#define DALI_INTERNAL_CORE_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/core-enumerations.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/event/animation/animation-playlist-declarations.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/integration-api/resource-policies.h>
+#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/object-registry-impl.h>
namespace Dali
{
class Processor;
class RenderController;
class PlatformAbstraction;
-class GestureManager;
class GlAbstraction;
class GlSyncAbstraction;
-class SystemOverlay;
+class GlContextHelperAbstraction;
class UpdateStatus;
class RenderStatus;
struct Event;
-struct TouchData;
+struct TouchEvent;
}
namespace Internal
class ShaderFactory;
class TouchResampler;
class RelayoutController;
+class EventThreadServices;
namespace SceneGraph
{
/**
* Internal class for Dali::Integration::Core
*/
-class Core
+class Core : public EventThreadServices
{
public:
Integration::PlatformAbstraction& platform,
Integration::GlAbstraction& glAbstraction,
Integration::GlSyncAbstraction& glSyncAbstraction,
- Integration::GestureManager& gestureManager,
- ResourcePolicy::DataRetention dataRetentionPolicy,
+ Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
Integration::RenderToFrameBuffer renderToFboEnabled,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable );
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Integration::PartialUpdateAvailable partialUpdateAvailable );
/**
* Destructor
*/
- ~Core();
+ ~Core() override;
+
+ /**
+ * @copydoc Dali::Integration::Core::Initialize()
+ */
+ void Initialize();
/**
* @copydoc Dali::Integration::Core::GetContextNotifier()
void RecoverFromContextLoss();
/**
- * @copydoc Dali::Integration::Core::SurfaceResized(uint32_t, uint32_t)
+ * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
*/
- void SurfaceResized(uint32_t width, uint32_t height);
+ void SetMinimumFrameTimeInterval(uint32_t interval);
/**
- * @copydoc Dali::Integration::Core::SetTopMargin( uint32_t margin )
+ * @copydoc Dali::Integration::Core::Update()
*/
- void SetTopMargin( uint32_t margin );
+ void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
/**
- * @copydoc Dali::Integration::Core::SetDpi(uint32_t, uint32_t)
+ * @copydoc Dali::Integration::Core::PreRender()
*/
- void SetDpi(uint32_t dpiHorizontal, uint32_t dpiVertical);
+ void PreRender( Integration::RenderStatus& status, bool forceClear, bool uploadOnly );
/**
- * @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
+ * @copydoc Dali::Integration::Core::PreRender()
*/
- void SetMinimumFrameTimeInterval(uint32_t interval);
+ void PreRender( Integration::Scene& scene, std::vector<Rect<int>>& damagedRects );
/**
- * @copydoc Dali::Integration::Core::Update()
+ * @copydoc Dali::Integration::Core::RenderScene()
*/
- void Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
+ void RenderScene( Integration::RenderStatus& status, Integration::Scene& scene, bool renderToFbo );
+
+ /**
+ * @copydoc Dali::Integration::Core::RenderScene()
+ */
+ void RenderScene( Integration::RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect );
/**
* @copydoc Dali::Integration::Core::Render()
*/
- void Render( Integration::RenderStatus& status, bool forceClear );
+ void PostRender( bool uploadOnly );
/**
* @copydoc Dali::Integration::Core::SceneCreated()
uint32_t GetMaximumUpdateCount() const;
/**
- * @copydoc Dali::Integration::Core::GetSystemOverlay()
- */
- Integration::SystemOverlay& GetSystemOverlay();
-
- /**
* @copydoc Dali::Integration::Core::RegisterProcessor
*/
void RegisterProcessor( Dali::Integration::Processor& processor );
*/
void UnregisterProcessor( Dali::Integration::Processor& processor );
+ /**
+ * @copydoc Dali::Internal::ThreadLocalStorage::AddScene()
+ */
+ void AddScene( Scene* scene );
+
+ /**
+ * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene()
+ */
+ void RemoveScene( Scene* scene );
+
+ /**
+ * @brief Gets the Object registry.
