class UpdateManager;
class RenderManager;
class DiscardQueue;
+class TextureCacheDispatcher;
}
/**
SceneGraph::UpdateManager* mUpdateManager; ///< Update manager
SceneGraph::RenderManager* mRenderManager; ///< Render manager
SceneGraph::DiscardQueue* mDiscardQueue; ///< Used to cleanup nodes & resources when no longer in use.
- ResourcePostProcessList* mResourcePostProcessQueue; ///< Stores resource ids which require post processing after render
+ SceneGraph::TextureCacheDispatcher* mTextureCacheDispatcher; ///< Used to send messages to TextureCache
+ LockedResourceQueue* mTextureUploadedQueue; ///< Stores resource ids which require post processing after render
NotificationManager* mNotificationManager; ///< Notification manager
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications