class ResourceManager;
class FontFactory;
class ImageFactory;
-class ModelFactory;
class ShaderFactory;
class TouchResampler;
class EmojiFactory;
+class RelayoutController;
namespace SceneGraph
{
ImageFactory& GetImageFactory();
/**
- * Returns the Model factory
- * @return A reference to the Model factory.
- */
- ModelFactory& GetModelFactory();
-
- /**
* Returns the Shader factory
* @return A reference to the Shader binary factory.
*/
*/
EmojiFactory& GetEmojiFactory();
+ /**
+ * Return the relayout controller
+ * @Return Return a reference to the relayout controller
+ */
+ RelayoutController& GetRelayoutController();
+
private:
/**
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
FontFactory* mFontFactory; ///< font resource factory
ImageFactory* mImageFactory; ///< Image resource factory
- ModelFactory* mModelFactory; ///< Model resource factory
ShaderFactory* mShaderFactory; ///< Shader resource factory
ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
ResourceManager* mResourceManager; ///< Asynchronous Resource Loading
TouchResampler* mTouchResampler; ///< Resamples touches to correct frame rate.
EmojiFactory* mEmojiFactory; ///< Emoji resource factory.
+ IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
bool mIsActive : 1; ///< Whether Core is active or suspended
bool mProcessingEvent : 1; ///< True during ProcessEvents()