Deprecated Layer::TREE_DEPTH_MULTIPLIER and fixed mis-usage.
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / actor-impl.cpp
index 5bddf6a..1f0fe49 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,7 +24,7 @@
 #include <cfloat>
 
 // INTERNAL INCLUDES
-
+#include <dali/devel-api/actors/layer-devel.h>
 #include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/common/constants.h>
 #include <dali/public-api/events/touch-data.h>
@@ -32,9 +32,8 @@
 #include <dali/public-api/math/vector3.h>
 #include <dali/public-api/math/radian.h>
 #include <dali/public-api/object/type-registry.h>
-
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/devel-api/scripting/scripting.h>
-
 #include <dali/internal/common/internal-constants.h>
 #include <dali/internal/event/common/event-thread-services.h>
 #include <dali/internal/event/render-tasks/render-task-impl.h>
@@ -144,62 +143,65 @@ namespace // unnamed namespace
 /**
  * We want to discourage the use of property strings (minimize string comparisons),
  * particularly for the default properties.
- *              Name                Type   writable animatable constraint-input  enum for index-checking
+ *              Name                  Type   writable animatable constraint-input  enum for index-checking
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "parentOrigin",      VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
-DALI_PROPERTY( "parentOriginX",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
-DALI_PROPERTY( "parentOriginY",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
-DALI_PROPERTY( "parentOriginZ",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
-DALI_PROPERTY( "anchorPoint",       VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
-DALI_PROPERTY( "anchorPointX",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
-DALI_PROPERTY( "anchorPointY",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
-DALI_PROPERTY( "anchorPointZ",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
-DALI_PROPERTY( "size",              VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
-DALI_PROPERTY( "sizeWidth",         FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
-DALI_PROPERTY( "sizeHeight",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
-DALI_PROPERTY( "sizeDepth",         FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
-DALI_PROPERTY( "position",          VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
-DALI_PROPERTY( "positionX",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
-DALI_PROPERTY( "positionY",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
-DALI_PROPERTY( "positionZ",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
-DALI_PROPERTY( "worldPosition",     VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
-DALI_PROPERTY( "worldPositionX",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
-DALI_PROPERTY( "worldPositionY",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
-DALI_PROPERTY( "worldPositionZ",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
-DALI_PROPERTY( "orientation",       ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
-DALI_PROPERTY( "worldOrientation",  ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
-DALI_PROPERTY( "scale",             VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
-DALI_PROPERTY( "scaleX",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
-DALI_PROPERTY( "scaleY",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
-DALI_PROPERTY( "scaleZ",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
-DALI_PROPERTY( "worldScale",        VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
-DALI_PROPERTY( "visible",           BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
-DALI_PROPERTY( "color",             VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
-DALI_PROPERTY( "colorRed",          FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
-DALI_PROPERTY( "colorGreen",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
-DALI_PROPERTY( "colorBlue",         FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
-DALI_PROPERTY( "colorAlpha",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
-DALI_PROPERTY( "worldColor",        VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
-DALI_PROPERTY( "worldMatrix",       MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
-DALI_PROPERTY( "name",              STRING,   true,  false, false, Dali::Actor::Property::NAME )
-DALI_PROPERTY( "sensitive",         BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
-DALI_PROPERTY( "leaveRequired",     BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
-DALI_PROPERTY( "inheritOrientation", BOOLEAN, true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
-DALI_PROPERTY( "inheritScale",      BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "colorMode",         STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "positionInheritance", STRING, true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
-DALI_PROPERTY( "drawMode",          STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
-DALI_PROPERTY( "sizeModeFactor",    VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
-DALI_PROPERTY( "widthResizePolicy",  STRING,  true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
-DALI_PROPERTY( "heightResizePolicy",  STRING, true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "sizeScalePolicy",   STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
-DALI_PROPERTY( "widthForHeight",    BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
-DALI_PROPERTY( "heightForWidth",    BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
-DALI_PROPERTY( "padding",           VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
-DALI_PROPERTY( "minimumSize",       VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
