize;
+    mTargetSize.height = height;
+
+    if( NULL != mNode )
+    {
+      // mNode is being used in a separate thread; queue a message to set the value & base value
+      SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeY, height );
+    }
   }
-  // Notify deriving classes
-  OnSizeAnimation( animation, mTargetSize );
+
+  RelayoutRequest();
 }
 
-void Actor::SetWidth( float width )
+void Actor::SetDepth( float depth )
 {
+  mTargetSize.depth = depth;
+
   if( NULL != mNode )
   {
     // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::BakeX, width );
+    SceneGraph::NodeTransformComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &SceneGraph::TransformManagerPropertyHandler<Vector3>::BakeZ, depth );
   }
 }
 
-void Actor::SetHeight( float height )
+Vector3 Actor::GetTargetSize() const
 {
-  if( NULL != mNode )
+  Vector3 size = mTargetSize;
+
+  // Should return preferred size if size is fixed as set by SetSize
+  if( GetResizePolicy( Dimension::WIDTH ) == ResizePolicy::FIXED )
   {
-    // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::BakeY, height );
+    size.width = GetPreferredSize().width;
   }
-}
-
-void Actor::SetDepth( float depth )
-{
-  if( NULL != mNode )
+  if( GetResizePolicy( Dimension::HEIGHT ) == ResizePolicy::FIXED )
   {
-    // mNode is being used in a separate thread; queue a message to set the value & base value
-    SceneGraph::NodePropertyComponentMessage<Vector3>::Send( GetEventThreadServices(), mNode, &mNode->mSize, &AnimatableProperty<Vector3>::BakeZ, depth );
+    size.height = GetPreferredSize().height;
   }
-}
 
-const Vector3& Actor::GetTargetSize() const
-{
-  return mTargetSize;
+  return size;
 }
 
 const Vector3& Actor::GetCurrentSize() const
@@ -1268,11 +1350,22 @@ void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimensio
 {
   EnsureRelayoutData();
 
+  ResizePolicy::Type originalWidthPolicy = GetResizePolicy(Dimension::WIDTH);
+  ResizePolicy::Type originalHeightPolicy = GetResizePolicy(Dimension::HEIGHT);
+
   for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
   {
     if( dimension & ( 1 << i ) )
     {
-      mRelayoutData->resizePolicies[ i ] = policy;
+      if ( policy == ResizePolicy::USE_ASSIGNED_SIZE )
+      {
+        mRelayoutData->useAssignedSize[ i ] = true;
+      }
+      else
+      {
+        mRelayoutData->resizePolicies[ i ] = policy;
+        mRelayoutData->useAssignedSize[ i ] = false;
+      }
     }
   }
 
@@ -1292,6 +1385,34 @@ void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimensio
   // If calling SetResizePolicy, assume we want relayout enabled
   SetRelayoutEnabled( true );
 
+  // If the resize policy is set to be FIXED, the preferred size
+  // should be overrided by the target size. Otherwise the target
+  // size should be overrided by the preferred size.
+
+  if( dimension & Dimension::WIDTH )
+  {
+    if( originalWidthPolicy != ResizePolicy::FIXED && policy == ResizePolicy::FIXED )
+    {
+      mRelayoutData->preferredSize.width = mTargetSize.width;
+    }
+    else if( originalWidthPolicy == ResizePolicy::FIXED && policy != ResizePolicy::FIXED )
+    {
+      mTargetSize.width = mRelayoutData->preferredSize.width;
+    }
+  }
+
+  if( dimension & Dimension::HEIGHT )
+  {
+    if( originalHeightPolicy != ResizePolicy::FIXED && policy == ResizePolicy::FIXED )
+    {
+      mRelayoutData->preferredSize.height = mTargetSize.height;
+    }
+    else if( originalHeightPolicy == ResizePolicy::FIXED && policy != ResizePolicy::FIXED )
+    {
+      mTargetSize.height = mRelayoutData->preferredSize.height;
+    }
+  }
+
   OnSetResizePolicy( policy, dimension );
 
   // Trigger relayout on this control
@@ -1300,14 +1421,22 @@ void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimensio
 
 ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  // If more than one dimension is requested, just return the first one found
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( ( dimension & ( 1 << i ) ) )
+    // If more than one dimension is requested, just return the first one found
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return mRelayoutData->resizePolicies[ i ];
+      if( ( dimension & ( 1 << i ) ) )
+      {
+        if( mRelayoutData->useAssignedSize[ i ] )
+        {
+          return ResizePolicy::USE_ASSIGNED_SIZE;
+        }
+        else
+        {
+          return mRelayoutData->resizePolicies[ i ];
+        }
+      }
     }
   }
 
@@ -1323,9 +1452,12 @@ void Actor::SetSizeScalePolicy( SizeScalePolicy::Type policy )
 
 SizeScalePolicy::Type Actor::GetSizeScalePolicy() const
 {
-  EnsureRelayoutData();
+  if ( mRelayoutData )
+  {
+    return mRelayoutData->sizeSetPolicy;
+  }
 
-  return mRelayoutData->sizeSetPolicy;
+  return DEFAULT_SIZE_SCALE_POLICY;
 }
 
 void Actor::SetDimensionDependency( Dimension::Type dimension, Dimension::Type dependency )
@@ -1343,14 +1475,15 @@ void Actor::SetDimensionDependency( Dimension::Type dimension, Dimension::Type d
 
 Dimension::Type Actor::GetDimensionDependency( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  // If more than one dimension is requested, just return the first one found
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( ( dimension & ( 1 << i ) ) )
+    // If more than one dimension is requested, just return the first one found
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return mRelayoutData->dimensionDependencies[ i ];
+      if( ( dimension & ( 1 << i ) ) )
+      {
+        return mRelayoutData->dimensionDependencies[ i ];
+      }
     }
   }
 
@@ -1365,6 +1498,8 @@ void Actor::SetRelayoutEnabled( bool relayoutEnabled )
   {
     EnsureRelayoutData();
 
+    DALI_ASSERT_DEBUG( mRelayoutData && "mRelayoutData not created" );
+
     mRelayoutData->relayoutEnabled = relayoutEnabled;
   }
 }
@@ -1391,13 +1526,14 @@ void Actor::SetLayoutDirty( bool dirty, Dimension::Type dimension )
 
 bool Actor::IsLayoutDirty( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( ( dimension & ( 1 << i ) ) && mRelayoutData->dimensionDirty[ i ] )
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return true;
+      if( ( dimension & ( 1 << i ) ) && mRelayoutData->dimensionDirty[ i ] )
+      {
+        return true;
+      }
     }
   }
 
@@ -1406,458 +1542,87 @@ bool Actor::IsLayoutDirty( Dimension::Type dimension ) const
 
 bool Actor::RelayoutPossible( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  return mRelayoutData->relayoutEnabled && !IsLayoutDirty( dimension );
+  return mRelayoutData && mRelayoutData->relayoutEnabled && !IsLayoutDirty( dimension );
 }
 
 bool Actor::RelayoutRequired( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  return mRelayoutData->relayoutEnabled && IsLayoutDirty( dimension );
+  return mRelayoutData && mRelayoutData->relayoutEnabled && IsLayoutDirty( dimension );
 }
 
 unsigned int Actor::AddRenderer( Renderer& renderer )
 {
-  //TODO: MESH_REWORK : Add support for multiple renderers
-  if ( ! mAttachment )
+  if( !mRenderers )
   {
-    mAttachment = RendererAttachment::New( GetEventThreadServices(), *mNode, renderer );
+    mRenderers = new RendererContainer;
   }
 
-  return 0;
+  unsigned int index = mRenderers->size();
+  RendererPtr rendererPtr = RendererPtr( &renderer );
+  mRenderers->push_back( rendererPtr );
+  AddRendererMessage( GetEventThreadServices(), *mNode, renderer.GetRendererSceneObject() );
+  return index;
 }
 
 unsigned int Actor::GetRendererCount() const
 {
-  //TODO: MESH_REWORK : Add support for multiple renderers
-  RendererAttachment* attachment = dynamic_cast<RendererAttachment*>(mAttachment.Get());
-  return attachment ? 1u : 0u;
-}
-
-Renderer& Actor::GetRendererAt( unsigned int index )
-{
-  //TODO: MESH_REWORK : Add support for multiple renderers
-  DALI_ASSERT_DEBUG( index == 0 && "Only one renderer is supported." );
-
-  //TODO: MESH_REWORK : Temporary code
-  RendererAttachment* attachment = dynamic_cast<RendererAttachment*>(mAttachment.Get());
-  DALI_ASSERT_ALWAYS( attachment && "Actor doesn't have a renderer" );
-
-  return attachment->GetRenderer();
-}
-
-void Actor::RemoveRenderer( Renderer& renderer )
-{
-  //TODO: MESH_REWORK : Add support for multiple renderers
-  mAttachment = NULL;
-}
-
-void Actor::RemoveRenderer( unsigned int index )
-{
-  //TODO: MESH_REWORK : Add support for multiple renderers
-  mAttachment = NULL;
-}
-
-
-#ifdef DYNAMICS_SUPPORT
-
-//--------------- Dynamics ---------------
-
-void Actor::DisableDynamics()
-{
-  if( NULL != mDynamicsData )
-  {
-    DALI_LOG_INFO(Debug::Filter::gDynamics, Debug::Verbose, "%s- (\"%s\")\n", __PRETTY_FUNCTION__, mName.c_str());
-
-    // ensure dynamics object are disconnected from scene
-    DisconnectDynamics();
-
-    // delete joint owned by this actor
-    while( !mDynamicsData->joints.empty() )
-    {
-      RemoveDynamicsJoint( mDynamicsData->joints.begin()->second );
-    }
-
-    // delete other joints referencing this actor
-    while( !mDynamicsData->referencedJoints.empty() )
-    {
-      DynamicsJointPtr joint( *(mDynamicsData->referencedJoints.begin()) );
-      ActorPtr jointOwner( joint->GetActor( true ) );
-      if( jointOwner )
-      {
-        jointOwner->RemoveDynamicsJoint( joint );
-      }
-      else
-      {
-        mDynamicsData->referencedJoints.erase( mDynamicsData->referencedJoints.begin() );
-      }
-    }
-    // delete the DynamicsBody object
-    mDynamicsData->body.Reset();
-
-    // Discard Dynamics data structure
-    delete mDynamicsData;
-    mDynamicsData = NULL;
-  }
-}
-
-DynamicsBodyPtr Actor::GetDynamicsBody() const
-{
-  DynamicsBodyPtr body;
-
-  if( NULL != mDynamicsData )
-  {
-    body = mDynamicsData->body;
-  }
-
-  return body;
-}
-
-DynamicsBodyPtr Actor::EnableDynamics(DynamicsBodyConfigPtr bodyConfig)
-{
-  DALI_LOG_INFO(Debug::Filter::gDynamics, Debug::Verbose, "%s- (\"%s\")\n", __PRETTY_FUNCTION__, mName.c_str());
-
-  if( NULL == mDynamicsData )
-  {
-    mDynamicsData = new DynamicsData( this );
-  }
-
-  if( !mDynamicsData->body )
-  {
-    mDynamicsData->body = new DynamicsBody(mName, bodyConfig, *this, *(const_cast<SceneGraph::Node*>(mNode)) );
-
-    if( OnStage() )
-    {
-      DynamicsWorldPtr world( DynamicsWorld::Get() );
-      if( world )
-      {
-        if( mParent == world->GetRootActor().Get() )
-        {
-          mDynamicsData->body->Connect( GetEventThreadServices() );
-        }
-      }
-    }
-  }
-
-  return mDynamicsData->body;
-}
-
-DynamicsJointPtr Actor::AddDynamicsJoint( ActorPtr attachedActor, const Vector3& offset )
-{
-  DALI_ASSERT_ALWAYS( attachedActor && "'attachedActor' must be initialized!" );
-  return AddDynamicsJoint( attachedActor, offset, ( GetCurrentPosition() + offset ) - attachedActor->GetCurrentPosition() );
-}
-
-DynamicsJointPtr Actor::AddDynamicsJoint( ActorPtr attachedActor, const Vector3& offsetA, const Vector3& offsetB )
-{
-  DALI_ASSERT_ALWAYS( attachedActor && "'attachedActor' must be initialized!" );
-  DALI_ASSERT_ALWAYS( this != attachedActor.Get() && "Cannot create a joint to oneself!" );
-
-  DynamicsJointPtr joint;
-
-  DynamicsWorldPtr world( DynamicsWorld::Get() );
-
-  if( world )
-  {
-    if( NULL != mDynamicsData )
-    {
-      DynamicsData::JointContainer::iterator it( mDynamicsData->joints.find( attachedActor.Get() ) );
-
-      if( mDynamicsData->joints.end() != it )
-      {
-        // use existing joint
-        joint = it->second;
-      }
-
-      if( !joint )
-      {
-        DynamicsBodyPtr bodyA( GetDynamicsBody() );
-        DynamicsBodyPtr bodyB( attachedActor->GetDynamicsBody() );
-
-        if( !bodyA )
-        {
-          bodyA = EnableDynamics( new DynamicsBodyConfig );
-        }
-
-        if( !bodyB )
-        {
-          bodyB = attachedActor->EnableDynamics( new DynamicsBodyConfig );
-        }
-
-        joint = new DynamicsJoint(world, bodyA, bodyB, offsetA, offsetB);
-        mDynamicsData->joints[ attachedActor.Get() ] = joint;
-
-        if( OnStage() && attachedActor->OnStage() )
-        {
-          joint->Connect( GetEventThreadServices() );
-        }
-
-        attachedActor->ReferenceJoint( joint );
-
-        attachedActor->OnStageSignal().Connect( mDynamicsData->slotDelegate, &Actor::AttachedActorOnStage );
-        attachedActor->OffStageSignal().Connect( mDynamicsData->slotDelegate, &Actor::AttachedActorOffStage );
-      }
-    }
-  }
-  return joint;
-}
-
-const int Actor::GetNumberOfJoints() const
-{
-  return static_cast<int>( NULL != mDynamicsData ? mDynamicsData->joints.size() : 0 );
-}
-
-DynamicsJointPtr Actor::GetDynamicsJointByIndex( const int index ) const
-{
-  DynamicsJointPtr joint;
-
-  if( NULL != mDynamicsData )
+  unsigned int rendererCount(0);
+  if( mRenderers )
   {
-    if( index >= 0 && index < static_cast<int>(mDynamicsData->joints.size()) )
-    {
-      DynamicsData::JointContainer::const_iterator it( mDynamicsData->joints.begin() );
-
-      for( int i = 0; i < index; ++i )
-      {
-        ++it;
-      }
-
-      joint = it->second;
-    }
+    rendererCount = mRenderers->size();
   }
 
