class RenderManager;
class DiscardQueue;
class TextureCacheDispatcher;
-class GeometryBatcher;
}
/**
ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
- SceneGraph::GeometryBatcher* mGeometryBatcher; ///< Instance of the geometry batcher
+
bool mIsActive : 1; ///< Whether Core is active or suspended
bool mProcessingEvent : 1; ///< True during ProcessEvents()