-DALI_PROPERTY( "maximumSize",       VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
-DALI_PROPERTY( "inheritPosition",   BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_POSITION )
+DALI_PROPERTY( "parentOrigin",        VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
+DALI_PROPERTY( "parentOriginX",       FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
+DALI_PROPERTY( "parentOriginY",       FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
+DALI_PROPERTY( "parentOriginZ",       FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
+DALI_PROPERTY( "anchorPoint",         VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
+DALI_PROPERTY( "anchorPointX",        FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
+DALI_PROPERTY( "anchorPointY",        FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
+DALI_PROPERTY( "anchorPointZ",        FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
+DALI_PROPERTY( "size",                VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
+DALI_PROPERTY( "sizeWidth",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
+DALI_PROPERTY( "sizeHeight",          FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
+DALI_PROPERTY( "sizeDepth",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
+DALI_PROPERTY( "position",            VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
+DALI_PROPERTY( "positionX",           FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
+DALI_PROPERTY( "positionY",           FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
+DALI_PROPERTY( "positionZ",           FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
+DALI_PROPERTY( "worldPosition",       VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
+DALI_PROPERTY( "worldPositionX",      FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
+DALI_PROPERTY( "worldPositionY",      FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
+DALI_PROPERTY( "worldPositionZ",      FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
+DALI_PROPERTY( "orientation",         ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
+DALI_PROPERTY( "worldOrientation",    ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
+DALI_PROPERTY( "scale",               VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
+DALI_PROPERTY( "scaleX",              FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
+DALI_PROPERTY( "scaleY",              FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
+DALI_PROPERTY( "scaleZ",              FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
+DALI_PROPERTY( "worldScale",          VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
+DALI_PROPERTY( "visible",             BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
+DALI_PROPERTY( "color",               VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
+DALI_PROPERTY( "colorRed",            FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
+DALI_PROPERTY( "colorGreen",          FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
+DALI_PROPERTY( "colorBlue",           FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
+DALI_PROPERTY( "colorAlpha",          FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
+DALI_PROPERTY( "worldColor",          VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
+DALI_PROPERTY( "worldMatrix",         MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
+DALI_PROPERTY( "name",                STRING,   true,  false, false, Dali::Actor::Property::NAME )
+DALI_PROPERTY( "sensitive",           BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
+DALI_PROPERTY( "leaveRequired",       BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
+DALI_PROPERTY( "inheritOrientation",  BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
+DALI_PROPERTY( "inheritScale",        BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
+DALI_PROPERTY( "colorMode",           STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "positionInheritance", STRING,   true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
+DALI_PROPERTY( "drawMode",            STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "sizeModeFactor",      VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
+DALI_PROPERTY( "widthResizePolicy",   STRING,   true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
+DALI_PROPERTY( "heightResizePolicy",  STRING,   true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
+DALI_PROPERTY( "sizeScalePolicy",     STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "widthForHeight",      BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
+DALI_PROPERTY( "heightForWidth",      BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
+DALI_PROPERTY( "padding",             VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
+DALI_PROPERTY( "minimumSize",         VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
+DALI_PROPERTY( "maximumSize",         VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "inheritPosition",     BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_POSITION )
+DALI_PROPERTY( "clippingMode",        STRING,   true,  false, false, Dali::Actor::Property::CLIPPING_MODE )
+DALI_PROPERTY( "batchParent",         BOOLEAN,  true,  false, false, Dali::DevelActor::Property::BATCH_PARENT )
+DALI_PROPERTY( "siblingOrder",        INTEGER,  true,  false, false, Dali::DevelActor::Property::SIBLING_ORDER )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 // Signals
@@ -210,6 +212,7 @@ const char* const SIGNAL_WHEEL_EVENT = "wheelEvent";
 const char* const SIGNAL_ON_STAGE = "onStage";
 const char* const SIGNAL_OFF_STAGE = "offStage";
 const char* const SIGNAL_ON_RELAYOUT = "onRelayout";
+const char* const SIGNAL_TOUCH = "touch";
 