-  return joint;
+  return rendererCount;
 }
 
-DynamicsJointPtr Actor::GetDynamicsJoint( ActorPtr attachedActor ) const
+RendererPtr Actor::GetRendererAt( unsigned int index )
 {
-  DynamicsJointPtr joint;
-
-  if( NULL != mDynamicsData )
+  RendererPtr renderer;
+  if( index < GetRendererCount() )
   {
-    DynamicsData::JointContainer::const_iterator it( mDynamicsData->joints.find( attachedActor.Get() ) );
-
-    if( mDynamicsData->joints.end() != it )
-    {
-      // use existing joint
-      joint = it->second;
-    }
+    renderer = ( *mRenderers )[ index ];
   }
 
-  return joint;
+  return renderer;
 }
 
-void Actor::RemoveDynamicsJoint( DynamicsJointPtr joint )
+void Actor::RemoveRenderer( Renderer& renderer )
 {
-  if( NULL != mDynamicsData )
+  if( mRenderers )
   {
-    DynamicsData::JointContainer::iterator it( mDynamicsData->joints.begin() );
-    DynamicsData::JointContainer::iterator endIt( mDynamicsData->joints.end() );
-
-    for(; it != endIt; ++it )
+    RendererIter end = mRenderers->end();
+    for( RendererIter iter = mRenderers->begin(); iter != end; ++iter )
     {
-      if( it->second == joint.Get() )
+      if( (*iter).Get() == &renderer )
       {
-        ActorPtr attachedActor( it->first );
-
-        if( OnStage() && attachedActor && attachedActor->OnStage() )
-        {
-          joint->Disconnect( GetEventThreadServices() );
-        }
-
-        if( attachedActor )
-        {
-          attachedActor->ReleaseJoint( joint );
-          attachedActor->OnStageSignal().Disconnect( mDynamicsData->slotDelegate, &Actor::AttachedActorOnStage );
-          attachedActor->OffStageSignal().Disconnect( mDynamicsData->slotDelegate, &Actor::AttachedActorOffStage );
-        }
-
-        mDynamicsData->joints.erase(it);
+        mRenderers->erase( iter );
+        RemoveRendererMessage( GetEventThreadServices(), *mNode, renderer.GetRendererSceneObject() );
         break;
       }
     }
   }
 }
 
-void Actor::ReferenceJoint( DynamicsJointPtr joint )
-{
-  DALI_ASSERT_DEBUG( NULL != mDynamicsData && "Dynamics not enabled on this actor!" );
-
-  if( NULL != mDynamicsData )
-  {
-    mDynamicsData->referencedJoints.push_back(joint);
-  }
-}
-
-void Actor::ReleaseJoint( DynamicsJointPtr joint )
-{
-  DALI_ASSERT_DEBUG( NULL != mDynamicsData && "Dynamics not enabled on this actor!" );
-
-  if( NULL != mDynamicsData )
-  {
-    DynamicsData::ReferencedJointContainer::iterator it( std::find( mDynamicsData->referencedJoints.begin(), mDynamicsData->referencedJoints.end(), joint ) );
-
-    if( it != mDynamicsData->referencedJoints.end() )
-    {
-      mDynamicsData->referencedJoints.erase( it );
-    }
-  }
-}
-
-void Actor::SetDynamicsRoot(bool flag)
-{
-  if( mIsDynamicsRoot != flag )
-  {
-    mIsDynamicsRoot = flag;
-
-    if( OnStage() && mChildren )
-    {
-      // walk the children connecting or disconnecting any dynamics enabled child from the dynamics simulation
-      ActorIter end = mChildren->end();
-      for( ActorIter iter = mChildren->begin(); iter != end; ++iter )
-      {
-        Actor& child = GetImplementation(*iter);
-
-        if( child.GetDynamicsBody() )
-        {
-          if( mIsDynamicsRoot )
-          {
-            child.ConnectDynamics();
-          }
-          else
-          {
-            child.DisconnectDynamics();
-          }
-        }
-      }
-    }
-  }
-}
-
-bool Actor::IsDynamicsRoot() const
-{
-  return mIsDynamicsRoot;
-}
-
-void Actor::AttachedActorOnStage( Dali::Actor actor )
-{
-  DALI_LOG_INFO(Debug::Filter::gDynamics, Debug::Verbose, "%s\n", __PRETTY_FUNCTION__);
-
-  if( OnStage() )
-  {
-    ActorPtr attachedActor( &GetImplementation(actor) );
-
-    DALI_ASSERT_DEBUG( NULL != mDynamicsData && "Dynamics not enabled on this actor!" );
-    if( NULL != mDynamicsData )
-    {
-      DynamicsData::JointContainer::iterator it( mDynamicsData->joints.find( attachedActor.Get() ) );
-      if( mDynamicsData->joints.end() != it )
-      {
-        DynamicsJointPtr joint( it->second );
-        joint->Connect( GetEventThreadServices() );
-      }
-    }
-  }
-}
-
-void Actor::AttachedActorOffStage( Dali::Actor actor )
-{
-  DALI_LOG_INFO(Debug::Filter::gDynamics, Debug::Verbose, "%s\n", __PRETTY_FUNCTION__);
-
-  if( OnStage() )
-  {
-    ActorPtr attachedActor( &GetImplementation(actor) );
-
-    DALI_ASSERT_DEBUG( NULL != mDynamicsData && "Dynamics not enabled on this actor!" );
-    if( NULL != mDynamicsData )
-    {
-      DynamicsData::JointContainer::iterator it( mDynamicsData->joints.find( attachedActor.Get() ) );
-      if( mDynamicsData->joints.end() != it )
-      {
-        DynamicsJointPtr joint( it->second );
-        joint->Disconnect( GetEventThreadServices() );
-      }
-    }
-  }
-}
-
-void Actor::ConnectDynamics()
-{
-  if( NULL != mDynamicsData && mDynamicsData->body )
-  {
-    if( OnStage() && mParent && mParent->IsDynamicsRoot() )
-    {
-      mDynamicsData->body->Connect( GetEventThreadServices() );
-
-      // Connect all joints where attachedActor is also on stage
-      if( !mDynamicsData->joints.empty() )
-      {
-        DynamicsData::JointContainer::iterator it( mDynamicsData->joints.begin() );
-        DynamicsData::JointContainer::iterator endIt( mDynamicsData->joints.end() );
-
-        for(; it != endIt; ++it )
-        {
-          Actor* attachedActor( it->first );
-          if( NULL != attachedActor && attachedActor->OnStage() )
-          {
-            DynamicsJointPtr joint( it->second );
-
-            joint->Connect( GetEventThreadServices() );
-          }
-        }
-      }
-    }
-  }
-}
-
-void Actor::DisconnectDynamics()
-{
-  if( NULL != mDynamicsData && mDynamicsData->body )
-  {
-    if( OnStage() )
-    {
-      mDynamicsData->body->Disconnect( GetEventThreadServices() );
-
-      // Disconnect all joints
-      if( !mDynamicsData->joints.empty() )
-      {
-        DynamicsData::JointContainer::iterator it( mDynamicsData->joints.begin() );
-        DynamicsData::JointContainer::iterator endIt( mDynamicsData->joints.end() );
-
-        for(; it != endIt; ++it )
-        {
-          DynamicsJointPtr joint( it->second );
-
-          joint->Disconnect( GetEventThreadServices() );
-        }
-      }
-    }
-  }
-}
-
-#endif // DYNAMICS_SUPPORT
-
-void Actor::SetOverlay( bool enable )
+void Actor::RemoveRenderer( unsigned int index )
 {
-  // Setting STENCIL will override OVERLAY
-  if( DrawMode::STENCIL != mDrawMode )
+  if( index < GetRendererCount() )
   {
-    SetDrawMode( enable ? DrawMode::OVERLAY : DrawMode::NORMAL );
+    RendererPtr renderer = ( *mRenderers )[ index ];
+    RemoveRendererMessage( GetEventThreadServices(), *mNode, renderer.Get()->GetRendererSceneObject() );
+    mRenderers->erase( mRenderers->begin()+index );
   }
 }
 
 bool Actor::IsOverlay() const
 {
-  return ( DrawMode::OVERLAY == mDrawMode );
+  return ( DrawMode::OVERLAY_2D == mDrawMode );
 }
 
 void Actor::SetDrawMode( DrawMode::Type drawMode )
 {
   // this flag is not animatable so keep the value
   mDrawMode = drawMode;
-  if( NULL != mNode )
+  if( ( NULL != mNode ) && ( drawMode != DrawMode::STENCIL ) )
   {
     // mNode is being used in a separate thread; queue a message to set the value
     SetDrawModeMessage( GetEventThreadServices(), *mNode, drawMode );
@@ -1872,9 +1637,10 @@ DrawMode::Type Actor::GetDrawMode() const
 bool Actor::ScreenToLocal( float& localX, float& localY, float screenX, float screenY ) const
 {
   // only valid when on-stage
-  if( OnStage() )
+  StagePtr stage = Stage::GetCurrent();
+  if( stage && OnStage() )
   {
-    const RenderTaskList& taskList = Stage::GetCurrent()->GetRenderTaskList();
+    const RenderTaskList& taskList = stage->GetRenderTaskList();
 
     Vector2 converted( screenX, screenY );
 
@@ -1893,7 +1659,7 @@ bool Actor::ScreenToLocal( float& localX, float& localY, float screenX, float sc
   return false;
 }
 
-bool Actor::ScreenToLocal( RenderTask& renderTask, float& localX, float& localY, float screenX, float screenY ) const
+bool Actor::ScreenToLocal( const RenderTask& renderTask, float& localX, float& localY, float screenX, float screenY ) const
 {
   bool retval = false;
   // only valid when on-stage
@@ -1924,13 +1690,9 @@ bool Actor::ScreenToLocal( const Matrix& viewMatrix, const Matrix& projectionMat
     return false;
   }
 
-  BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
-
-  // Calculate the ModelView matrix
-  Matrix modelView( false/*don't init*/);
-  // need to use the components as world matrix is only updated for actors that need it
-  modelView.SetTransformComponents( mNode->GetWorldScale( bufferIndex ), mNode->GetWorldOrientation( bufferIndex ), mNode->GetWorldPosition( bufferIndex ) );
-  Matrix::Multiply( modelView, modelView, viewMatrix );
+  // Get the ModelView matrix
+  Matrix modelView;
+  Matrix::Multiply( modelView, mNode->GetWorldMatrix(0), viewMatrix );
 
   // Calculate the inverted ModelViewProjection matrix; this will be used for 2 unprojects
   Matrix invertedMvp( false/*don't init*/);
@@ -2063,21 +1825,19 @@ bool Actor::RaySphereTest( const Vector4& rayOrigin, const Vector4& rayDir ) con
   return ( b2 * b2 - a * c ) >= 0.f;
 }
 
-bool Actor::RayActorTest( const Vector4& rayOrigin, const Vector4& rayDir, Vector4& hitPointLocal, float& distance ) const
+bool Actor::RayActorTest( const Vector4& rayOrigin, const Vector4& rayDir, Vector2& hitPointLocal, float& distance ) const
 {
   bool hit = false;
 
-  if( OnStage() &&
-  NULL != mNode )
+  if( OnStage() && NULL != mNode )
   {
-    BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
-
     // Transforms the ray to the local reference system.
-
     // Calculate the inverse of Model matrix
     Matrix invModelMatrix( false/*don't init*/);
-    // need to use the components as world matrix is only updated for actors that need it
-    invModelMatrix.SetInverseTransformComponents( mNode->GetWorldScale( bufferIndex ), mNode->GetWorldOrientation( bufferIndex ), mNode->GetWorldPosition( bufferIndex ) );
+
+    BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
+    invModelMatrix = mNode->GetWorldMatrix(0);
+    invModelMatrix.Invert();
 
     Vector4 rayOriginLocal( invModelMatrix * rayOrigin );
     Vector4 rayDirLocal( invModelMatrix * rayDir - invModelMatrix.GetTranslation() );
@@ -2127,7 +1887,7 @@ bool Actor::IsKeyboardFocusable() const
 
 bool Actor::GetTouchRequired() const
 {
-  return !mTouchedSignal.Empty() || mDerivedRequiresTouch;
+  return !mTouchedSignal.Empty() || !mTouchSignal.Empty() || mDerivedRequiresTouch;
 }
 
 bool Actor::GetHoverRequired() const
@@ -2161,20 +1921,26 @@ bool Actor::IsGestureRequred( Gesture::Type type ) const
   return mGestureData && mGestureData->IsGestureRequred( type );
 }
 