+ * @return A reference to the object registry
+ */
+ ObjectRegistry& GetObjectRegistry() const;
+
+public: // Implementation of EventThreadServices
+
+ /**
+ * @copydoc EventThreadServices::RegisterObject
+ */
+ void RegisterObject( BaseObject* object) override;
+
+ /**
+ * @copydoc EventThreadServices::UnregisterObject
+ */
+ void UnregisterObject( BaseObject* object) override;
+
+ /**
+ * @copydoc EventThreadServices::GetUpdateManager
+ */
+ SceneGraph::UpdateManager& GetUpdateManager() override;
+
+ /**
+ * @copydoc EventThreadServices::GetRenderController
+ */
+ Integration::RenderController& GetRenderController() override;
+
+ /**
+ * @copydoc EventThreadServices::ReserveMessageSlot
+ */
+ uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override;
+
+ /**
+ * @copydoc EventThreadServices::GetEventBufferIndex
+ */
+ BufferIndex GetEventBufferIndex() const override;
+
+ /**
+ * @copydoc EventThreadServices::ForceNextUpdate
+ */
+ void ForceNextUpdate() override;
+
+ /**
+ * @copydoc EventThreadServices::IsNextUpdateForced
+ */
+ bool IsNextUpdateForced() override;
+
private:
+
/**
* Run each registered processor
*/
Integration::PlatformAbstraction& GetPlatform();
/**
- * Returns the update manager.
- * @return A reference to the update manager.
- */
- SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
* Returns the render manager.
* @return A reference to the render manager.
*/
*/
RelayoutController& GetRelayoutController();
+ /**
+ * @brief Gets the event thread services.
+ * @return A reference to the event thread services
+ */
+ EventThreadServices& GetEventThreadServices();
+
+ /**
+ * @brief Gets the property notification manager.
+ * @return A reference to the property notification manager
+ */
+ PropertyNotificationManager& GetPropertyNotificationManager() const;
+
+ /**
+ * @brief Gets the animation play list.
+ * @return A reference to the animation play list
+ */
+ AnimationPlaylist& GetAnimationPlaylist() const;
+
+ /**
+ * @brief Returns GlAbstraction.
+ * @note Use only for the capability. Do not use this for bypass context
+ * @return GlAbstraction
+ */
+ Integration::GlAbstraction& GetGlAbstraction() const;
+
private:
/**
* Undefined copy and assignment operators
*/
- Core(const Core& core); // No definition
- Core& operator=(const Core& core); // No definition
+ Core(const Core& core) = delete; // No definition
+ Core& operator=(const Core& core) = delete; // No definition
/**
* Create Thread local storage
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
- bool mProcessingEvent : 1; ///< True during ProcessEvents()
OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor; ///< Handles the processing of render tasks
OwnerPointer<SceneGraph::RenderManager> mRenderManager; ///< Render manager
OwnerPointer<ShaderFactory> mShaderFactory; ///< Shader resource factory
OwnerPointer<NotificationManager> mNotificationManager; ///< Notification manager
OwnerPointer<GestureEventProcessor> mGestureEventProcessor; ///< The gesture event processor
- OwnerPointer<EventProcessor> mEventProcessor; ///< The event processor
Dali::Vector<Integration::Processor*> mProcessors; ///< Registered processors (not owned)
+ using SceneContainer = std::vector<ScenePtr>;
+ SceneContainer mScenes; ///< A container of scenes that bound to a surface for rendering, owned by Core
+
+ // The object registry
+ ObjectRegistryPtr mObjectRegistry;
+
+ // GlAbstraction for capabilities of GL
+ // Not to use this for bypass Context.
+ Integration::GlAbstraction& mGlAbstraction;
+
+ bool mProcessingEvent : 1; ///< True during ProcessEvents()
+ bool mForceNextUpdate:1; ///< True if the next rendering is really required.
+
friend class ThreadLocalStorage;
};