 // Actions
 
@@ -229,6 +232,7 @@ SignalConnectorType signalConnector3( mType, SIGNAL_WHEEL_EVENT, &Actor::DoConne
 SignalConnectorType signalConnector4( mType, SIGNAL_ON_STAGE, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector5( mType, SIGNAL_OFF_STAGE, &Actor::DoConnectSignal );
 SignalConnectorType signalConnector6( mType, SIGNAL_ON_RELAYOUT, &Actor::DoConnectSignal );
+SignalConnectorType signalConnector7( mType, SIGNAL_TOUCH, &Actor::DoConnectSignal );
 
 TypeAction a1( mType, ACTION_SHOW, &Actor::DoAction );
 TypeAction a2( mType, ACTION_HIDE, &Actor::DoAction );
@@ -288,6 +292,12 @@ DALI_ENUM_TO_STRING_WITH_SCOPE( SizeScalePolicy, FIT_WITH_ASPECT_RATIO )
 DALI_ENUM_TO_STRING_WITH_SCOPE( SizeScalePolicy, FILL_WITH_ASPECT_RATIO )
 DALI_ENUM_TO_STRING_TABLE_END( SIZE_SCALE_POLICY )
 
+DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
+DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
+
+
 bool GetAnchorPointConstant( const std::string& value, Vector3& anchor )
 {
   for( unsigned int i = 0; i < ANCHOR_CONSTANT_TABLE_COUNT; ++i )
@@ -347,6 +357,10 @@ float GetDimensionValue( const Vector3& values, Dimension::Type dimension )
   return GetDimensionValue( values.GetVectorXY(), dimension );
 }
 
+unsigned int GetDepthIndex( uint16_t depth, uint16_t siblingOrder )
+{
+  return depth * Dali::DevelLayer::ACTOR_DEPTH_MULTIPLIER + siblingOrder * Dali::DevelLayer::SIBLING_ORDER_MULTIPLIER;
+}
 
 } // unnamed namespace
 
@@ -998,6 +1012,16 @@ float Actor::GetCurrentOpacity() const
   return 1.0f;
 }
 
+ClippingMode::Type Actor::GetClippingMode() const
+{
+  return mClippingMode;
+}
+
+unsigned int Actor::GetSortingDepth()
+{
+  return GetDepthIndex( mDepth, mSiblingOrder );
+}
+
 const Vector4& Actor::GetCurrentWorldColor() const
 {
   if( NULL != mNode )
@@ -1374,6 +1398,8 @@ void Actor::SetRelayoutEnabled( bool relayoutEnabled )
   {
     EnsureRelayoutData();
 
+    DALI_ASSERT_DEBUG( mRelayoutData && "mRelayoutData not created" );
+
     mRelayoutData->relayoutEnabled = relayoutEnabled;
   }
 }
@@ -1435,12 +1461,6 @@ unsigned int Actor::AddRenderer( Renderer& renderer )
   RendererPtr rendererPtr = RendererPtr( &renderer );
   mRenderers->push_back( rendererPtr );
   AddRendererMessage( GetEventThreadServices(), *mNode, renderer.GetRendererSceneObject() );
-
-  if( mIsOnStage)
-  {
-    rendererPtr->Connect();
-  }
-
   return index;
 }
 