-bool Actor::EmitTouchEventSignal( const TouchEvent& event )
+bool Actor::EmitTouchEventSignal( const TouchEvent& event, const Dali::TouchData& touch )
 {
   bool consumed = false;
 
+  if( !mTouchSignal.Empty() )
+  {
+    Dali::Actor handle( this );
+    consumed = mTouchSignal.Emit( handle, touch );
+  }
+
   if( !mTouchedSignal.Empty() )
   {
     Dali::Actor handle( this );
-    consumed = mTouchedSignal.Emit( handle, event );
+    consumed |= mTouchedSignal.Emit( handle, event );
   }
 
   if( !consumed )
   {
     // Notification for derived classes
-    consumed = OnTouchEvent( event );
+    consumed = OnTouchEvent( event ); // TODO
   }
 
   return consumed;
@@ -2218,11 +1984,34 @@ bool Actor::EmitWheelEventSignal( const WheelEvent& event )
   return consumed;
 }
 
+void Actor::EmitVisibilityChangedSignal( bool visible, DevelActor::VisibilityChange::Type type )
+{
+  if( ! mVisibilityChangedSignal.Empty() )
+  {
+    Dali::Actor handle( this );
+    mVisibilityChangedSignal.Emit( handle, visible, type );
+  }
+}
+
+void Actor::EmitLayoutDirectionChangedSignal( LayoutDirection::Type type )
+{
+  if( ! mLayoutDirectionChangedSignal.Empty() )
+  {
+    Dali::Actor handle( this );
+    mLayoutDirectionChangedSignal.Emit( handle, type );
+  }
+}
+
 Dali::Actor::TouchSignalType& Actor::TouchedSignal()
 {
   return mTouchedSignal;
 }
 
+Dali::Actor::TouchDataSignalType& Actor::TouchSignal()
+{
+  return mTouchSignal;
+}
+
 Dali::Actor::HoverSignalType& Actor::HoveredSignal()
 {
   return mHoveredSignal;
@@ -2248,10 +2037,20 @@ Dali::Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
   return mOnRelayoutSignal;
 }
 
+DevelActor::VisibilityChangedSignalType& Actor::VisibilityChangedSignal()
+{
+  return mVisibilityChangedSignal;
+}
+
+Dali::Actor::LayoutDirectionChangedSignalType& Actor::LayoutDirectionChangedSignal()
+{
+  return mLayoutDirectionChangedSignal;
+}
+
 bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
 {
   bool connected( true );
-  Actor* actor = dynamic_cast< Actor* >( object );
+  Actor* actor = static_cast< Actor* >( object ); // TypeRegistry guarantees that this is the correct type.
 
   if( 0 == signalName.compare( SIGNAL_TOUCHED ) )
   {
@@ -2273,7 +2072,15 @@ bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   {
     actor->OffStageSignal().Connect( tracker, functor );
   }
-  else
+  else if( 0 == signalName.compare( SIGNAL_ON_RELAYOUT ) )
+  {
+    actor->OnRelayoutSignal().Connect( tracker, functor );
+  }
+  else if( 0 == signalName.compare( SIGNAL_TOUCH ) )
+  {
+    actor->TouchSignal().Connect( tracker, functor );
+  }
+  else
   {
     // signalName does not match any signal
     connected = false;
@@ -2285,23 +2092,24 @@ bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
 Actor::Actor( DerivedType derivedType )
 : mParent( NULL ),
   mChildren( NULL ),
+  mRenderers( NULL ),
   mNode( NULL ),
   mParentOrigin( NULL ),
   mAnchorPoint( NULL ),
   mRelayoutData( NULL ),
-#ifdef DYNAMICS_SUPPORT
-  mDynamicsData( NULL ),
-#endif
   mGestureData( NULL ),
-  mAttachment(),
-  mTargetSize( 0.0f, 0.0f, 0.0f ),
+  mTargetOrientation( Quaternion::IDENTITY ),
+  mTargetColor( Color::WHITE ),
+  mTargetSize( Vector3::ZERO ),
+  mTargetPosition( Vector3::ZERO ),
+  mTargetScale( Vector3::ONE ),
   mName(),
   mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
+  mSortedDepth( 0u ),
+  mDepth( 0u ),
   mIsRoot( ROOT_LAYER == derivedType ),
-  mIsRenderable( RENDERABLE == derivedType ),
   mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ),
   mIsOnStage( false ),
-  mIsDynamicsRoot( false ),
   mSensitive( true ),
   mLeaveRequired( false ),
   mKeyboardFocusable( false ),
@@ -2310,21 +2118,26 @@ Actor::Actor( DerivedType derivedType )
   mDerivedRequiresWheelEvent( false ),
   mOnStageSignalled( false ),
   mInsideOnSizeSet( false ),
+  mInheritPosition( true ),
   mInheritOrientation( true ),
   mInheritScale( true ),
+  mPositionUsesAnchorPoint( true ),
+  mVisible( true ),
+  mInheritLayoutDirection( true ),
+  mLayoutDirection( LayoutDirection::LEFT_TO_RIGHT ),
   mDrawMode( DrawMode::NORMAL ),
   mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ),
-  mColorMode( Node::DEFAULT_COLOR_MODE )
+  mColorMode( Node::DEFAULT_COLOR_MODE ),
+  mClippingMode( ClippingMode::DISABLED )
 {
 }
 
 void Actor::Initialize()
 {
-  // Node creation
-  SceneGraph::Node* node = CreateNode();
-
-  AddNodeMessage( GetEventThreadServices().GetUpdateManager(), *node ); // Pass ownership to scene-graph
-  mNode = node; // Keep raw-pointer to Node
+  // Node creation, keep raw-pointer to Node for messaging
+  mNode = CreateNode();
+  OwnerPointer< SceneGraph::Node > transferOwnership( const_cast< SceneGraph::Node* >( mNode ) );
+  AddNodeMessage( GetEventThreadServices().GetUpdateManager(), transferOwnership );
 
   OnInitialize();
 
@@ -2340,11 +2153,11 @@ Actor::~Actor()
     ActorConstIter endIter = mChildren->end();
     for( ActorIter iter = mChildren->begin(); iter != endIter; ++iter )
     {
-      Actor& actor = GetImplementation( *iter );
-      actor.SetParent( NULL );
+      (*iter)->SetParent( NULL );
     }
   }
   delete mChildren;
+  delete mRenderers;
 
   // Guard to allow handle destruction after Core has been destroyed
   if( EventThreadServices::IsCoreRunning() )
@@ -2358,11 +2171,6 @@ Actor::~Actor()
     GetEventThreadServices().UnregisterObject( this );
   }
 
-#ifdef DYNAMICS_SUPPORT
-  // Cleanup dynamics
-  delete mDynamicsData;
-#endif
-
   // Cleanup optional gesture data
   delete mGestureData;
 
@@ -2377,39 +2185,45 @@ Actor::~Actor()
   }
 }
 
-void Actor::ConnectToStage( int index )
+void Actor::ConnectToStage( unsigned int parentDepth )
 {
-  // This container is used instead of walking the Actor hierachy.
-  // It protects us when the Actor hierachy is modified during OnStageConnectionExternal callbacks.
+  // This container is used instead of walking the Actor hierarchy.
+  // It protects us when the Actor hierarchy is modified during OnStageConnectionExternal callbacks.
   ActorContainer connectionList;
 
-  // This stage is atomic i.e. not interrupted by user callbacks
-  RecursiveConnectToStage( connectionList, index );
+  StagePtr stage = Stage::GetCurrent();
+  if( stage )
+  {
+    stage->RequestRebuildDepthTree();
+  }
+
+  // This stage is atomic i.e. not interrupted by user callbacks.
+  RecursiveConnectToStage( connectionList, parentDepth + 1 );
 
   // Notify applications about the newly connected actors.
   const ActorIter endIter = connectionList.end();
   for( ActorIter iter = connectionList.begin(); iter != endIter; ++iter )
   {
-    Actor& actor = GetImplementation( *iter );
-    actor.NotifyStageConnection();
+    (*iter)->NotifyStageConnection();
   }
 
   RelayoutRequest();
 }
 
-void Actor::RecursiveConnectToStage( ActorContainer& connectionList, int index )
+void Actor::RecursiveConnectToStage( ActorContainer& connectionList, unsigned int depth )
 {
   DALI_ASSERT_ALWAYS( !OnStage() );
 
   mIsOnStage = true;
+  mDepth = depth;
 
-  ConnectToSceneGraph( index );
+  ConnectToSceneGraph();
 
   // Notification for internal derived classes
   OnStageConnectionInternal();
 
   // This stage is atomic; avoid emitting callbacks until all Actors are connected
-  connectionList.push_back( Dali::Actor( this ) );
+  connectionList.push_back( ActorPtr( this ) );
 
   // Recursively connect children
   if( mChildren )
@@ -2417,8 +2231,7 @@ void Actor::RecursiveConnectToStage( ActorContainer& connectionList, int index )
     ActorConstIter endIter = mChildren->end();
     for( ActorIter iter = mChildren->begin(); iter != endIter; ++iter )
     {
-      Actor& actor = GetImplementation( *iter );
-      actor.RecursiveConnectToStage( connectionList );
+      (*iter)->RecursiveConnectToStage( connectionList, depth+1 );
     }
   }
 }
@@ -2427,31 +2240,17 @@ void Actor::RecursiveConnectToStage( ActorContainer& connectionList, int index )
  * This method is called when the Actor is connected to the Stage.
  * The parent must have added its Node to the scene-graph.
  * The child must connect its Node to the parent's Node.
- * This is resursive; the child calls ConnectToStage() for its children.
+ * This is recursive; the child calls ConnectToStage() for its children.
  */
-void Actor::ConnectToSceneGraph( int index )
+void Actor::ConnectToSceneGraph()
 {
   DALI_ASSERT_DEBUG( mNode != NULL); DALI_ASSERT_DEBUG( mParent != NULL); DALI_ASSERT_DEBUG( mParent->mNode != NULL );
 
   if( NULL != mNode )
   {
     // Reparent Node in next Update
-    ConnectNodeMessage( GetEventThreadServices().GetUpdateManager(), *(mParent->mNode), *mNode, index );
-  }
-
-  // Notify attachment
-  if( mAttachment )
-  {
-    mAttachment->Connect();
-  }
-
-#ifdef DYNAMICS_SUPPORT
-  // Notify dynamics
-  if( NULL != mDynamicsData )
-  {
-    ConnectDynamics();
+    ConnectNodeMessage( GetEventThreadServices().GetUpdateManager(), *(mParent->mNode), *mNode );
   }
-#endif
 
   // Request relayout on all actors that are added to the scenegraph
   RelayoutRequest();
@@ -2467,7 +2266,7 @@ void Actor::NotifyStageConnection()
   if( OnStage() && !mOnStageSignalled )
   {
     // Notification for external (CustomActor) derived classes
-    OnStageConnectionExternal();
+    OnStageConnectionExternal( mDepth );
 
     if( !mOnStageSignal.Empty() )
     {
@@ -2489,6 +2288,12 @@ void Actor::DisconnectFromStage()
   // It protects us when the Actor hierachy is modified during OnStageDisconnectionExternal callbacks.
   ActorContainer disconnectionList;
 
+  StagePtr stage = Stage::GetCurrent();
+  if( stage )
+  {
+    stage->RequestRebuildDepthTree();
+  }
+
   // This stage is atomic i.e. not interrupted by user callbacks
   RecursiveDisconnectFromStage( disconnectionList );
 
@@ -2496,8 +2301,7 @@ void Actor::DisconnectFromStage()
   const ActorIter endIter = disconnectionList.end();
   for( ActorIter iter = disconnectionList.begin(); iter != endIter; ++iter )
   {
-    Actor& actor = GetImplementation( *iter );
-    actor.NotifyStageDisconnection();
+    (*iter)->NotifyStageDisconnection();
   }
 }
 
@@ -2511,13 +2315,12 @@ void Actor::RecursiveDisconnectFromStage( ActorContainer& disconnectionList )
     ActorConstIter endIter = mChildren->end();
     for( ActorIter iter = mChildren->begin(); iter != endIter; ++iter )
     {
-      Actor& actor = GetImplementation( *iter );
-      actor.RecursiveDisconnectFromStage( disconnectionList );
+      (*iter)->RecursiveDisconnectFromStage( disconnectionList );
     }
   }
 
   // This stage is atomic; avoid emitting callbacks until all Actors are disconnected
-  disconnectionList.push_back( Dali::Actor( this ) );
+  disconnectionList.push_back( ActorPtr( this ) );
 
   // Notification for internal derived classes
   OnStageDisconnectionInternal();
@@ -2535,20 +2338,6 @@ void Actor::DisconnectFromSceneGraph()
 {
   // Notification for Object::Observers
   OnSceneObjectRemove();
-
-  // Notify attachment
-  if( mAttachment )
-  {
-    mAttachment->Disconnect();
-  }
-
-#ifdef DYNAMICS_SUPPORT
-  // Notify dynamics
-  if( NULL != mDynamicsData )
-  {
-    DisconnectDynamics();
-  }
-#endif
 }
 
 void Actor::NotifyStageDisconnection()
@@ -2579,10 +2368,9 @@ bool Actor::IsNodeConnected() const
 {
   bool connected( false );
 
-  if( OnStage() &&
-  NULL != mNode )
+  if( OnStage() && ( NULL != mNode ) )
   {
-    if( mNode->IsRoot() || mNode->GetParent() )
+    if( IsRoot() || mNode->GetParent() )
     {
       connected = true;
     }
@@ -2591,6 +2379,44 @@ bool Actor::IsNodeConnected() const
   return connected;
 }
 
