* @param[in] vertexSource Source code for vertex program
* @param[in] fragmentSource Source code for fragment program
*/
- ShaderData(const std::string& vertexSource, const std::string& fragmentSource, const Dali::Shader::ShaderHints hints)
+ ShaderData(const std::string& vertexSource, const std::string& fragmentSource, const Dali::Shader::Hint::Value hints)
: mShaderHash( -1 ),
mVertexShader(vertexSource),
mFragmentShader(fragmentSource),
/**
* @return the hints
*/
- Dali::Shader::ShaderHints GetHints() const
+ Dali::Shader::Hint::Value GetHints() const
{
return mHints;
}
size_t mShaderHash; ///< hash key created with vertex and fragment shader code
std::string mVertexShader; ///< source code for vertex program
std::string mFragmentShader; ///< source code for fragment program
- Dali::Shader::ShaderHints mHints; ///< take a hint
+ Dali::Shader::Hint::Value mHints; ///< take a hint
Dali::Vector<unsigned char> mBuffer; ///< buffer containing compiled binary bytecode
};