@@ -1493,15 +1513,6 @@ void Actor::RemoveRenderer( unsigned int index )
   }
 }
 
-void Actor::SetOverlay( bool enable )
-{
-  // Setting STENCIL will override OVERLAY_2D
-  if( DrawMode::STENCIL != mDrawMode )
-  {
-    SetDrawMode( enable ? DrawMode::OVERLAY_2D : DrawMode::NORMAL );
-  }
-}
-
 bool Actor::IsOverlay() const
 {
   return ( DrawMode::OVERLAY_2D == mDrawMode );
@@ -1511,7 +1522,7 @@ void Actor::SetDrawMode( DrawMode::Type drawMode )
 {
   // this flag is not animatable so keep the value
   mDrawMode = drawMode;
-  if( NULL != mNode )
+  if( ( NULL != mNode ) && ( drawMode != DrawMode::STENCIL ) )
   {
     // mNode is being used in a separate thread; queue a message to set the value
     SetDrawModeMessage( GetEventThreadServices(), *mNode, drawMode );
@@ -1714,12 +1725,11 @@ bool Actor::RaySphereTest( const Vector4& rayOrigin, const Vector4& rayDir ) con
   return ( b2 * b2 - a * c ) >= 0.f;
 }
 
-bool Actor::RayActorTest( const Vector4& rayOrigin, const Vector4& rayDir, Vector4& hitPointLocal, float& distance ) const
+bool Actor::RayActorTest( const Vector4& rayOrigin, const Vector4& rayDir, Vector2& hitPointLocal, float& distance ) const
 {
   bool hit = false;
 
-  if( OnStage() &&
-  NULL != mNode )
+  if( OnStage() && NULL != mNode )
   {
     // Transforms the ray to the local reference system.
     // Calculate the inverse of Model matrix
@@ -1821,7 +1831,7 @@ bool Actor::EmitTouchEventSignal( const TouchEvent& event, const Dali::TouchData
     consumed = mTouchSignal.Emit( handle, touch );
   }
 
-  if( !mTouchedSignal.Empty() || !mTouchSignal.Empty() )
+  if( !mTouchedSignal.Empty() )
   {
     Dali::Actor handle( this );
     consumed |= mTouchedSignal.Emit( handle, event );
@@ -1876,7 +1886,6 @@ bool Actor::EmitWheelEventSignal( const WheelEvent& event )
 
 Dali::Actor::TouchSignalType& Actor::TouchedSignal()
 {
-  DALI_LOG_WARNING( "Deprecated: Use TouchSignal() instead\n" );
   return mTouchedSignal;
 }
 
@@ -1913,7 +1922,7 @@ Dali::Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
 bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
 {
   bool connected( true );
-  Actor* actor = dynamic_cast< Actor* >( object );
+  Actor* actor = static_cast< Actor* >( object ); // TypeRegistry guarantees that this is the correct type.
 
   if( 0 == signalName.compare( SIGNAL_TOUCHED ) )
   {
@@ -1939,6 +1948,10 @@ bool Actor::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   {
     actor->OnRelayoutSignal().Connect( tracker, functor );
   }
+  else if( 0 == signalName.compare( SIGNAL_TOUCH ) )
+  {
+    actor->TouchSignal().Connect( tracker, functor );
+  }
   else
   {
     // signalName does not match any signal
@@ -1961,6 +1974,7 @@ Actor::Actor( DerivedType derivedType )
   mName(),
   mId( ++mActorCounter ), // actor ID is initialised to start from 1, and 0 is reserved
   mDepth( 0u ),
+  mSiblingOrder(0u),
   mIsRoot( ROOT_LAYER == derivedType ),
   mIsLayer( LAYER == derivedType || ROOT_LAYER == derivedType ),
   mIsOnStage( false ),
@@ -1977,7 +1991,9 @@ Actor::Actor( DerivedType derivedType )
   mInheritScale( true ),
   mDrawMode( DrawMode::NORMAL ),
   mPositionInheritanceMode( Node::DEFAULT_POSITION_INHERITANCE_MODE ),
-  mColorMode( Node::DEFAULT_COLOR_MODE )
+  mColorMode( Node::DEFAULT_COLOR_MODE ),
+  mClippingMode( ClippingMode::DISABLED ),
+  mIsBatchParent( false )
 {
 }
 
@@ -2060,6 +2076,7 @@ void Actor::RecursiveConnectToStage( ActorContainer& connectionList, unsigned in
 
   mIsOnStage = true;
   mDepth = depth;
+  SetDepthIndexMessage( GetEventThreadServices(), *mNode, GetDepthIndex( mDepth, mSiblingOrder ) );
 