+// This method initiates traversal of the actor tree using depth-first
+// traversal to set a depth index based on traversal order. It sends a
+// single message to update manager to update all the actor's nodes in
+// this tree with the depth index. The sceneGraphNodeDepths vector's
+// elements are ordered by depth, and could be used to reduce sorting
+// in the update thread.
+void Actor::RebuildDepthTree()
+{
+  DALI_LOG_TIMER_START(depthTimer);
+
+  // Vector of scene-graph nodes and their depths to send to UpdateManager
+  // in a single message
+  OwnerPointer<SceneGraph::NodeDepths> sceneGraphNodeDepths( new SceneGraph::NodeDepths() );
+
+  int depthIndex = 1;
+  DepthTraverseActorTree( sceneGraphNodeDepths, depthIndex );
+
+  SetDepthIndicesMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphNodeDepths );
+  DALI_LOG_TIMER_END(depthTimer, gLogFilter, Debug::Concise, "Depth tree traversal time: ");
+}
+
+void Actor::DepthTraverseActorTree( OwnerPointer<SceneGraph::NodeDepths>& sceneGraphNodeDepths, int& depthIndex )
+{
+  mSortedDepth = depthIndex * DevelLayer::SIBLING_ORDER_MULTIPLIER;
+  sceneGraphNodeDepths->Add( const_cast<SceneGraph::Node*>( mNode ), mSortedDepth );
+
+  // Create/add to children of this node
+  if( mChildren )
+  {
+    for( ActorContainer::iterator it = mChildren->begin(); it != mChildren->end(); ++it )
+    {
+      Actor* childActor = (*it).Get();
+      ++depthIndex;
+      childActor->DepthTraverseActorTree( sceneGraphNodeDepths, depthIndex );
+    }
+  }
+}
+
 unsigned int Actor::GetDefaultPropertyCount() const
 {
   return DEFAULT_PROPERTY_COUNT;
@@ -2681,7 +2507,21 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
   {
     case Dali::Actor::Property::PARENT_ORIGIN:
     {
-      SetParentOrigin( property.Get< Vector3 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR3 )
+      {
+        SetParentOrigin( property.Get< Vector3 >() );
+      }
+      else if ( type == Property::STRING )
+      {
+        std::string parentOriginString;
+        property.Get( parentOriginString );
+        Vector3 parentOrigin;
+        if( GetParentOriginConstant( parentOriginString, parentOrigin ) )
+        {
+          SetParentOrigin( parentOrigin );
+        }
+      }
       break;
     }
 
@@ -2705,7 +2545,21 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::ANCHOR_POINT:
     {
-      SetAnchorPoint( property.Get< Vector3 >() );
+      Property::Type type = property.GetType();
+      if( type == Property::VECTOR3 )
+      {
+        SetAnchorPoint( property.Get< Vector3 >() );
+      }
+      else if ( type == Property::STRING )
+      {
+        std::string anchorPointString;
+        property.Get( anchorPointString );
+        Vector3 anchor;
+        if( GetAnchorPointConstant( anchorPointString, anchor ) )
+        {
+          SetAnchorPoint( anchor );
+        }
+      }
       break;
     }
 
@@ -2836,8 +2690,13 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
     }
 
     case Dali::Actor::Property::COLOR_ALPHA:
+    case Dali::DevelActor::Property::OPACITY:
     {
-      SetOpacity( property.Get< float >() );
+      float value;
+      if( property.Get( value ) )
+      {
+        SetOpacity( value );
+      }
       break;
     }
 
@@ -2859,6 +2718,12 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
+    case Dali::Actor::Property::INHERIT_POSITION:
+    {
+      SetInheritPosition( property.Get< bool >() );
+      break;
+    }
+
     case Dali::Actor::Property::INHERIT_ORIENTATION:
     {
       SetInheritOrientation( property.Get< bool >() );
@@ -2873,19 +2738,31 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::COLOR_MODE:
     {
-      SetColorMode( Scripting::GetColorMode( property.Get< std::string >() ) );
+      ColorMode mode = mColorMode;
+      if ( Scripting::GetEnumerationProperty< ColorMode >( property, COLOR_MODE_TABLE, COLOR_MODE_TABLE_COUNT, mode ) )
+      {
+        SetColorMode( mode );
+      }
       break;
     }
 
     case Dali::Actor::Property::POSITION_INHERITANCE:
     {
-      SetPositionInheritanceMode( Scripting::GetPositionInheritanceMode( property.Get< std::string >() ) );
+      PositionInheritanceMode mode = mPositionInheritanceMode;
+      if( Scripting::GetEnumerationProperty< PositionInheritanceMode >( property, POSITION_INHERITANCE_MODE_TABLE, POSITION_INHERITANCE_MODE_TABLE_COUNT, mode ) )
+      {
+        SetPositionInheritanceMode( mode );
+      }
       break;
     }
 
     case Dali::Actor::Property::DRAW_MODE:
     {
-      SetDrawMode( Scripting::GetDrawMode( property.Get< std::string >() ) );
+      DrawMode::Type mode = mDrawMode;
+      if( Scripting::GetEnumerationProperty< DrawMode::Type >( property, DRAW_MODE_TABLE, DRAW_MODE_TABLE_COUNT, mode ) )
+      {
+        SetDrawMode( mode );
+      }
       break;
     }
 
@@ -2897,19 +2774,31 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::WIDTH_RESIZE_POLICY:
     {
-      SetResizePolicy( Scripting::GetEnumeration< ResizePolicy::Type >( property.Get< std::string >().c_str(), ResizePolicy::TypeTable, ResizePolicy::TypeTableCount ), Dimension::WIDTH );
+      ResizePolicy::Type type = static_cast< ResizePolicy::Type >( -1 ); // Set to invalid number so it definitely gets set.
+      if( Scripting::GetEnumerationProperty< ResizePolicy::Type >( property, RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
+      {
+        SetResizePolicy( type, Dimension::WIDTH );
+      }
       break;
     }
 
     case Dali::Actor::Property::HEIGHT_RESIZE_POLICY:
     {
-      SetResizePolicy( Scripting::GetEnumeration< ResizePolicy::Type >( property.Get< std::string >().c_str(), ResizePolicy::TypeTable, ResizePolicy::TypeTableCount ), Dimension::HEIGHT );
+      ResizePolicy::Type type = static_cast< ResizePolicy::Type >( -1 ); // Set to invalid number so it definitely gets set.
+      if( Scripting::GetEnumerationProperty< ResizePolicy::Type >( property, RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
+      {
+        SetResizePolicy( type, Dimension::HEIGHT );
+      }
       break;
     }
 
     case Dali::Actor::Property::SIZE_SCALE_POLICY:
     {
-      SetSizeScalePolicy( Scripting::GetEnumeration< SizeScalePolicy::Type >( property.Get< std::string >().c_str(), SizeScalePolicy::TypeTable, SizeScalePolicy::TypeTableCount ) );
+      SizeScalePolicy::Type type;
+      if( Scripting::GetEnumeration< SizeScalePolicy::Type >( property.Get< std::string >().c_str(), SIZE_SCALE_POLICY_TABLE, SIZE_SCALE_POLICY_TABLE_COUNT, type ) )
+      {
+        SetSizeScalePolicy( type );
+      }
       break;
     }
 
@@ -2955,6 +2844,67 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
+    case Dali::DevelActor::Property::SIBLING_ORDER:
+    {
+      int value;
+
+      if( property.Get( value ) )
+      {
+        SetSiblingOrder( value );
+      }
+      break;
+    }
+
+    case Dali::Actor::Property::CLIPPING_MODE:
+    {
+      ClippingMode::Type convertedValue = mClippingMode;
+      if( Scripting::GetEnumerationProperty< ClippingMode::Type >( property, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mClippingMode = convertedValue;
+        if( NULL != mNode )
+        {
+          SetClippingModeMessage( GetEventThreadServices(), *mNode, mClippingMode );
+        }
+      }
+      break;
+    }
+
+    case Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT:
+    {
+      bool value = false;
+      if( property.Get( value ) && value != mPositionUsesAnchorPoint )
+      {
+        mPositionUsesAnchorPoint = value;
+        if( NULL != mNode )
+        {
+          SetPositionUsesAnchorPointMessage( GetEventThreadServices(), *mNode, mPositionUsesAnchorPoint );
+        }
+      }
+      break;
+    }
+
+    case Dali::Actor::Property::LAYOUT_DIRECTION:
+    {
+      Dali::LayoutDirection::Type direction = mLayoutDirection;
+      mInheritLayoutDirection = false;
+
+      if( Scripting::GetEnumerationProperty< LayoutDirection::Type >( property, LAYOUT_DIRECTION_TABLE, LAYOUT_DIRECTION_TABLE_COUNT, direction ) )
+      {
+        InheritLayoutDirectionRecursively( this, direction, true );
+      }
+      break;
+    }
+
+    case Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION:
+    {
+      bool value = false;
+      if( property.Get( value ) )
+      {
+        SetInheritLayoutDirection( value );
+      }
+      break;
+    }
+
     default:
     {
       // this can happen in the case of a non-animatable default property so just do nothing
@@ -2966,7 +2916,7 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 // TODO: This method needs to be removed
 void Actor::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
 {
-  switch( entry.type )
+  switch( entry.GetType() )
   {
     case Property::BOOLEAN:
     {
@@ -2990,17 +2940,6 @@ void Actor::SetSceneGraphProperty( Property::Index index, const PropertyMetadata
       break;
     }
 
-    case Property::UNSIGNED_INTEGER:
-    {
-      const AnimatableProperty< unsigned int >* property = dynamic_cast< const AnimatableProperty< unsigned int >* >( entry.GetSceneGraphProperty() );
-      DALI_ASSERT_DEBUG( NULL != property );
-
-      // property is being used in a separate thread; queue a message to set the property
-      SceneGraph::NodePropertyMessage<unsigned int>::Send( GetEventThreadServices(), mNode, property, &AnimatableProperty<unsigned int>::Bake, value.Get<unsigned int>() );
-
-      break;
-    }
-
     case Property::FLOAT:
     {
       const AnimatableProperty< float >* property = dynamic_cast< const AnimatableProperty< float >* >( entry.GetSceneGraphProperty() );
@@ -3125,225 +3064,952 @@ void Actor::SetSceneGraphProperty( Property::Index index, const PropertyMetadata
 
     default:
     {
-      DALI_ASSERT_ALWAYS( false && "Property type enumeration out of bounds" ); // should not come here
-      break;
+      // nothing to do for other types
     }
-  }
+  } // entry.GetType
 }
 
 Property::Value Actor::GetDefaultProperty( Property::Index index ) const
 {
   Property::Value value;
 
-  switch( index )
+  if( ! GetCachedPropertyValue( index, value ) )
   {
-    case Dali::Actor::Property::PARENT_ORIGIN:
-    {
-      value = GetCurrentParentOrigin();
-      break;
-    }
+    // If property value is not stored in the event-side, then it must be a scene-graph only property
+    GetCurrentPropertyValue( index, value );
+  }
 
-    case Dali::Actor::Property::PARENT_ORIGIN_X:
-    {
-      value = GetCurrentParentOrigin().x;
-      break;
-    }
+  return value;
+}
 
-    case Dali::Actor::Property::PARENT_ORIGIN_Y:
-    {
-      value = GetCurrentParentOrigin().y;
-      break;
-    }
+Property::Value Actor::GetDefaultPropertyCurrentValue( Property::Index index ) const
+{
+  Property::Value value;
 
-    case Dali::Actor::Property::PARENT_ORIGIN_Z:
-    {
-      value = GetCurrentParentOrigin().z;
-      break;
-    }
+  if( ! GetCurrentPropertyValue( index, value ) )
+  {
+    // If unable to retrieve scene-graph property value, then it must be an event-side only property
+    GetCachedPropertyValue( index, value );
+  }
 
-    case Dali::Actor::Property::ANCHOR_POINT:
-    {
-      value = GetCurrentAnchorPoint();
-      break;
-    }
+  return value;
+}
 
-    case Dali::Actor::Property::ANCHOR_POINT_X:
+void Actor::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
+{
+  switch( animationType )
+  {
+    case Animation::TO:
+    case Animation::BETWEEN:
     {
-      value = GetCurrentAnchorPoint().x;
-      break;
-    }
+      switch( index )
+      {
+        case Dali::Actor::Property::SIZE:
+        {
+          if( value.Get( mTargetSize ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
 
-    case Dali::Actor::Property::ANCHOR_POINT_Y:
-    {
-      value = GetCurrentAnchorPoint().y;
-      break;
-    }
+        case Dali::Actor::Property::SIZE_WIDTH:
+        {
+          if( value.Get( mTargetSize.width ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
 
-    case Dali::Actor::Property::ANCHOR_POINT_Z:
-    {
-      value = GetCurrentAnchorPoint().z;
-      break;
-    }
+        case Dali::Actor::Property::SIZE_HEIGHT:
+        {
+          if( value.Get( mTargetSize.height ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
 
-    case Dali::Actor::Property::SIZE:
-    {
-      value = GetCurrentSize();
-      break;
-    }
+        case Dali::Actor::Property::SIZE_DEPTH:
+        {
+          if( value.Get( mTargetSize.depth ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
 
-    case Dali::Actor::Property::SIZE_WIDTH:
-    {
-      value = GetCurrentSize().width;
-      break;
-    }
+        case Dali::Actor::Property::POSITION:
+        {
+          value.Get( mTargetPosition );
+          break;
+        }
 
-    case Dali::Actor::Property::SIZE_HEIGHT:
-    {
-      value = GetCurrentSize().height;
-      break;
-    }
+        case Dali::Actor::Property::POSITION_X:
+        {
+          value.Get( mTargetPosition.x );
+          break;
+        }
 
