* @copydoc Dali::Camera::SetLeftClippingPlane * Set stereo bias. The frustum offset for a 3D camera
* @param[in] stereoBias The frustum offset for the 3D camera
*/
- void SetStereoBias(float stereoBias);
+ void SetStereoBias(const Vector2& stereoBias);
/**
* Get stereo bias. The frustum offset for a 3D camera
* @return The frustum offset for the 3D camera
*/
- float GetStereoBias(float stereoBias) const;
+ Vector2 GetStereoBias() const;
/**
* @copydoc Dali::Camera::SetLeftClippingPlane
bool mInvertYAxis;
float mFieldOfView;
float mAspectRatio;
- float mStereoBias;
float mLeftClippingPlane;
float mRightClippingPlane;
float mTopClippingPlane;
float mBottomClippingPlane;
float mNearClippingPlane;
float mFarClippingPlane;
+ Vector2 mStereoBias;
Vector3 mTargetPosition;
};