class ResourceClient;
class ResourceManager;
class ImageFactory;
-class ModelFactory;
class ShaderFactory;
class TouchResampler;
void Resume();
/**
+ * @copydoc Dali::Integration::Core::SceneCreated()
+ */
+ void SceneCreated();
+
+ /**
* @copydoc Dali::Integration::Core::QueueEvent(const Integration::Event&)
*/
void QueueEvent( const Integration::Event& event );
ImageFactory& GetImageFactory();
/**
- * Returns the Model factory
- * @return A reference to the Model factory.
- */
- ModelFactory& GetModelFactory();
-
- /**
* Returns the Shader factory
* @return A reference to the Shader binary factory.
*/
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
ImageFactory* mImageFactory; ///< Image resource factory
- ModelFactory* mModelFactory; ///< Model resource factory
ShaderFactory* mShaderFactory; ///< Shader resource factory
ResourceClient* mResourceClient; ///< Asynchronous Resource Loading
ResourceManager* mResourceManager; ///< Asynchronous Resource Loading