unsigned int GetDepthIndex( uint16_t depth, uint16_t siblingOrder )
{
- return depth * Dali::DevelLayer::TREE_DEPTH_MULTIPLIER + siblingOrder * Dali::DevelLayer::SIBLING_ORDER_MULTIPLIER;
+ return depth * Dali::DevelLayer::ACTOR_DEPTH_MULTIPLIER + siblingOrder * Dali::DevelLayer::SIBLING_ORDER_MULTIPLIER;
}
} // unnamed namespace
return mClippingMode;
}
+unsigned int Actor::GetSortingDepth()
+{
+ return GetDepthIndex( mDepth, mSiblingOrder );
+}
+
const Vector4& Actor::GetCurrentWorldColor() const
{
if( NULL != mNode )