-#ifndef __DALI_INTERNAL_CORE_H__
-#define __DALI_INTERNAL_CORE_H__
+#ifndef DALI_INTERNAL_CORE_H
+#define DALI_INTERNAL_CORE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
+#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/integration-api/context-notifier.h>
+#include <dali/integration-api/core-enumerations.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/event/animation/animation-playlist-declarations.h>
#include <dali/internal/event/common/stage-def.h>
-#include <dali/internal/update/resources/resource-manager-declarations.h>
-#include <dali/public-api/common/view-mode.h>
#include <dali/integration-api/resource-policies.h>
+#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/object-registry-impl.h>
namespace Dali
{
namespace Integration
{
+class Processor;
class RenderController;
class PlatformAbstraction;
-class GestureManager;
class GlAbstraction;
class GlSyncAbstraction;
-class SystemOverlay;
class UpdateStatus;
class RenderStatus;
+class RenderSurface;
struct Event;
struct TouchData;
}
class PropertyNotificationManager;
class EventProcessor;
class GestureEventProcessor;
-class ResourceClient;
-class ResourceManager;
-class ImageFactory;
class ShaderFactory;
class TouchResampler;
class RelayoutController;
+class EventThreadServices;
namespace SceneGraph
{
class UpdateManager;
class RenderManager;
class DiscardQueue;
+class RenderTaskProcessor;
}
/**
* Internal class for Dali::Integration::Core
*/
-class Core
+class Core : public EventThreadServices
{
public:
Integration::PlatformAbstraction& platform,
Integration::GlAbstraction& glAbstraction,
Integration::GlSyncAbstraction& glSyncAbstraction,
- Integration::GestureManager& gestureManager,
- ResourcePolicy::DataRetention dataRetentionPolicy );
+ ResourcePolicy::DataRetention dataRetentionPolicy,
+ Integration::RenderToFrameBuffer renderToFboEnabled,
+ Integration::DepthBufferAvailable depthBufferAvailable,
+ Integration::StencilBufferAvailable stencilBufferAvailable );
/**
* Destructor
~Core();
/**
+ * @copydoc Dali::Integration::Core::Initialize()
+ */
+ void Initialize();
+
+ /**
* @copydoc Dali::Integration::Core::GetContextNotifier()
*/
Integration::ContextNotifierInterface* GetContextNotifier();
void RecoverFromContextLoss();
/**
- * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int)
+ * @copydoc Dali::Integration::Core::SurfaceResized(Integration::RenderSurface*)
*/
- void SurfaceResized(unsigned int width, unsigned int height);
+ void SurfaceResized( Integration::RenderSurface* surface );
/**
- * @copydoc Dali::Integration::Core::SetDpi(unsigned int, unsigned int)
+ * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
*/
- void SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical);
+ void SetMinimumFrameTimeInterval(uint32_t interval);
/**
- * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(unsigned int)
+ * @copydoc Dali::Integration::Core::Update()
*/
- void SetMinimumFrameTimeInterval(unsigned int interval);
+ void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
/**
- * @copydoc Dali::Integration::Core::Update()
+ * @copydoc Dali::Integration::Core::Render()
*/
- void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status );
+ void Render( Integration::RenderStatus& status, bool forceClear );
/**
- * @copydoc Dali::Integration::Core::Render()
+ * @copydoc Dali::Integration::Core::SceneCreated()
*/
- void Render( Integration::RenderStatus& status );
+ void SceneCreated();
/**
- * @copydoc Dali::Integration::Core::Suspend()
+ * @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
*/
- void Suspend();
+ void QueueEvent( const Integration::Event& event );
/**
- * @copydoc Dali::Integration::Core::Resume()
+ * @copydoc Dali::Integration::Core::ProcessEvents()
*/
- void Resume();
+ void ProcessEvents();
/**
- * @copydoc Dali::Integration::Core::SceneCreated()
+ * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
*/
- void SceneCreated();
+ uint32_t GetMaximumUpdateCount() const;
/**
- * @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
+ * @copydoc Dali::Integration::Core::RegisterProcessor
*/
- void QueueEvent( const Integration::Event& event );
+ void RegisterProcessor( Dali::Integration::Processor& processor );
/**
- * @copydoc Dali::Integration::Core::ProcessEvents()
+ * @copydoc Dali::Integration::Core::UnregisterProcessor
*/
- void ProcessEvents();
+ void UnregisterProcessor( Dali::Integration::Processor& processor );
/**
- * @copydoc Dali::Integration::Core::UpdateTouchData(const Integration::TouchData&)
+ * @copydoc Dali::Internal::ThreadLocalStorage::AddScene()
*/
- void UpdateTouchData(const Integration::TouchData& touch);
+ void AddScene( Scene* scene );
/**
- * @copydoc Dali::Integration::Core::GetMaximumUpdateCount()
+ * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene()
*/
- unsigned int GetMaximumUpdateCount() const;
+ void RemoveScene( Scene* scene );
+
+public: // Implementation of EventThreadServices
/**
- * @copydoc Dali::Integration::Core::GetSystemOverlay()
+ * @copydoc EventThreadServices::RegisterObject
*/
- Integration::SystemOverlay& GetSystemOverlay();
+ void RegisterObject( BaseObject* object) override;
- // Stereoscopy
+ /**
+ * @copydoc EventThreadServices::UnregisterObject
+ */
+ void UnregisterObject( BaseObject* object) override;
/**
- * @copydoc Dali::Integration::Core::SetViewMode()
+ * @copydoc EventThreadServices::GetUpdateManager
*/
- void SetViewMode( ViewMode viewMode );
+ SceneGraph::UpdateManager& GetUpdateManager() override;
/**
- * @copydoc Dali::Integration::Core::GetViewMode()
+ * @copydoc EventThreadServices::GetRenderController
*/
- ViewMode GetViewMode() const;
+ Integration::RenderController& GetRenderController() override;
/**
- * @copydoc Dali::Integration::Core::SetStereoBase()
+ * @copydoc EventThreadServices::ReserveMessageSlot
*/
- void SetStereoBase( float stereoBase );
+ uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override;
/**
- * @copydoc Dali::Integration::Core::GetStereoBase()
+ * @copydoc EventThreadServices::GetEventBufferIndex
*/
- float GetStereoBase() const;
+ BufferIndex GetEventBufferIndex() const override;
-private: // for use by ThreadLocalStorage
+ /**
+ * @copydoc EventThreadServices::ForceNextUpdate
+ */
+ void ForceNextUpdate() override;
+
+ /**
+ * @copydoc EventThreadServices::IsNextUpdateForced
+ */
+ bool IsNextUpdateForced() override;
+
+private:
+ /**
+ * Run each registered processor
+ */
+ void RunProcessors();
+
+ // for use by ThreadLocalStorage
/**
* Returns the current stage.
