#include <dali/internal/event/actor-attachments/renderable-attachment-impl.h>
#include <dali/internal/event/actor-attachments/actor-attachment-declarations.h>
#include <dali/internal/event/text/font-declarations.h>
-#include <dali/internal/common/text-array.h>
#include <dali/internal/event/text/text-request-helper.h>
#include <dali/internal/event/text/resource/glyph-texture-observer.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/integration-api/text-array.h>
namespace Dali
{
/**
* Create a new TextAttachment.
+ * @param[in] stage The stage to use for messaging
* @param[in] parentNode The node to attach a scene-object to.
* @param [in] text The text which will be displayed.
* @param [in] font The font which will be used for the text.
- * @param [in] isLeftToRight Text is displayed from left to right if true, otherwise from right to left.
* @return A smart-pointer to the newly allocated TextAttachment.
*/
- static TextAttachmentPtr New( const SceneGraph::Node& parentNode, const TextArray& text, FontPointer font, bool isLeftToRight );
+ static TextAttachmentPtr New( Stage& stage, const SceneGraph::Node& parentNode, const Integration::TextArray& text, FontPointer font );
/**
* Set the text label displayed by the attachment
* @param [in] text The new text label
*/
- void SetText(const TextArray& text);
+ void SetText(const Integration::TextArray& text);
/**
* Get the text label displayed by the attachment
* @return The text label
*/
- const TextArray& GetText() const
+ const Integration::TextArray& GetText() const
{
// This is not animatable; the cached value is up-to-date.
return mText;
///< Font parameters are stored in the FontPointer member. Inside the TextStyle, font parameters and color are allocated in the same struct,
///< so store the text color in the style will allocate space for the font parameters as well, wasting space.
// Cached values for public getters
- TextArray mText;
+ Integration::TextArray mText;
- bool mIsLeftToRight:1; ///< whether the text is left to right
bool mTextChanged:1; ///< whether the text has changed
bool mFontChanged:1; ///< whether the font has changed
bool mUnderlineChanged:1; ///< whether the underline has changed