-    case Dali::Actor::Property::SIZE_DEPTH:
-    {
-      value = GetCurrentSize().depth;
-      break;
-    }
+        case Dali::Actor::Property::POSITION_Y:
+        {
+          value.Get( mTargetPosition.y );
+          break;
+        }
 
-    case Dali::Actor::Property::POSITION:
-    {
-      value = GetCurrentPosition();
-      break;
-    }
+        case Dali::Actor::Property::POSITION_Z:
+        {
+          value.Get( mTargetPosition.z );
+          break;
+        }
 
-    case Dali::Actor::Property::POSITION_X:
-    {
-      value = GetCurrentPosition().x;
-      break;
-    }
+        case Dali::Actor::Property::ORIENTATION:
+        {
+          value.Get( mTargetOrientation );
+          break;
+        }
 
-    case Dali::Actor::Property::POSITION_Y:
-    {
-      value = GetCurrentPosition().y;
-      break;
-    }
+        case Dali::Actor::Property::SCALE:
+        {
+          value.Get( mTargetScale );
+          break;
+        }
 
-    case Dali::Actor::Property::POSITION_Z:
-    {
-      value = GetCurrentPosition().z;
-      break;
-    }
+        case Dali::Actor::Property::SCALE_X:
+        {
+          value.Get( mTargetScale.x );
+          break;
+        }
 
-    case Dali::Actor::Property::WORLD_POSITION:
+        case Dali::Actor::Property::SCALE_Y:
+        {
+          value.Get( mTargetScale.y );
+          break;
+        }
+
+        case Dali::Actor::Property::SCALE_Z:
+        {
+          value.Get( mTargetScale.z );
+          break;
+        }
+
+        case Dali::Actor::Property::VISIBLE:
+        {
+          SetVisibleInternal( value.Get< bool >(), SendMessage::FALSE );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR:
+        {
+          value.Get( mTargetColor );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_RED:
+        {
+          value.Get( mTargetColor.r );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_GREEN:
+        {
+          value.Get( mTargetColor.g );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_BLUE:
+        {
+          value.Get( mTargetColor.b );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_ALPHA:
+        case Dali::DevelActor::Property::OPACITY:
+        {
+          value.Get( mTargetColor.a );
+          break;
+        }
+
+        default:
+        {
+          // Not an animatable property. Do nothing.
+          break;
+        }
+      }
+      break;
+    }
+
+    case Animation::BY:
+    {
+      switch( index )
+      {
+        case Dali::Actor::Property::SIZE:
+        {
+          if( AdjustValue< Vector3 >( mTargetSize, value ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::SIZE_WIDTH:
+        {
+          if( AdjustValue< float >( mTargetSize.width, value ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::SIZE_HEIGHT:
+        {
+          if( AdjustValue< float >( mTargetSize.height, value ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::SIZE_DEPTH:
+        {
+          if( AdjustValue< float >( mTargetSize.depth, value ) )
+          {
+            // Notify deriving classes
+            OnSizeAnimation( animation, mTargetSize );
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::POSITION:
+        {
+          AdjustValue< Vector3 >( mTargetPosition, value );
+          break;
+        }
+
+        case Dali::Actor::Property::POSITION_X:
+        {
+          AdjustValue< float >( mTargetPosition.x, value );
+          break;
+        }
+
+        case Dali::Actor::Property::POSITION_Y:
+        {
+          AdjustValue< float >( mTargetPosition.y, value );
+          break;
+        }
+
+        case Dali::Actor::Property::POSITION_Z:
+        {
+          AdjustValue< float >( mTargetPosition.z, value );
+          break;
+        }
+
+        case Dali::Actor::Property::ORIENTATION:
+        {
+          Quaternion relativeValue;
+          if( value.Get( relativeValue ) )
+          {
+            mTargetOrientation *= relativeValue;
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::SCALE:
+        {
+          AdjustValue< Vector3 >( mTargetScale, value );
+          break;
+        }
+
+        case Dali::Actor::Property::SCALE_X:
+        {
+          AdjustValue< float >( mTargetScale.x, value );
+          break;
+        }
+
+        case Dali::Actor::Property::SCALE_Y:
+        {
+          AdjustValue< float >( mTargetScale.y, value );
+          break;
+        }
+
+        case Dali::Actor::Property::SCALE_Z:
+        {
+          AdjustValue< float >( mTargetScale.z, value );
+          break;
+        }
+
+        case Dali::Actor::Property::VISIBLE:
+        {
+          bool relativeValue = false;
+          if( value.Get( relativeValue ) )
+          {
+            bool visible = mVisible || relativeValue;
+            SetVisibleInternal( visible, SendMessage::FALSE );
+          }
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR:
+        {
+          AdjustValue< Vector4 >( mTargetColor, value );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_RED:
+        {
+          AdjustValue< float >( mTargetColor.r, value );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_GREEN:
+        {
+          AdjustValue< float >( mTargetColor.g, value );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_BLUE:
+        {
+          AdjustValue< float >( mTargetColor.b, value );
+          break;
+        }
+
+        case Dali::Actor::Property::COLOR_ALPHA:
+        case Dali::DevelActor::Property::OPACITY:
+        {
+          AdjustValue< float >( mTargetColor.a, value );
+          break;
+        }
+
+        default:
+        {
+          // Not an animatable property. Do nothing.
+          break;
+        }
+      }
+      break;
+    }
+  }
+}
+
+const SceneGraph::PropertyOwner* Actor::GetPropertyOwner() const
+{
+  return mNode;
+}
+
+const SceneGraph::PropertyOwner* Actor::GetSceneObject() const
+{
+  // This method should only return an object connected to the scene-graph
+  return OnStage() ? mNode : NULL;
+}
+
+const PropertyBase* Actor::GetSceneObjectAnimatableProperty( Property::Index index ) const
+{
+  DALI_ASSERT_ALWAYS( IsPropertyAnimatable( index ) && "Property is not animatable" );
+
+  const PropertyBase* property( NULL );
+
+  // This method should only return a property of an object connected to the scene-graph
+  if( !OnStage() )
+  {
+    return property;
+  }
+
+  if ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )
+  {
+    AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
+    DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
+
+    property = animatable->GetSceneGraphProperty();
+  }
+  else if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && // Child properties are also stored as custom properties
+            ( index <= PROPERTY_CUSTOM_MAX_INDEX ) )
+  {
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
+
+    property = custom->GetSceneGraphProperty();
+  }
+  else if( NULL != mNode )
+  {
+    switch( index )
+    {
+      case Dali::Actor::Property::SIZE:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_WIDTH:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_HEIGHT:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_DEPTH:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::POSITION:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_X:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_Y:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_Z:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::ORIENTATION:
+        property = &mNode->mOrientation;
+        break;
+
+      case Dali::Actor::Property::SCALE:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_X:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_Y:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_Z:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::VISIBLE:
+        property = &mNode->mVisible;
+        break;
+
+      case Dali::Actor::Property::COLOR:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_RED:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_GREEN:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_BLUE:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_ALPHA:
+      case Dali::DevelActor::Property::OPACITY:
+        property = &mNode->mColor;
+        break;
+
+      default:
+        break;
+    }
+  }
+
+  return property;
+}
+
+const PropertyInputImpl* Actor::GetSceneObjectInputProperty( Property::Index index ) const
+{
+  const PropertyInputImpl* property( NULL );
+
+  // This method should only return a property of an object connected to the scene-graph
+  if( !OnStage() )
+  {
+    return property;
+  }
+
+  if ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )
+  {
+    AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
+    DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
+
+    property = animatable->GetSceneGraphProperty();
+  }
+  else if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && // Child properties are also stored as custom properties
+            ( index <= PROPERTY_CUSTOM_MAX_INDEX ) )
+  {
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
+    property = custom->GetSceneGraphProperty();
+  }
+  else if( NULL != mNode )
+  {
+    switch( index )
+    {
+      case Dali::Actor::Property::PARENT_ORIGIN:
+        property = &mNode->mParentOrigin;
+        break;
+
+      case Dali::Actor::Property::PARENT_ORIGIN_X:
+        property = &mNode->mParentOrigin;
+        break;
+
+      case Dali::Actor::Property::PARENT_ORIGIN_Y:
+        property = &mNode->mParentOrigin;
+        break;
+
+      case Dali::Actor::Property::PARENT_ORIGIN_Z:
+        property = &mNode->mParentOrigin;
+        break;
+
+      case Dali::Actor::Property::ANCHOR_POINT:
+        property = &mNode->mAnchorPoint;
+        break;
+
+      case Dali::Actor::Property::ANCHOR_POINT_X:
+        property = &mNode->mAnchorPoint;
+        break;
+
+      case Dali::Actor::Property::ANCHOR_POINT_Y:
+        property = &mNode->mAnchorPoint;
+        break;
+
+      case Dali::Actor::Property::ANCHOR_POINT_Z:
+        property = &mNode->mAnchorPoint;
+        break;
+
+      case Dali::Actor::Property::SIZE:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_WIDTH:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_HEIGHT:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::SIZE_DEPTH:
+        property = &mNode->mSize;
+        break;
+
+      case Dali::Actor::Property::POSITION:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_X:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_Y:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::POSITION_Z:
+        property = &mNode->mPosition;
+        break;
+
+      case Dali::Actor::Property::WORLD_POSITION:
+        property = &mNode->mWorldPosition;
+        break;
+
+      case Dali::Actor::Property::WORLD_POSITION_X:
+        property = &mNode->mWorldPosition;
+        break;
+
+      case Dali::Actor::Property::WORLD_POSITION_Y:
+        property = &mNode->mWorldPosition;
+        break;
+
+      case Dali::Actor::Property::WORLD_POSITION_Z:
+        property = &mNode->mWorldPosition;
+        break;
+
+      case Dali::Actor::Property::ORIENTATION:
+        property = &mNode->mOrientation;
+        break;
+
+      case Dali::Actor::Property::WORLD_ORIENTATION:
+        property = &mNode->mWorldOrientation;
+        break;
+
+      case Dali::Actor::Property::SCALE:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_X:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_Y:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::SCALE_Z:
+        property = &mNode->mScale;
+        break;
+
+      case Dali::Actor::Property::WORLD_SCALE:
+        property = &mNode->mWorldScale;
+        break;
+
+      case Dali::Actor::Property::VISIBLE:
+        property = &mNode->mVisible;
+        break;
+
+      case Dali::Actor::Property::COLOR:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_RED:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_GREEN:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_BLUE:
+        property = &mNode->mColor;
+        break;
+
+      case Dali::Actor::Property::COLOR_ALPHA:
+      case Dali::DevelActor::Property::OPACITY:
+      {
+        property = &mNode->mColor;
+        break;
+      }
+
+      case Dali::Actor::Property::WORLD_COLOR:
+        property = &mNode->mWorldColor;
+        break;
+
+      case Dali::Actor::Property::WORLD_MATRIX:
+        property = &mNode->mWorldMatrix;
+        break;
+
+      default:
+        break;
+    }
+  }
+
+  return property;
+}
+
+int Actor::GetPropertyComponentIndex( Property::Index index ) const
+{
+  int componentIndex( Property::INVALID_COMPONENT_INDEX );
+
+  if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+  {
+    // check whether the animatable property is registered already, if not then register one.
+    AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty(index);
+    if( animatableProperty )
     {
-      value = GetCurrentWorldPosition();
+      componentIndex = animatableProperty->componentIndex;
+    }
+  }
+  else
+  {
+    switch( index )
+    {
+      case Dali::Actor::Property::PARENT_ORIGIN_X:
+      case Dali::Actor::Property::ANCHOR_POINT_X:
+      case Dali::Actor::Property::SIZE_WIDTH:
+      case Dali::Actor::Property::POSITION_X:
+      case Dali::Actor::Property::WORLD_POSITION_X:
+      case Dali::Actor::Property::SCALE_X:
+      case Dali::Actor::Property::COLOR_RED:
+      {
+        componentIndex = 0;
+        break;
+      }
+
+      case Dali::Actor::Property::PARENT_ORIGIN_Y:
+      case Dali::Actor::Property::ANCHOR_POINT_Y:
+      case Dali::Actor::Property::SIZE_HEIGHT:
+      case Dali::Actor::Property::POSITION_Y:
+      case Dali::Actor::Property::WORLD_POSITION_Y:
+      case Dali::Actor::Property::SCALE_Y:
+      case Dali::Actor::Property::COLOR_GREEN:
+      {
+        componentIndex = 1;
+        break;
+      }
+
+      case Dali::Actor::Property::PARENT_ORIGIN_Z:
+      case Dali::Actor::Property::ANCHOR_POINT_Z:
+      case Dali::Actor::Property::SIZE_DEPTH:
+      case Dali::Actor::Property::POSITION_Z:
+      case Dali::Actor::Property::WORLD_POSITION_Z:
+      case Dali::Actor::Property::SCALE_Z:
+      case Dali::Actor::Property::COLOR_BLUE:
+      {
+        componentIndex = 2;
+        break;
+      }
+
+      case Dali::Actor::Property::COLOR_ALPHA:
+      case Dali::DevelActor::Property::OPACITY:
+      {
+        componentIndex = 3;
+        break;
+      }
+
+      default:
+      {
+        // Do nothing
+        break;
+      }
+    }
+  }
+
+  return componentIndex;
+}
+
+void Actor::SetParent( Actor* parent )
+{
+  if( parent )
+  {
+    DALI_ASSERT_ALWAYS( !mParent && "Actor cannot have 2 parents" );
+
+    mParent = parent;
+
+    if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
+         parent->OnStage() )
+    {
+      // Instruct each actor to create a corresponding node in the scene graph
+      ConnectToStage( parent->GetHierarchyDepth() );
+    }
+
+    // Resolve the name and index for the child properties if any
+    ResolveChildProperties();
+  }
+  else // parent being set to NULL
+  {
+    DALI_ASSERT_ALWAYS( mParent != NULL && "Actor should have a parent" );
+
+    mParent = NULL;
+
+    if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
+         OnStage() )
+    {
+      DALI_ASSERT_ALWAYS( mNode != NULL );
+
+      if( NULL != mNode )
+      {
+        // Disconnect the Node & its children from the scene-graph.
+        DisconnectNodeMessage( GetEventThreadServices().GetUpdateManager(), *mNode );
+      }
+
+      // Instruct each actor to discard pointers to the scene-graph
+      DisconnectFromStage();
+    }
+  }
+}
+
+SceneGraph::Node* Actor::CreateNode() const
+{
+  return Node::New();
+}
+
+bool Actor::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& /* attributes */ )
+{
+  bool done = false;
+  Actor* actor = dynamic_cast< Actor* >( object );
+
+  if( actor )
+  {
+    if( 0 == actionName.compare( ACTION_SHOW ) )
+    {
+      actor->SetVisible( true );
+      done = true;
+    }
+    else if( 0 == actionName.compare( ACTION_HIDE ) )
+    {
+      actor->SetVisible( false );
+      done = true;
+    }
+  }
+
+  return done;
+}
+
+bool Actor::GetCachedPropertyValue( Property::Index index, Property::Value& value ) const
+{
+  bool valueSet = true;
+
+  switch( index )
+  {
+    case Dali::Actor::Property::PARENT_ORIGIN:
+    {
+      value = GetCurrentParentOrigin();
       break;
     }
 
