DALI_PROPERTY( "minimumSize", VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE )
DALI_PROPERTY( "maximumSize", VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE )
DALI_PROPERTY( "inheritPosition", BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_POSITION )
-DALI_PROPERTY( "batchParent", BOOLEAN, true, false, false, Dali::Actor::Property::BATCH_PARENT )
DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
// Signals
mInheritScale( true ),
mDrawMode( DrawMode::NORMAL ),
mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ),
- mColorMode( Node::DEFAULT_COLOR_MODE ),
- mIsBatchParent( false )
+ mColorMode( Node::DEFAULT_COLOR_MODE )
{
}
break;
}
- case Dali::Actor::Property::BATCH_PARENT:
- {
- bool value;
-
- if( property.Get( value ) )
- {
- if( value != mIsBatchParent )
- {
- mIsBatchParent = value;
- SetIsBatchParentMessage( GetEventThreadServices(), *mNode, mIsBatchParent );
- }
- }
- break;
- }
default:
{
// this can happen in the case of a non-animatable default property so just do nothing
break;
}
- case Dali::Actor::Property::BATCH_PARENT:
- {
- value = mIsBatchParent;
- break;
- }
-
default:
{
DALI_ASSERT_ALWAYS( false && "Actor Property index invalid" ); // should not come here