Merge "Allow reading Vector2/3/4 values from Property::Value with type Vector2/3...
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.h
index 995aa0f..6a2e5a0 100644 (file)
@@ -51,21 +51,21 @@ namespace Internal
 class NotificationManager;
 class AnimationPlaylist;
 class PropertyNotificationManager;
-class Context;
 class EventProcessor;
 class GestureEventProcessor;
 class ResourceClient;
 class ResourceManager;
 class ImageFactory;
-class ModelFactory;
 class ShaderFactory;
 class TouchResampler;
+class RelayoutController;
 
 namespace SceneGraph
 {
 class UpdateManager;
 class RenderManager;
 class DiscardQueue;
+class TextureCacheDispatcher;
 }
 
 /**
@@ -248,12 +248,6 @@ private:  // for use by ThreadLocalStorage
   ImageFactory& GetImageFactory();
 
   /**
-   * Returns the Model factory
-   * @return A reference to the Model factory.
-   */
-  ModelFactory& GetModelFactory();
-
-  /**
    * Returns the Shader factory
    * @return A reference to the Shader binary factory.
    */
@@ -265,6 +259,12 @@ private:  // for use by ThreadLocalStorage
    */
   GestureEventProcessor& GetGestureEventProcessor();
 
+  /**
+   * Return the relayout controller
+   * @Return Return a reference to the relayout controller
+   */
+  RelayoutController& GetRelayoutController();
+
 private:
 
   /**
@@ -289,16 +289,17 @@ private:
   SceneGraph::UpdateManager*                mUpdateManager;               ///< Update manager
   SceneGraph::RenderManager*                mRenderManager;               ///< Render manager
   SceneGraph::DiscardQueue*                 mDiscardQueue;                ///< Used to cleanup nodes & resources when no longer in use.
-  ResourcePostProcessList*                  mResourcePostProcessQueue;    ///< Stores resource ids which require post processing after render
+  SceneGraph::TextureCacheDispatcher*       mTextureCacheDispatcher;      ///< Used to send messages to TextureCache
+  LockedResourceQueue*                      mTextureUploadedQueue;        ///< Stores resource ids which require post processing after render
   NotificationManager*                      mNotificationManager;         ///< Notification manager
   AnimationPlaylistOwner                    mAnimationPlaylist;           ///< For 'Fire and forget' animation support
   OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
   ImageFactory*                             mImageFactory;                ///< Image resource factory
-  ModelFactory*                             mModelFactory;                ///< Model resource factory
   ShaderFactory*                            mShaderFactory;               ///< Shader resource factory
   ResourceClient*                           mResourceClient;              ///< Asynchronous Resource Loading
   ResourceManager*                          mResourceManager;             ///< Asynchronous Resource Loading
   TouchResampler*                           mTouchResampler;              ///< Resamples touches to correct frame rate.
+  IntrusivePtr< RelayoutController >        mRelayoutController;          ///< Size negotiation relayout controller
 
   bool                                      mIsActive         : 1;        ///< Whether Core is active or suspended
   bool                                      mProcessingEvent  : 1;        ///< True during ProcessEvents()