-    case Dali::Actor::Property::WORLD_POSITION_X:
+    case Dali::Actor::Property::PARENT_ORIGIN_X:
     {
-      value = GetCurrentWorldPosition().x;
+      value = GetCurrentParentOrigin().x;
       break;
     }
 
-    case Dali::Actor::Property::WORLD_POSITION_Y:
+    case Dali::Actor::Property::PARENT_ORIGIN_Y:
     {
-      value = GetCurrentWorldPosition().y;
+      value = GetCurrentParentOrigin().y;
       break;
     }
 
-    case Dali::Actor::Property::WORLD_POSITION_Z:
+    case Dali::Actor::Property::PARENT_ORIGIN_Z:
     {
-      value = GetCurrentWorldPosition().z;
+      value = GetCurrentParentOrigin().z;
       break;
     }
 
-    case Dali::Actor::Property::ORIENTATION:
+    case Dali::Actor::Property::ANCHOR_POINT:
     {
-      value = GetCurrentOrientation();
+      value = GetCurrentAnchorPoint();
       break;
     }
 
-    case Dali::Actor::Property::WORLD_ORIENTATION:
+    case Dali::Actor::Property::ANCHOR_POINT_X:
     {
-      value = GetCurrentWorldOrientation();
+      value = GetCurrentAnchorPoint().x;
       break;
     }
 
-    case Dali::Actor::Property::SCALE:
+    case Dali::Actor::Property::ANCHOR_POINT_Y:
     {
-      value = GetCurrentScale();
+      value = GetCurrentAnchorPoint().y;
       break;
     }
 
-    case Dali::Actor::Property::SCALE_X:
+    case Dali::Actor::Property::ANCHOR_POINT_Z:
     {
-      value = GetCurrentScale().x;
+      value = GetCurrentAnchorPoint().z;
       break;
     }
 
-    case Dali::Actor::Property::SCALE_Y:
+    case Dali::Actor::Property::SIZE:
     {
-      value = GetCurrentScale().y;
+      value = GetTargetSize();
       break;
     }
 
-    case Dali::Actor::Property::SCALE_Z:
+    case Dali::Actor::Property::SIZE_WIDTH:
     {
-      value = GetCurrentScale().z;
+      value = GetTargetSize().width;
       break;
     }
 
-    case Dali::Actor::Property::WORLD_SCALE:
+    case Dali::Actor::Property::SIZE_HEIGHT:
     {
-      value = GetCurrentWorldScale();
+      value = GetTargetSize().height;
       break;
     }
 
-    case Dali::Actor::Property::VISIBLE:
+    case Dali::Actor::Property::SIZE_DEPTH:
     {
-      value = IsVisible();
+      value = GetTargetSize().depth;
       break;
     }
 
-    case Dali::Actor::Property::COLOR:
+    case Dali::Actor::Property::POSITION:
     {
-      value = GetCurrentColor();
+      value = GetTargetPosition();
       break;
     }
 
-    case Dali::Actor::Property::COLOR_RED:
+    case Dali::Actor::Property::POSITION_X:
     {
-      value = GetCurrentColor().r;
+      value = GetTargetPosition().x;
       break;
     }
 
-    case Dali::Actor::Property::COLOR_GREEN:
+    case Dali::Actor::Property::POSITION_Y:
     {
-      value = GetCurrentColor().g;
+      value = GetTargetPosition().y;
       break;
     }
 
-    case Dali::Actor::Property::COLOR_BLUE:
+    case Dali::Actor::Property::POSITION_Z:
     {
-      value = GetCurrentColor().b;
+      value = GetTargetPosition().z;
       break;
     }
 
-    case Dali::Actor::Property::COLOR_ALPHA:
+    case Dali::Actor::Property::ORIENTATION:
     {
-      value = GetCurrentColor().a;
+      value = mTargetOrientation;
       break;
     }
 
-    case Dali::Actor::Property::WORLD_COLOR:
+    case Dali::Actor::Property::SCALE:
+    {
+      value = mTargetScale;
+      break;
+    }
+
+    case Dali::Actor::Property::SCALE_X:
+    {
+      value = mTargetScale.x;
+      break;
+    }
+
+    case Dali::Actor::Property::SCALE_Y:
+    {
+      value = mTargetScale.y;
+      break;
+    }
+
+    case Dali::Actor::Property::SCALE_Z:
+    {
+      value = mTargetScale.z;
+      break;
+    }
+
+    case Dali::Actor::Property::VISIBLE:
+    {
+      value = mVisible;
+      break;
+    }
+
+    case Dali::Actor::Property::COLOR:
+    {
+      value = mTargetColor;
+      break;
+    }
+
+    case Dali::Actor::Property::COLOR_RED:
+    {
+      value = mTargetColor.r;
+      break;
+    }
+
+    case Dali::Actor::Property::COLOR_GREEN:
+    {
+      value = mTargetColor.g;
+      break;
+    }
+
+    case Dali::Actor::Property::COLOR_BLUE:
     {
-      value = GetCurrentWorldColor();
+      value = mTargetColor.b;
       break;
     }
 
-    case Dali::Actor::Property::WORLD_MATRIX:
+    case Dali::Actor::Property::COLOR_ALPHA:
+    case Dali::DevelActor::Property::OPACITY:
     {
-      value = GetCurrentWorldMatrix();
+      value = mTargetColor.a;
       break;
     }
 
@@ -3365,6 +4031,12 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
       break;
     }
 
+    case Dali::Actor::Property::INHERIT_POSITION:
+    {
+      value = IsPositionInherited();
+      break;
+    }
+
     case Dali::Actor::Property::INHERIT_ORIENTATION:
     {
       value = IsOrientationInherited();
@@ -3379,19 +4051,19 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
 
     case Dali::Actor::Property::COLOR_MODE:
     {
-      value = Scripting::GetColorMode( GetColorMode() );
+      value = Scripting::GetLinearEnumerationName< ColorMode >( GetColorMode(), COLOR_MODE_TABLE, COLOR_MODE_TABLE_COUNT );
       break;
     }
 
     case Dali::Actor::Property::POSITION_INHERITANCE:
     {
-      value = Scripting::GetPositionInheritanceMode( GetPositionInheritanceMode() );
+      value = Scripting::GetLinearEnumerationName< PositionInheritanceMode >( GetPositionInheritanceMode(), POSITION_INHERITANCE_MODE_TABLE, POSITION_INHERITANCE_MODE_TABLE_COUNT );
       break;
     }
 
     case Dali::Actor::Property::DRAW_MODE:
     {
-      value = Scripting::GetDrawMode( GetDrawMode() );
+      value = Scripting::GetEnumerationName< DrawMode::Type >( GetDrawMode(), DRAW_MODE_TABLE, DRAW_MODE_TABLE_COUNT );
       break;
     }
 
@@ -3403,19 +4075,19 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
 
     case Dali::Actor::Property::WIDTH_RESIZE_POLICY:
     {
-      value = Scripting::GetLinearEnumerationName< ResizePolicy::Type >( GetResizePolicy( Dimension::WIDTH ), ResizePolicy::TypeTable, ResizePolicy::TypeTableCount );
+      value = Scripting::GetLinearEnumerationName< ResizePolicy::Type >( GetResizePolicy( Dimension::WIDTH ), RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT );
       break;
     }
 
     case Dali::Actor::Property::HEIGHT_RESIZE_POLICY:
     {
-      value = Scripting::GetLinearEnumerationName< ResizePolicy::Type >( GetResizePolicy( Dimension::HEIGHT ), ResizePolicy::TypeTable, ResizePolicy::TypeTableCount );
+      value = Scripting::GetLinearEnumerationName< ResizePolicy::Type >( GetResizePolicy( Dimension::HEIGHT ), RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT );
       break;
     }
 
     case Dali::Actor::Property::SIZE_SCALE_POLICY:
     {
-      value = Scripting::GetLinearEnumerationName< SizeScalePolicy::Type >( GetSizeScalePolicy(), SizeScalePolicy::TypeTable, SizeScalePolicy::TypeTableCount );
+      value = Scripting::GetLinearEnumerationName< SizeScalePolicy::Type >( GetSizeScalePolicy(), SIZE_SCALE_POLICY_TABLE, SIZE_SCALE_POLICY_TABLE_COUNT );
       break;
     }
 
@@ -3451,452 +4123,234 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
       break;
     }
 
-    default:
+    case Dali::Actor::Property::CLIPPING_MODE:
     {
-      DALI_ASSERT_ALWAYS( false && "Actor Property index invalid" ); // should not come here
+      value = mClippingMode;
       break;
     }
-  }
-
-  return value;
-}
-
-const SceneGraph::PropertyOwner* Actor::GetPropertyOwner() const
-{
-  return mNode;
-}
-
-const SceneGraph::PropertyOwner* Actor::GetSceneObject() const
-{
-  // This method should only return an object connected to the scene-graph
-  return OnStage() ? mNode : NULL;
-}
-
-const PropertyBase* Actor::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
-  DALI_ASSERT_ALWAYS( IsPropertyAnimatable( index ) && "Property is not animatable" );
-
-  const PropertyBase* property( NULL );
-
-  // This method should only return a property of an object connected to the scene-graph
-  if( !OnStage() )
-  {
-    return property;
-  }
-
-  if ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )
-  {
-    AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
-    DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
-
-    property = animatable->GetSceneGraphProperty();
-  }
-  else if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
-  {
-    CustomPropertyMetadata* custom = FindCustomProperty( index );
-    DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
 
-    property = custom->GetSceneGraphProperty();
-  }
-  else if( NULL != mNode )
-  {
-    switch( index )
+    case Dali::DevelActor::Property::SIBLING_ORDER:
     {
-      case Dali::Actor::Property::SIZE:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_WIDTH:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_HEIGHT:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_DEPTH:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::POSITION:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_X:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_Y:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_Z:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::ORIENTATION:
-        property = &mNode->mOrientation;
-        break;
-
-      case Dali::Actor::Property::SCALE:
-        property = &mNode->mScale;
-        break;
-
-      case Dali::Actor::Property::SCALE_X:
-        property = &mNode->mScale;
-        break;
-
-      case Dali::Actor::Property::SCALE_Y:
-        property = &mNode->mScale;
-        break;
-
-      case Dali::Actor::Property::SCALE_Z:
-        property = &mNode->mScale;
-        break;
-
-      case Dali::Actor::Property::VISIBLE:
-        property = &mNode->mVisible;
-        break;
-
-      case Dali::Actor::Property::COLOR:
-        property = &mNode->mColor;
-        break;
-
-      case Dali::Actor::Property::COLOR_RED:
-        property = &mNode->mColor;
-        break;
-
-      case Dali::Actor::Property::COLOR_GREEN:
-        property = &mNode->mColor;
-        break;
-
-      case Dali::Actor::Property::COLOR_BLUE:
-        property = &mNode->mColor;
-        break;
-
-      case Dali::Actor::Property::COLOR_ALPHA:
-        property = &mNode->mColor;
-        break;
-
-      default:
-        break;
+      value = static_cast<int>( GetSiblingOrder() );
+      break;
     }
-  }
-
-  return property;
-}
-
-const PropertyInputImpl* Actor::GetSceneObjectInputProperty( Property::Index index ) const
-{
-  const PropertyInputImpl* property( NULL );
-
-  // This method should only return a property of an object connected to the scene-graph
-  if( !OnStage() )
-  {
-    return property;
-  }
-
-  if ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )
-  {
-    AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
-    DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
 
