// INTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
+#include <dali/integration-api/context-notifier.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/internal/event/animation/animation-playlist-declarations.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/internal/update/resources/resource-manager-declarations.h>
#include <dali/public-api/common/view-mode.h>
+#include <dali/integration-api/resource-policies.h>
namespace Dali
{
class GestureEventProcessor;
class ResourceClient;
class ResourceManager;
-class FontFactory;
class ImageFactory;
class ModelFactory;
class ShaderFactory;
class TouchResampler;
-class EmojiFactory;
namespace SceneGraph
{
Integration::PlatformAbstraction& platform,
Integration::GlAbstraction& glAbstraction,
Integration::GlSyncAbstraction& glSyncAbstraction,
- Integration::GestureManager& gestureManager );
+ Integration::GestureManager& gestureManager,
+ ResourcePolicy::DataRetention dataRetentionPolicy );
/**
* Destructor
~Core();
/**
+ * @copydoc Dali::Integration::Core::GetContextNotifier()
+ */
+ Integration::ContextNotifierInterface* GetContextNotifier();
+
+ /**
* @copydoc Dali::Integration::Core::ContextCreated()
*/
void ContextCreated();
/**
- * @copydoc Dali::Integration::Core::ContextToBeDestroyed()
+ * @copydoc Dali::Integration::Core::ContextDestroyed()
+ */
+ void ContextDestroyed();
+
+ /**
+ * @copydoc Dali::Integration::Core::RecoverFromContextLoss()
*/
- void ContextToBeDestroyed();
+ void RecoverFromContextLoss();
/**
* @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int)
ResourceClient& GetResourceClient();
/**
- * Returns the Font factory
- * @return A reference to the Font factory.
- */
- FontFactory& GetFontFactory();
-
- /**
* Returns the Image factory
* @return A reference to the Image factory.
*/
*/
GestureEventProcessor& GetGestureEventProcessor();
- /**
- * Returns the Emoji factory.
- * @return a reference to the Emoji factory.
- */
- EmojiFactory& GetEmojiFactory();
-
private:
/**
NotificationManager* mNotificationManager; ///< Notification manager
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
- FontFactory* mFontFactory; ///< font resource factory
ImageFactory* mImageFactory; ///< Image resource factory
ModelFactory* mModelFactory; ///< Model resource factory
ShaderFactory* mShaderFactory; ///< Shader resource factory
ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
TouchResampler* mTouchResampler; ///< Resamples touches to correct frame rate.
- EmojiFactory* mEmojiFactory; ///< Emoji resource factory.
bool mIsActive : 1; ///< Whether Core is active or suspended
bool mProcessingEvent : 1; ///< True during ProcessEvents()