Add KEYBOARD_FOCUSABLE_CHILDREN property.
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / actor-impl.cpp
index 7ecf2cc..3fd4f3e 100644 (file)
@@ -146,8 +146,10 @@ DALI_PROPERTY("keyboardFocusable", BOOLEAN, true, false, false, Dali::Actor::Pro
 DALI_PROPERTY("siblingOrder", INTEGER, true, false, false, Dali::DevelActor::Property::SIBLING_ORDER)
 DALI_PROPERTY("updateSizeHint", VECTOR2, true, false, false, Dali::DevelActor::Property::UPDATE_SIZE_HINT)
 DALI_PROPERTY("captureAllTouchAfterStart", BOOLEAN, true, false, false, Dali::DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START)
-DALI_PROPERTY("touchArea", VECTOR2, true, false, false, Dali::DevelActor::Property::TOUCH_AREA)
+DALI_PROPERTY("touchAreaOffset", RECTANGLE, true, false, false, Dali::DevelActor::Property::TOUCH_AREA_OFFSET)
 DALI_PROPERTY("blendEquation", INTEGER, true, false, false, Dali::DevelActor::Property::BLEND_EQUATION)
+DALI_PROPERTY("touchFocusable", BOOLEAN, true, false, false, Dali::DevelActor::Property::TOUCH_FOCUSABLE)
+DALI_PROPERTY("keyboardFocusableChildren", BOOLEAN, true, false, false, Dali::DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)
 DALI_PROPERTY_TABLE_END(DEFAULT_ACTOR_PROPERTY_START_INDEX, ActorDefaultProperties)
 
 // Signals
@@ -335,12 +337,12 @@ const SceneGraph::Node* Actor::CreateNode()
   return node;
 }
 
-void Actor::SetName(const std::string& name)
+void Actor::SetName(std::string_view name)
 {
-  mName = name;
+  mName = ConstString(name);
 
   // ATTENTION: string for debug purposes is not thread safe.
-  DALI_LOG_SET_OBJECT_STRING(const_cast<SceneGraph::Node*>(&GetNode()), name);
+  DALI_LOG_SET_OBJECT_STRING(const_cast<SceneGraph::Node*>(&GetNode()), mName.GetCString());
 }
 
 uint32_t Actor::GetId() const
@@ -1038,7 +1040,7 @@ uint32_t Actor::AddRenderer(Renderer& renderer)
   uint32_t    index       = static_cast<uint32_t>(mRenderers->size()); //  4,294,967,295 renderers per actor
   RendererPtr rendererPtr = RendererPtr(&renderer);
   mRenderers->push_back(rendererPtr);
-  AttachRendererMessage(GetEventThreadServices(), GetNode(), renderer.GetRendererSceneObject());
+  AttachRendererMessage(GetEventThreadServices().GetUpdateManager(), GetNode(), renderer.GetRendererSceneObject());
   return index;
 }
 
@@ -1118,6 +1120,16 @@ DevelBlendEquation::Type Actor::GetBlendEquation() const
   return mBlendEquation;
 }
 