-    property = animatable->GetSceneGraphProperty();
-  }
-  else if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
-  {
-    CustomPropertyMetadata* custom = FindCustomProperty( index );
-    DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
-    property = custom->GetSceneGraphProperty();
-  }
-  else if( NULL != mNode )
-  {
-    switch( index )
+    case Dali::DevelActor::Property::SCREEN_POSITION:
     {
-      case Dali::Actor::Property::PARENT_ORIGIN:
-        property = &mNode->mParentOrigin;
-        break;
-
-      case Dali::Actor::Property::PARENT_ORIGIN_X:
-        property = &mNode->mParentOrigin;
-        break;
-
-      case Dali::Actor::Property::PARENT_ORIGIN_Y:
-        property = &mNode->mParentOrigin;
-        break;
-
-      case Dali::Actor::Property::PARENT_ORIGIN_Z:
-        property = &mNode->mParentOrigin;
-        break;
-
-      case Dali::Actor::Property::ANCHOR_POINT:
-        property = &mNode->mAnchorPoint;
-        break;
-
-      case Dali::Actor::Property::ANCHOR_POINT_X:
-        property = &mNode->mAnchorPoint;
-        break;
-
-      case Dali::Actor::Property::ANCHOR_POINT_Y:
-        property = &mNode->mAnchorPoint;
-        break;
-
-      case Dali::Actor::Property::ANCHOR_POINT_Z:
-        property = &mNode->mAnchorPoint;
-        break;
-
-      case Dali::Actor::Property::SIZE:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_WIDTH:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_HEIGHT:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::SIZE_DEPTH:
-        property = &mNode->mSize;
-        break;
-
-      case Dali::Actor::Property::POSITION:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_X:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_Y:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::POSITION_Z:
-        property = &mNode->mPosition;
-        break;
-
-      case Dali::Actor::Property::WORLD_POSITION:
-        property = &mNode->mWorldPosition;
-        break;
-
-      case Dali::Actor::Property::WORLD_POSITION_X:
-        property = &mNode->mWorldPosition;
-        break;
-
-      case Dali::Actor::Property::WORLD_POSITION_Y:
-        property = &mNode->mWorldPosition;
-        break;
-
-      case Dali::Actor::Property::WORLD_POSITION_Z:
-        property = &mNode->mWorldPosition;
-        break;
-
-      case Dali::Actor::Property::ORIENTATION:
-        property = &mNode->mOrientation;
-        break;
-
-      case Dali::Actor::Property::WORLD_ORIENTATION:
-        property = &mNode->mWorldOrientation;
-        break;
+      value = GetCurrentScreenPosition();
+      break;
+    }
 
-      case Dali::Actor::Property::SCALE:
-        property = &mNode->mScale;
-        break;
+    case Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT:
+    {
+      value = mPositionUsesAnchorPoint;
+      break;
+    }
 
-      case Dali::Actor::Property::SCALE_X:
-        property = &mNode->mScale;
-        break;
+    case Dali::Actor::Property::LAYOUT_DIRECTION:
+    {
+      value = mLayoutDirection;
+      break;
+    }
 
-      case Dali::Actor::Property::SCALE_Y:
-        property = &mNode->mScale;
-        break;
+    case Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION:
+    {
+      value = IsLayoutDirectionInherited();
+      break;
+    }
 
-      case Dali::Actor::Property::SCALE_Z:
-        property = &mNode->mScale;
-        break;
+    default:
+    {
+      // Must be a scene-graph only property
+      valueSet = false;
+      break;
+    }
+  }
 
-      case Dali::Actor::Property::WORLD_SCALE:
-        property = &mNode->mWorldScale;
-        break;
+  return valueSet;
+}
 
-      case Dali::Actor::Property::VISIBLE:
-        property = &mNode->mVisible;
-        break;
+bool Actor::GetCurrentPropertyValue( Property::Index index, Property::Value& value  ) const
+{
+  bool valueSet = true;
 
-      case Dali::Actor::Property::COLOR:
-        property = &mNode->mColor;
-        break;
+  switch( index )
+  {
+    case Dali::Actor::Property::SIZE:
+    {
+      value = GetCurrentSize();
+      break;
+    }
 
-      case Dali::Actor::Property::COLOR_RED:
-        property = &mNode->mColor;
-        break;
+    case Dali::Actor::Property::SIZE_WIDTH:
+    {
+      value = GetCurrentSize().width;
+      break;
+    }
 
-      case Dali::Actor::Property::COLOR_GREEN:
-        property = &mNode->mColor;
-        break;
+    case Dali::Actor::Property::SIZE_HEIGHT:
+    {
+      value = GetCurrentSize().height;
+      break;
+    }
 
-      case Dali::Actor::Property::COLOR_BLUE:
-        property = &mNode->mColor;
-        break;
+    case Dali::Actor::Property::SIZE_DEPTH:
+    {
+      value = GetCurrentSize().depth;
+      break;
+    }
 
-      case Dali::Actor::Property::COLOR_ALPHA:
-        property = &mNode->mColor;
-        break;
+    case Dali::Actor::Property::POSITION:
+    {
+      value = GetCurrentPosition();
+      break;
+    }
 
-      case Dali::Actor::Property::WORLD_COLOR:
-        property = &mNode->mWorldColor;
-        break;
+    case Dali::Actor::Property::POSITION_X:
+    {
+      value = GetCurrentPosition().x;
+      break;
+    }
 
-      case Dali::Actor::Property::WORLD_MATRIX:
-        property = &mNode->mWorldMatrix;
-        break;
+    case Dali::Actor::Property::POSITION_Y:
+    {
+      value = GetCurrentPosition().y;
+      break;
+    }
 
-      default:
-        break;
+    case Dali::Actor::Property::POSITION_Z:
+    {
+      value = GetCurrentPosition().z;
+      break;
     }
-  }
 
-  return property;
-}
+    case Dali::Actor::Property::WORLD_POSITION:
+    {
+      value = GetCurrentWorldPosition();
+      break;
+    }
 
-int Actor::GetPropertyComponentIndex( Property::Index index ) const
-{
-  int componentIndex( Property::INVALID_COMPONENT_INDEX );
+    case Dali::Actor::Property::WORLD_POSITION_X:
+    {
+      value = GetCurrentWorldPosition().x;
+      break;
+    }
 
-  if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
-  {
-    // check whether the animatable property is registered already, if not then register one.
-    AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty(index);
-    if( animatableProperty )
+    case Dali::Actor::Property::WORLD_POSITION_Y:
     {
-      componentIndex = animatableProperty->componentIndex;
+      value = GetCurrentWorldPosition().y;
+      break;
     }
-  }
-  else
-  {
-    switch( index )
+
+    case Dali::Actor::Property::WORLD_POSITION_Z:
     {
-      case Dali::Actor::Property::PARENT_ORIGIN_X:
-      case Dali::Actor::Property::ANCHOR_POINT_X:
-      case Dali::Actor::Property::SIZE_WIDTH:
-      case Dali::Actor::Property::POSITION_X:
-      case Dali::Actor::Property::WORLD_POSITION_X:
-      case Dali::Actor::Property::SCALE_X:
-      case Dali::Actor::Property::COLOR_RED:
-      {
-        componentIndex = 0;
-        break;
-      }
+      value = GetCurrentWorldPosition().z;
+      break;
+    }
 
-      case Dali::Actor::Property::PARENT_ORIGIN_Y:
-      case Dali::Actor::Property::ANCHOR_POINT_Y:
-      case Dali::Actor::Property::SIZE_HEIGHT:
-      case Dali::Actor::Property::POSITION_Y:
-      case Dali::Actor::Property::WORLD_POSITION_Y:
-      case Dali::Actor::Property::SCALE_Y:
-      case Dali::Actor::Property::COLOR_GREEN:
-      {
-        componentIndex = 1;
-        break;
-      }
+    case Dali::Actor::Property::ORIENTATION:
+    {
+      value = GetCurrentOrientation();
+      break;
+    }
 
-      case Dali::Actor::Property::PARENT_ORIGIN_Z:
-      case Dali::Actor::Property::ANCHOR_POINT_Z:
-      case Dali::Actor::Property::SIZE_DEPTH:
-      case Dali::Actor::Property::POSITION_Z:
-      case Dali::Actor::Property::WORLD_POSITION_Z:
-      case Dali::Actor::Property::SCALE_Z:
-      case Dali::Actor::Property::COLOR_BLUE:
-      {
-        componentIndex = 2;
-        break;
-      }
+    case Dali::Actor::Property::WORLD_ORIENTATION:
+    {
+      value = GetCurrentWorldOrientation();
+      break;
+    }
 
-      case Dali::Actor::Property::COLOR_ALPHA:
-      {
-        componentIndex = 3;
-        break;
-      }
+    case Dali::Actor::Property::SCALE:
+    {
+      value = GetCurrentScale();
+      break;
+    }
 
-      default:
-      {
-        // Do nothing
-        break;
-      }
+    case Dali::Actor::Property::SCALE_X:
+    {
+      value = GetCurrentScale().x;
+      break;
     }
-  }
 
-  return componentIndex;
-}
+    case Dali::Actor::Property::SCALE_Y:
+    {
+      value = GetCurrentScale().y;
+      break;
+    }
 
-void Actor::SetParent( Actor* parent, int index )
-{
-  if( parent )
-  {
-    DALI_ASSERT_ALWAYS( !mParent && "Actor cannot have 2 parents" );
+    case Dali::Actor::Property::SCALE_Z:
+    {
+      value = GetCurrentScale().z;
+      break;
+    }
 
-    mParent = parent;
+    case Dali::Actor::Property::WORLD_SCALE:
+    {
+      value = GetCurrentWorldScale();
+      break;
+    }
 
-    if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
-         parent->OnStage() )
+    case Dali::Actor::Property::COLOR:
     {
-      // Instruct each actor to create a corresponding node in the scene graph
-      ConnectToStage( index );
+      value = GetCurrentColor();
+      break;
     }
-  }
-  else // parent being set to NULL
-  {
-    DALI_ASSERT_ALWAYS( mParent != NULL && "Actor should have a parent" );
 
-    mParent = NULL;
+    case Dali::Actor::Property::COLOR_RED:
+    {
+      value = GetCurrentColor().r;
+      break;
+    }
 
-    if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
-         OnStage() )
+    case Dali::Actor::Property::COLOR_GREEN:
     {
-      DALI_ASSERT_ALWAYS( mNode != NULL );
+      value = GetCurrentColor().g;
+      break;
+    }
 
-      if( NULL != mNode )
-      {
-        // Disconnect the Node & its children from the scene-graph.
-        DisconnectNodeMessage( GetEventThreadServices().GetUpdateManager(), *mNode );
-      }
+    case Dali::Actor::Property::COLOR_BLUE:
+    {
+      value = GetCurrentColor().b;
+      break;
+    }
 
-      // Instruct each actor to discard pointers to the scene-graph
-      DisconnectFromStage();
+    case Dali::Actor::Property::COLOR_ALPHA:
+    case Dali::DevelActor::Property::OPACITY:
+    {
+      value = GetCurrentColor().a;
+      break;
+    }
+
+    case Dali::Actor::Property::WORLD_COLOR:
+    {
+      value = GetCurrentWorldColor();
+      break;
     }
-  }
-}
-
-SceneGraph::Node* Actor::CreateNode() const
-{
-  return Node::New();
-}
 
-bool Actor::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& /* attributes */ )
-{
-  bool done = false;
-  Actor* actor = dynamic_cast< Actor* >( object );
+    case Dali::Actor::Property::WORLD_MATRIX:
+    {
+      value = GetCurrentWorldMatrix();
+      break;
+    }
 
-  if( actor )
-  {
-    if( 0 == actionName.compare( ACTION_SHOW ) )
+    case Dali::Actor::Property::VISIBLE:
     {
-      actor->SetVisible( true );
-      done = true;
+      value = IsVisible();
+      break;
     }
-    else if( 0 == actionName.compare( ACTION_HIDE ) )
+
+    default:
     {
-      actor->SetVisible( false );
-      done = true;
+      // Must be an event-side only property
+      valueSet = false;
+      break;
     }
   }
 
-  return done;
+  return valueSet;
 }
 
-void Actor::EnsureRelayoutData() const
+void Actor::EnsureRelayoutData()
 {
   // Assign relayout data.
   if( !mRelayoutData )
@@ -4009,22 +4463,25 @@ void Actor::SetPadding( const Vector2& padding, Dimension::Type dimension )
 
 Vector2 Actor::GetPadding( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  // If more than one dimension is requested, just return the first one found
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( ( dimension & ( 1 << i ) ) )
+    // If more than one dimension is requested, just return the first one found
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return mRelayoutData->dimensionPadding[ i ];
+      if( ( dimension & ( 1 << i ) ) )
+      {
+        return mRelayoutData->dimensionPadding[ i ];
+      }
     }
   }
 
-  return Vector2( 0.0f, 0.0f );   // Default
+  return GetDefaultDimensionPadding();
 }
 
 void Actor::SetLayoutNegotiated( bool negotiated, Dimension::Type dimension )
 {
+  EnsureRelayoutData();
+
   for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
   {
     if( dimension & ( 1 << i ) )
@@ -4036,11 +4493,14 @@ void Actor::SetLayoutNegotiated( bool negotiated, Dimension::Type dimension )
 
 bool Actor::IsLayoutNegotiated( Dimension::Type dimension ) const
 {
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( ( dimension & ( 1 << i ) ) && mRelayoutData->dimensionNegotiated[ i ] )
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return true;
+      if( ( dimension & ( 1 << i ) ) && mRelayoutData->dimensionNegotiated[ i ] )
+      {
+        return true;
+      }
     }
   }
 
@@ -4157,14 +4617,13 @@ float Actor::NegotiateFromChildren( Dimension::Type dimension )
 
   for( unsigned int i = 0, count = GetChildCount(); i < count; ++i )
   {
-    Dali::Actor child = GetChildAt( i );
-    Actor& childImpl = GetImplementation( child );
+    ActorPtr child = GetChildAt( i );
 