   ConnectToSceneGraph();
 
@@ -2096,12 +2113,6 @@ void Actor::ConnectToSceneGraph()
     ConnectNodeMessage( GetEventThreadServices().GetUpdateManager(), *(mParent->mNode), *mNode );
   }
 
-  unsigned int rendererCount( GetRendererCount() );
-  for( unsigned int i(0); i<rendererCount; ++i )
-  {
-    GetRendererAt(i)->Connect();
-  }
-
   // Request relayout on all actors that are added to the scenegraph
   RelayoutRequest();
 
@@ -2182,12 +2193,6 @@ void Actor::DisconnectFromSceneGraph()
 {
   // Notification for Object::Observers
   OnSceneObjectRemove();
-
-  unsigned int rendererCount( GetRendererCount() );
-  for( unsigned int i(0); i<rendererCount; ++i )
-  {
-    GetRendererAt(i)->Disconnect();
-  }
 }
 
 void Actor::NotifyStageDisconnection()
@@ -2545,8 +2550,8 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::COLOR_MODE:
     {
-      ColorMode mode;
-      if ( Scripting::GetEnumeration< ColorMode >( property.Get< std::string >().c_str(), COLOR_MODE_TABLE, COLOR_MODE_TABLE_COUNT, mode ) )
+      ColorMode mode = mColorMode;
+      if ( Scripting::GetEnumerationProperty< ColorMode >( property, COLOR_MODE_TABLE, COLOR_MODE_TABLE_COUNT, mode ) )
       {
         SetColorMode( mode );
       }
@@ -2555,8 +2560,8 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::POSITION_INHERITANCE:
     {
-      PositionInheritanceMode mode;
-      if( Scripting::GetEnumeration< PositionInheritanceMode >( property.Get< std::string >().c_str(), POSITION_INHERITANCE_MODE_TABLE, POSITION_INHERITANCE_MODE_TABLE_COUNT, mode ) )
+      PositionInheritanceMode mode = mPositionInheritanceMode;
+      if( Scripting::GetEnumerationProperty< PositionInheritanceMode >( property, POSITION_INHERITANCE_MODE_TABLE, POSITION_INHERITANCE_MODE_TABLE_COUNT, mode ) )
       {
         SetPositionInheritanceMode( mode );
       }
@@ -2565,8 +2570,8 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::DRAW_MODE:
     {
-      DrawMode::Type mode;
-      if( Scripting::GetEnumeration< DrawMode::Type >( property.Get< std::string >().c_str(), DRAW_MODE_TABLE, DRAW_MODE_TABLE_COUNT, mode ) )
+      DrawMode::Type mode = mDrawMode;
+      if( Scripting::GetEnumerationProperty< DrawMode::Type >( property, DRAW_MODE_TABLE, DRAW_MODE_TABLE_COUNT, mode ) )
       {
         SetDrawMode( mode );
       }
@@ -2581,8 +2586,8 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::WIDTH_RESIZE_POLICY:
     {
-      ResizePolicy::Type type;
-      if( Scripting::GetEnumeration< ResizePolicy::Type >( property.Get< std::string >().c_str(), RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
+      ResizePolicy::Type type = static_cast< ResizePolicy::Type >( -1 ); // Set to invalid number so it definitely gets set.
+      if( Scripting::GetEnumerationProperty< ResizePolicy::Type >( property, RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
       {
         SetResizePolicy( type, Dimension::WIDTH );
       }
@@ -2591,8 +2596,8 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
 
     case Dali::Actor::Property::HEIGHT_RESIZE_POLICY:
     {
-      ResizePolicy::Type type;
-      if( Scripting::GetEnumeration< ResizePolicy::Type >( property.Get< std::string >().c_str(), RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
+      ResizePolicy::Type type = static_cast< ResizePolicy::Type >( -1 ); // Set to invalid number so it definitely gets set.
+      if( Scripting::GetEnumerationProperty< ResizePolicy::Type >( property, RESIZE_POLICY_TABLE, RESIZE_POLICY_TABLE_COUNT, type ) )
       {
         SetResizePolicy( type, Dimension::HEIGHT );
       }
@@ -2651,6 +2656,53 @@ void Actor::SetDefaultProperty( Property::Index index, const Property::Value& pr
       break;
     }
 
