class NotificationManager;
class AnimationPlaylist;
class PropertyNotificationManager;
-class Context;
class EventProcessor;
class GestureEventProcessor;
class ResourceClient;
class ResourceManager;
-class FontFactory;
class ImageFactory;
-class ModelFactory;
class ShaderFactory;
class TouchResampler;
-class EmojiFactory;
+class RelayoutController;
namespace SceneGraph
{
ResourceClient& GetResourceClient();
/**
- * Returns the Font factory
- * @return A reference to the Font factory.
- */
- FontFactory& GetFontFactory();
-
- /**
* Returns the Image factory
* @return A reference to the Image factory.
*/
ImageFactory& GetImageFactory();
/**
- * Returns the Model factory
- * @return A reference to the Model factory.
- */
- ModelFactory& GetModelFactory();
-
- /**
* Returns the Shader factory
* @return A reference to the Shader binary factory.
*/
GestureEventProcessor& GetGestureEventProcessor();
/**
- * Returns the Emoji factory.
- * @return a reference to the Emoji factory.
+ * Return the relayout controller
+ * @Return Return a reference to the relayout controller
*/
- EmojiFactory& GetEmojiFactory();
+ RelayoutController& GetRelayoutController();
private:
SceneGraph::UpdateManager* mUpdateManager; ///< Update manager
SceneGraph::RenderManager* mRenderManager; ///< Render manager
SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use.
- ResourcePostProcessList* mResourcePostProcessQueue; ///< Stores resource ids which require post processing after render
+ LockedResourceQueue* mTextureUploadedQueue; ///< Stores resource ids which require post processing after render
NotificationManager* mNotificationManager; ///< Notification manager
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
- FontFactory* mFontFactory; ///< font resource factory
ImageFactory* mImageFactory; ///< Image resource factory
- ModelFactory* mModelFactory; ///< Model resource factory
ShaderFactory* mShaderFactory; ///< Shader resource factory
ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
TouchResampler* mTouchResampler; ///< Resamples touches to correct frame rate.
- EmojiFactory* mEmojiFactory; ///< Emoji resource factory.
+ IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
bool mIsActive : 1; ///< Whether Core is active or suspended
bool mProcessingEvent : 1; ///< True during ProcessEvents()