-    if( !childImpl.RelayoutDependentOnParent( dimension ) )
+    if( !child->RelayoutDependentOnParent( dimension ) )
     {
       // Calculate the min and max points that the children range across
-      float childPosition = GetDimensionValue( childImpl.GetTargetPosition(), dimension );
-      float dimensionSize = childImpl.GetRelayoutSize( dimension );
+      float childPosition = GetDimensionValue( child->GetTargetPosition(), dimension );
+      float dimensionSize = child->GetRelayoutSize( dimension );
       maxDimensionPoint = std::max( maxDimensionPoint, childPosition + dimensionSize );
     }
   }
@@ -4174,7 +4633,7 @@ float Actor::NegotiateFromChildren( Dimension::Type dimension )
 
 float Actor::GetSize( Dimension::Type dimension ) const
 {
-  return GetDimensionValue( GetTargetSize(), dimension );
+  return GetDimensionValue( mTargetSize, dimension );
 }
 
 float Actor::GetNaturalSize( Dimension::Type dimension ) const
@@ -4293,13 +4752,12 @@ void Actor::NegotiateDimension( Dimension::Type dimension, const Vector2& alloca
       {
         for( unsigned int i = 0, count = GetChildCount(); i < count; ++i )
         {
-          Dali::Actor child = GetChildAt( i );
-          Actor& childImpl = GetImplementation( child );
+          ActorPtr child = GetChildAt( i );
 
           // Only relayout child first if it is not dependent on this actor
-          if( !childImpl.RelayoutDependentOnParent( dimension ) )
+          if( !child->RelayoutDependentOnParent( dimension ) )
           {
-            childImpl.NegotiateDimension( dimension, allocatedSize, recursionStack );
+            child->NegotiateDimension( dimension, allocatedSize, recursionStack );
           }
         }
       }
@@ -4341,7 +4799,7 @@ void Actor::NegotiateDimensions( const Vector2& allocatedSize )
   }
 }
 
-Vector2 Actor::ApplySizeSetPolicy( const Vector2 size )
+Vector2 Actor::ApplySizeSetPolicy( const Vector2& size )
 {
   switch( mRelayoutData->sizeSetPolicy )
   {
@@ -4398,6 +4856,7 @@ Vector2 Actor::ApplySizeSetPolicy( const Vector2 size )
           return size;
         }
       }
+      break;
     }
 
     default:
@@ -4437,6 +4896,24 @@ void Actor::SetNegotiatedSize( RelayoutContainer& container )
 
 void Actor::NegotiateSize( const Vector2& allocatedSize, RelayoutContainer& container )
 {
+  // Force a size negotiation for actors that has assigned size during relayout
+  // This is required as otherwise the flags that force a relayout will not
+  // necessarilly be set. This will occur if the actor has already been laid out.
+  // The dirty flags are then cleared. Then if the actor is added back into the
+  // relayout container afterwards, the dirty flags would still be clear...
+  // causing a relayout to be skipped. Here we force any actors added to the
+  // container to be relayed out.
+  DALI_LOG_TIMER_START( NegSizeTimer1 );
+
+  if( GetUseAssignedSize(Dimension::WIDTH ) )
+  {
+    SetLayoutNegotiated( false, Dimension::WIDTH );
+  }
+  if( GetUseAssignedSize( Dimension::HEIGHT ) )
+  {
+    SetLayoutNegotiated( false, Dimension::HEIGHT );
+  }
+
   // Do the negotiation
   NegotiateDimensions( allocatedSize );
 
@@ -4444,18 +4921,62 @@ void Actor::NegotiateSize( const Vector2& allocatedSize, RelayoutContainer& cont
   SetNegotiatedSize( container );
 
   // Negotiate down to children
-  const Vector2 newBounds = GetTargetSize().GetVectorXY();
-
   for( unsigned int i = 0, count = GetChildCount(); i < count; ++i )
   {
-    Dali::Actor child = GetChildAt( i );
+    ActorPtr child = GetChildAt( i );
+
+    // Forces children that have already been laid out to be relayed out
+    // if they have assigned size during relayout.
+    if( child->GetUseAssignedSize(Dimension::WIDTH) )
+    {
+      child->SetLayoutNegotiated(false, Dimension::WIDTH);
+      child->SetLayoutDirty(true, Dimension::WIDTH);
+    }
+
+    if( child->GetUseAssignedSize(Dimension::HEIGHT) )
+    {
+      child->SetLayoutNegotiated(false, Dimension::HEIGHT);
+      child->SetLayoutDirty(true, Dimension::HEIGHT);
+    }
 
     // Only relayout if required
-    if( GetImplementation( child ).RelayoutRequired() )
+    if( child->RelayoutRequired() )
+    {
+      container.Add( Dali::Actor( child.Get() ), mTargetSize.GetVectorXY() );
+    }
+  }
+  DALI_LOG_TIMER_END( NegSizeTimer1, gLogRelayoutFilter, Debug::Concise, "NegotiateSize() took: ");
+}
+
+void Actor::SetUseAssignedSize( bool use, Dimension::Type dimension )
+{
+  if( mRelayoutData )
+  {
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+    {
+      if( dimension & ( 1 << i ) )
+      {
+        mRelayoutData->useAssignedSize[ i ] = use;
+      }
+    }
+  }
+}
+
+bool Actor::GetUseAssignedSize( Dimension::Type dimension ) const
+{
+  if ( mRelayoutData )
+  {
+    // If more than one dimension is requested, just return the first one found
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      container.Add( child, newBounds );
+      if( dimension & ( 1 << i ) )
+      {
+        return mRelayoutData->useAssignedSize[ i ];
+      }
     }
   }
+
+  return false;
 }
 
 void Actor::RelayoutRequest( Dimension::Type dimension )
@@ -4497,9 +5018,12 @@ void Actor::SetPreferredSize( const Vector2& size )
 
 Vector2 Actor::GetPreferredSize() const
 {
-  EnsureRelayoutData();
+  if ( mRelayoutData )
+  {
+    return Vector2( mRelayoutData->preferredSize );
+  }
 
-  return mRelayoutData->preferredSize;
+  return GetDefaultPreferredSize();
 }
 
 void Actor::SetMinimumSize( float size, Dimension::Type dimension )
@@ -4519,13 +5043,14 @@ void Actor::SetMinimumSize( float size, Dimension::Type dimension )
 
 float Actor::GetMinimumSize( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
-
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  if ( mRelayoutData )
   {
-    if( dimension & ( 1 << i ) )
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
     {
-      return mRelayoutData->minimumSize[ i ];
+      if( dimension & ( 1 << i ) )
+      {
+        return mRelayoutData->minimumSize[ i ];
+      }
     }
   }
 
@@ -4549,17 +5074,299 @@ void Actor::SetMaximumSize( float size, Dimension::Type dimension )
 
 float Actor::GetMaximumSize( Dimension::Type dimension ) const
 {
-  EnsureRelayoutData();
+  if ( mRelayoutData )
+  {
+    for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+    {
+      if( dimension & ( 1 << i ) )
+      {
+        return mRelayoutData->maximumSize[ i ];
+      }
+    }
+  }
 
-  for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i )
+  return FLT_MAX;  // Default
+}
+
+Object* Actor::GetParentObject() const
+{
+  return mParent;
+}
+
+void Actor::SetVisibleInternal( bool visible, SendMessage::Type sendMessage )
+{
+  if( mVisible != visible )
   {
-    if( dimension & ( 1 << i ) )
+    if( sendMessage == SendMessage::TRUE && NULL != mNode )
     {
-      return mRelayoutData->maximumSize[ i ];
+      // mNode is being used in a separate thread; queue a message to set the value & base value
+      SceneGraph::NodePropertyMessage<bool>::Send( GetEventThreadServices(), mNode, &mNode->mVisible, &AnimatableProperty<bool>::Bake, visible );
     }
+
+    mVisible = visible;
+
+    // Emit the signal on this actor and all its children
+    EmitVisibilityChangedSignalRecursively( this, visible, DevelActor::VisibilityChange::SELF );
   }
+}
 
-  return 0.0f;  // Default
+void Actor::SetSiblingOrder( unsigned int order )
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    unsigned int currentOrder = GetSiblingOrder();
+
+    if( order != currentOrder )
+    {
+      if( order == 0 )
+      {
+        LowerToBottom();
+      }
+      else if( order < siblings.size() -1 )
+      {
+        if( order > currentOrder )
+        {
+          RaiseAbove( *siblings[order] );
+        }
+        else
+        {
+          LowerBelow( *siblings[order] );
+        }
+      }
+      else
+      {
+        RaiseToTop();
+      }
+    }
+  }
+}
+
+unsigned int Actor::GetSiblingOrder() const
+{
+  unsigned int order = 0;
+
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    for( size_t i=0; i<siblings.size(); ++i )
+    {
+      if( siblings[i] == this )
+      {
+        order = i;
+        break;
+      }
+    }
+  }
+
+  return order;
+}
+
+void Actor::RequestRebuildDepthTree()
+{
+  if( mIsOnStage )
+  {
+    StagePtr stage = Stage::GetCurrent();
+    if( stage )
+    {
+      stage->RequestRebuildDepthTree();
+    }
+  }
+}
+
+void Actor::Raise()
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.back() != this ) // If not already at end
+    {
+      for( size_t i=0; i<siblings.size(); ++i )
+      {
+        if( siblings[i] == this )
+        {
+          // Swap with next
+          ActorPtr next = siblings[i+1];
+          siblings[i+1] = this;
+          siblings[i] = next;
+          break;
+        }
+      }
+    }
+    RequestRebuildDepthTree();
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::Lower()
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.front() != this ) // If not already at beginning
+    {
+      for( size_t i=1; i<siblings.size(); ++i )
+      {
+        if( siblings[i] == this )
+        {
+          // Swap with previous
+          ActorPtr previous = siblings[i-1];
+          siblings[i-1] = this;
+          siblings[i] = previous;
+          break;
+        }
+      }
+    }
+    RequestRebuildDepthTree();
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::RaiseToTop()
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.back() != this ) // If not already at end
+    {
+      ActorContainer::iterator iter = std::find( siblings.begin(), siblings.end(), this );
+      if( iter != siblings.end() )
+      {
+        siblings.erase(iter);
+        siblings.push_back(ActorPtr(this));
+      }
+    }
+    RequestRebuildDepthTree();
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::LowerToBottom()
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.front() != this ) // If not already at bottom,
+    {
+      ActorPtr thisPtr(this); // ensure this actor remains referenced.
+
+      ActorContainer::iterator iter = std::find( siblings.begin(), siblings.end(), this );
+      if( iter != siblings.end() )
+      {
+        siblings.erase(iter);
+        siblings.insert(siblings.begin(), thisPtr);
+      }
+    }
+    RequestRebuildDepthTree();
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::RaiseAbove( Internal::Actor& target )
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.back() != this && target.mParent == mParent ) // If not already at top
+    {
+      ActorPtr thisPtr(this); // ensure this actor remains referenced.
+
+      ActorContainer::iterator targetIter = std::find( siblings.begin(), siblings.end(), &target );
+      ActorContainer::iterator thisIter = std::find( siblings.begin(), siblings.end(), this );
+      if( thisIter < targetIter )
+      {
+        siblings.erase(thisIter);
+        // Erasing early invalidates the targetIter. (Conversely, inserting first may also
+        // invalidate thisIter)
+        targetIter = std::find( siblings.begin(), siblings.end(), &target );
+        ++targetIter;
+        siblings.insert(targetIter, thisPtr);
+      }
+      RequestRebuildDepthTree();
+    }
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::LowerBelow( Internal::Actor& target )
+{
+  if ( mParent )
+  {
+    ActorContainer& siblings = *(mParent->mChildren);
+    if( siblings.front() != this && target.mParent == mParent ) // If not already at bottom
+    {
+      ActorPtr thisPtr(this); // ensure this actor remains referenced.
+
+      ActorContainer::iterator targetIter = std::find( siblings.begin(), siblings.end(), &target );
+      ActorContainer::iterator thisIter = std::find( siblings.begin(), siblings.end(), this );
+
+      if( thisIter > targetIter )
+      {
+        siblings.erase(thisIter); // this only invalidates iterators at or after this point.
+        siblings.insert(targetIter, thisPtr);
+      }
+      RequestRebuildDepthTree();
+    }
+  }
+  else
+  {
+    DALI_LOG_WARNING( "Actor must have a parent, Sibling order not changed.\n" );
+  }
+}
+
+void Actor::SetInheritLayoutDirection( bool inherit )
+{
+  if( mInheritLayoutDirection != inherit )
+  {
+    mInheritLayoutDirection = inherit;
+
+    if( inherit && mParent )
+    {
+      InheritLayoutDirectionRecursively( this, mParent->mLayoutDirection );
+    }
+  }
+}
+
+bool Actor::IsLayoutDirectionInherited() const
+{
+  return mInheritLayoutDirection;
+}
+
+void Actor::InheritLayoutDirectionRecursively( ActorPtr actor, Dali::LayoutDirection::Type direction, bool set )
+{
+  if( actor && ( actor->mInheritLayoutDirection || set ) )
+  {
+    if( actor->mLayoutDirection != direction)
+    {
+      actor->mLayoutDirection = direction;
+      actor->EmitLayoutDirectionChangedSignal( direction );
+      actor->RelayoutRequest();
+    }
+
+    if( actor->GetChildCount() > 0 )
+    {
+      ActorContainer& children = actor->GetChildrenInternal();
+      for( ActorIter iter = children.begin(), endIter = children.end(); iter != endIter; ++iter )
+      {
+        InheritLayoutDirectionRecursively( *iter, direction );
+      }
+    }
+  }
 }
 
 } // namespace Internal