Integration::PlatformAbstraction& GetPlatform();
/**
- * Returns the update manager.
- * @return A reference to the update manager.
- */
- SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
* Returns the render manager.
* @return A reference to the render manager.
*/
NotificationManager& GetNotificationManager();
/**
- * Returns the Resource Manager.
- * @return A reference to the Resource Manager.
- */
- ResourceManager& GetResourceManager();
-
- /**
- * Returns the Resource client.
- * @return A reference to the Resource Client.
- */
- ResourceClient& GetResourceClient();
-
- /**
- * Returns the Image factory
- * @return A reference to the Image factory.
- */
- ImageFactory& GetImageFactory();
-
- /**
* Returns the Shader factory
* @return A reference to the Shader binary factory.
*/
*/
RelayoutController& GetRelayoutController();
+ /**
+ * @brief Gets the Object registry.
+ * @return A reference to the object registry
+ */
+ ObjectRegistry& GetObjectRegistry() const;
+
+ /**
+ * @brief Gets the event thread services.
+ * @return A reference to the event thread services
+ */
+ EventThreadServices& GetEventThreadServices();
+
+ /**
+ * @brief Gets the property notification manager.
+ * @return A reference to the property notification manager
+ */
+ PropertyNotificationManager& GetPropertyNotificationManager() const;
+
+ /**
+ * @brief Gets the animation play list.
+ * @return A reference to the animation play list
+ */
+ AnimationPlaylist& GetAnimationPlaylist() const;
+
private:
/**
* Undefined copy and assignment operators
*/
- Core(const Core& core); // No definition
- Core& operator=(const Core& core); // No definition
+ Core(const Core& core) = delete; // No definition
+ Core& operator=(const Core& core) = delete; // No definition
/**
* Create Thread local storage
Integration::PlatformAbstraction& mPlatform; ///< The interface providing platform specific services.
IntrusivePtr<Stage> mStage; ///< The current stage
- GestureEventProcessor* mGestureEventProcessor; ///< The gesture event processor
- EventProcessor* mEventProcessor; ///< The event processor
- SceneGraph::UpdateManager* mUpdateManager; ///< Update manager
- SceneGraph::RenderManager* mRenderManager; ///< Render manager
- SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use.
- ResourcePostProcessList* mResourcePostProcessQueue; ///< Stores resource ids which require post processing after render
- NotificationManager* mNotificationManager; ///< Notification manager
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
- ImageFactory* mImageFactory; ///< Image resource factory
- ShaderFactory* mShaderFactory; ///< Shader resource factory
- ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
- ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
- TouchResampler* mTouchResampler; ///< Resamples touches to correct frame rate.
IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
- bool mIsActive : 1; ///< Whether Core is active or suspended
+ OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor; ///< Handles the processing of render tasks
+ OwnerPointer<SceneGraph::RenderManager> mRenderManager; ///< Render manager
+ OwnerPointer<SceneGraph::UpdateManager> mUpdateManager; ///< Update manager
+ OwnerPointer<SceneGraph::DiscardQueue> mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use.
+ OwnerPointer<ShaderFactory> mShaderFactory; ///< Shader resource factory
+ OwnerPointer<NotificationManager> mNotificationManager; ///< Notification manager
+ OwnerPointer<GestureEventProcessor> mGestureEventProcessor; ///< The gesture event processor
+ Dali::Vector<Integration::Processor*> mProcessors; ///< Registered processors (not owned)
+
+ using SceneContainer = std::vector<ScenePtr>;
+ SceneContainer mScenes; ///< A container of scenes that bound to a surface for rendering, owned by Core
+
+ // The object registry
+ ObjectRegistryPtr mObjectRegistry;
+
bool mProcessingEvent : 1; ///< True during ProcessEvents()
+ bool mForceNextUpdate:1; ///< True if the next rendering is really required.
friend class ThreadLocalStorage;
} // namespace Dali
-#endif // __DALI_INTERNAL_CORE_H__
+#endif // DALI_INTERNAL_CORE_H