+void Actor::SetTransparent(bool transparent)
+{
+  SetTransparentMessage(GetEventThreadServices(), GetNode(), transparent);
+}
+
+bool Actor::IsTransparent() const
+{
+  return GetNode().IsTransparent();
+}
+
 void Actor::SetDrawMode(DrawMode::Type drawMode)
 {
   // this flag is not animatable so keep the value
@@ -1321,7 +1333,7 @@ Actor::Actor(DerivedType derivedType, const SceneGraph::Node& node)
   mTargetPosition(Vector3::ZERO),
   mTargetScale(Vector3::ONE),
   mAnimatedSize(Vector3::ZERO),
-  mTouchArea(Vector2::ZERO),
+  mTouchAreaOffset(0, 0, 0, 0),
   mName(),
   mSortedDepth(0u),
   mDepth(0u),
@@ -1332,6 +1344,8 @@ Actor::Actor(DerivedType derivedType, const SceneGraph::Node& node)
   mSensitive(true),
   mLeaveRequired(false),
   mKeyboardFocusable(false),
+  mKeyboardFocusableChildren(true),
+  mTouchFocusable(false),
   mOnSceneSignalled(false),
   mInsideOnSizeSet(false),
   mInheritPosition(true),
@@ -1341,12 +1355,13 @@ Actor::Actor(DerivedType derivedType, const SceneGraph::Node& node)
   mVisible(true),
   mInheritLayoutDirection(true),
   mCaptureAllTouchAfterStart(false),
+  mIsBlendEquationSet(false),
+  mNeedGesturePropagation(false),
   mLayoutDirection(LayoutDirection::LEFT_TO_RIGHT),
   mDrawMode(DrawMode::NORMAL),
   mColorMode(Node::DEFAULT_COLOR_MODE),
   mClippingMode(ClippingMode::DISABLED),
-  mBlendEquation(DevelBlendEquation::ADD),
-  mIsBlendEquationSet(false)
+  mBlendEquation(DevelBlendEquation::ADD)
 {
 }
 
@@ -1387,14 +1402,31 @@ Actor::~Actor()
   delete mRelayoutData;
 }
 
-void Actor::Add(Actor& child)
+void Actor::Add(Actor& child, bool notify)
 {
-  mParentImpl.Add(child);
+  mParentImpl.Add(child, notify);
 }
 
-void Actor::Remove(Actor& child)
+void Actor::Remove(Actor& child, bool notify)
 {
-  mParentImpl.Remove(child);
+  mParentImpl.Remove(child, notify);
+}
+
+void Actor::SwitchParent(Actor& newParent)
+{
+  if(this == &newParent)
+  {
+    DALI_LOG_ERROR("Cannot add actor to itself");
+    return;
+  }
+
+  if(!this->OnScene() || !newParent.OnScene())
+  {
+    DALI_LOG_ERROR("Both of current parent and new parent must be on Scene");
+    return;
+  }
+
+  newParent.Add(*this, false);
 }
 
 uint32_t Actor::GetChildCount() const
@@ -1412,7 +1444,7 @@ ActorContainer& Actor::GetChildrenInternal()
   return mParentImpl.GetChildrenInternal();
 }
 
-ActorPtr Actor::FindChildByName(const std::string& actorName)
+ActorPtr Actor::FindChildByName(ConstString actorName)
 {
   return mParentImpl.FindChildByName(actorName);
 }
@@ -1427,7 +1459,7 @@ void Actor::UnparentChildren()
   mParentImpl.UnparentChildren();
 }
 
-void Actor::ConnectToScene(uint32_t parentDepth)
+void Actor::ConnectToScene(uint32_t parentDepth, bool notify)
 {
   // This container is used instead of walking the Actor hierarchy.
   // It protects us when the Actor hierarchy is modified during OnSceneConnectionExternal callbacks.
@@ -1444,7 +1476,7 @@ void Actor::ConnectToScene(uint32_t parentDepth)
   // Notify applications about the newly connected actors.
   for(const auto& actor : connectionList)
   {
-    actor->NotifyStageConnection();
+    actor->NotifyStageConnection(notify);
   }
 
   RelayoutRequest();
@@ -1496,19 +1528,22 @@ void Actor::ConnectToSceneGraph()
   OnSceneObjectAdd();
 }
 
-void Actor::NotifyStageConnection()
+void Actor::NotifyStageConnection(bool notify)
 {
   // Actors can be removed (in a callback), before the on-stage stage is reported.
   // The actor may also have been reparented, in which case mOnSceneSignalled will be true.
   if(OnScene() && !mOnSceneSignalled)
   {
-    // Notification for external (CustomActor) derived classes
-    OnSceneConnectionExternal(mDepth);
-
-    if(!mOnSceneSignal.Empty())
+    if(notify)
     {
-      Dali::Actor handle(this);
-      mOnSceneSignal.Emit(handle);
+      // Notification for external (CustomActor) derived classes
+      OnSceneConnectionExternal(mDepth);
+
+      if(!mOnSceneSignal.Empty())
+      {
+        Dali::Actor handle(this);
+        mOnSceneSignal.Emit(handle);
+      }
     }
 
     // Guard against Remove during callbacks
@@ -1519,7 +1554,7 @@ void Actor::NotifyStageConnection()
   }
 }
 
-void Actor::DisconnectFromStage()
+void Actor::DisconnectFromStage(bool notify)
 {
   // This container is used instead of walking the Actor hierachy.
   // It protects us when the Actor hierachy is modified during OnSceneDisconnectionExternal callbacks.
@@ -1536,7 +1571,7 @@ void Actor::DisconnectFromStage()
   // Notify applications about the newly disconnected actors.
   for(const auto& actor : disconnectionList)
   {
-    actor->NotifyStageDisconnection();
+    actor->NotifyStageDisconnection(notify);
   }
 }
 
@@ -1573,20 +1608,23 @@ void Actor::DisconnectFromSceneGraph()
   OnSceneObjectRemove();
 }
 
-void Actor::NotifyStageDisconnection()
+void Actor::NotifyStageDisconnection(bool notify)
 {
   // Actors can be added (in a callback), before the off-stage state is reported.
   // Also if the actor was added & removed before mOnSceneSignalled was set, then we don't notify here.
   // only do this step if there is a stage, i.e. Core is not being shut down
   if(EventThreadServices::IsCoreRunning() && !OnScene() && mOnSceneSignalled)
   {
-    // Notification for external (CustomeActor) derived classes
-    OnSceneDisconnectionExternal();
-
-    if(!mOffSceneSignal.Empty())
+    if(notify)
     {
-      Dali::Actor handle(this);
-      mOffSceneSignal.Emit(handle);
+      // Notification for external (CustomeActor) derived classes
+      OnSceneDisconnectionExternal();
+
+      if(!mOffSceneSignal.Empty())
+      {
+        Dali::Actor handle(this);
+        mOffSceneSignal.Emit(handle);
+      }
     }
 
     // Guard against Add during callbacks
@@ -1806,7 +1844,7 @@ void Actor::LowerBelow(Internal::Actor& target)
   }
 }
 
-void Actor::SetParent(ActorParent* parent)
+void Actor::SetParent(ActorParent* parent, bool notify)
 {
   if(parent)
   {
@@ -1820,7 +1858,7 @@ void Actor::SetParent(ActorParent* parent)
        parentActor->OnScene())
     {
       // Instruct each actor to create a corresponding node in the scene graph
-      ConnectToScene(parentActor->GetHierarchyDepth());
+      ConnectToScene(parentActor->GetHierarchyDepth(), notify);
     }
 
     // Resolve the name and index for the child properties if any
@@ -1839,7 +1877,7 @@ void Actor::SetParent(ActorParent* parent)
       DisconnectNodeMessage(GetEventThreadServices().GetUpdateManager(), GetNode());
 
       // Instruct each actor to discard pointers to the scene-graph
-      DisconnectFromStage();
+      DisconnectFromStage(notify);
     }
 
     mScene = nullptr;
@@ -1878,6 +1916,16 @@ Rect<> Actor::CalculateScreenExtents() const
   return {position.x, position.y, size.x, size.y};
 }
 
+void Actor::SetNeedGesturePropagation(bool propagation)
+{
+  mNeedGesturePropagation = propagation;
+}
+
+bool Actor::NeedGesturePropagation()
+{
+  return mNeedGesturePropagation;
+}
+
 bool Actor::GetCachedPropertyValue(Property::Index index, Property::Value& value) const
 {
   return PropertyHandler::GetCachedPropertyValue(*this, index, value);