+    case Dali::DevelActor::Property::BATCH_PARENT:
+    {
+      bool value;
+
+      if( property.Get( value ) )
+      {
+        if( value != mIsBatchParent )
+        {
+          mIsBatchParent = value;
+          SetIsBatchParentMessage( GetEventThreadServices(), *mNode, mIsBatchParent );
+        }
+      }
+      break;
+    }
+
+    case Dali::DevelActor::Property::SIBLING_ORDER:
+    {
+      int value;
+
+      if( property.Get( value ) )
+      {
+        if( static_cast<unsigned int>(value) != mSiblingOrder )
+        {
+          mSiblingOrder = value;
+          if( mIsOnStage )
+          {
+            SetDepthIndexMessage( GetEventThreadServices(), *mNode, GetDepthIndex( mDepth, mSiblingOrder ) );
+          }
+        }
+      }
+      break;
+    }
+
+    case Dali::Actor::Property::CLIPPING_MODE:
+    {
+      ClippingMode::Type convertedValue = mClippingMode;
+      if( Scripting::GetEnumerationProperty< ClippingMode::Type >( property, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mClippingMode = convertedValue;
+        if( NULL != mNode )
+        {
+          SetClippingModeMessage( GetEventThreadServices(), *mNode, mClippingMode );
+        }
+      }
+      break;
+    }
+
     default:
     {
       // this can happen in the case of a non-animatable default property so just do nothing
@@ -2810,8 +2862,7 @@ void Actor::SetSceneGraphProperty( Property::Index index, const PropertyMetadata
 
     default:
     {
-      DALI_ASSERT_ALWAYS( false && "Property type enumeration out of bounds" ); // should not come here
-      break;
+      // nothing to do for other types
     }
   } // entry.GetType
 }
@@ -2820,6 +2871,11 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
 {
   Property::Value value;
 
+  if( index >= DEFAULT_PROPERTY_COUNT )
+  {
+    return value;
+  }
+
   switch( index )
   {
     case Dali::Actor::Property::PARENT_ORIGIN:
@@ -3142,9 +3198,21 @@ Property::Value Actor::GetDefaultProperty( Property::Index index ) const
       break;
     }
 
-    default:
+    case Dali::DevelActor::Property::BATCH_PARENT:
+    {
+      value = mIsBatchParent;
+      break;
+    }
+
+    case Dali::DevelActor::Property::SIBLING_ORDER:
+    {
+      value = static_cast<int>(mSiblingOrder);
+      break;
+    }
+
+    case Dali::Actor::Property::CLIPPING_MODE:
     {
-      DALI_ASSERT_ALWAYS( false && "Actor Property index invalid" ); // should not come here
+      value = mClippingMode;
       break;
     }
   }
@@ -3182,7 +3250,8 @@ const PropertyBase* Actor::GetSceneObjectAnimatableProperty( Property::Index ind
 
     property = animatable->GetSceneGraphProperty();
   }
-  else if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
+  else if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && // Child properties are also stored as custom properties
+            ( index <= PROPERTY_CUSTOM_MAX_INDEX ) )
   {
     CustomPropertyMetadata* custom = FindCustomProperty( index );
     DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
@@ -3294,7 +3363,8 @@ const PropertyInputImpl* Actor::GetSceneObjectInputProperty( Property::Index ind
 
     property = animatable->GetSceneGraphProperty();
   }
-  else if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
+  else if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && // Child properties are also stored as custom properties
+            ( index <= PROPERTY_CUSTOM_MAX_INDEX ) )
   {
     CustomPropertyMetadata* custom = FindCustomProperty( index );
     DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );