#define DALI_INTERNAL_CORE_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/integration-api/context-notifier.h>
+#include <dali/integration-api/core-enumerations.h>
#include <dali/internal/common/owner-pointer.h>
#include <dali/internal/event/animation/animation-playlist-declarations.h>
#include <dali/internal/event/common/stage-def.h>
Integration::GlAbstraction& glAbstraction,
Integration::GlSyncAbstraction& glSyncAbstraction,
Integration::GestureManager& gestureManager,
- ResourcePolicy::DataRetention dataRetentionPolicy );
+ ResourcePolicy::DataRetention dataRetentionPolicy,
+ Integration::RenderToFrameBuffer renderToFboEnabled,
+ Integration::DepthBufferAvailable depthBufferAvailable,
+ Integration::StencilBufferAvailable stencilBufferAvailable );
/**
* Destructor
void SurfaceResized(unsigned int width, unsigned int height);
/**
+ * @copydoc Dali::Integration::Core::SurfaceResized(unsigned int, unsigned int, int orientation)
+ */
+ void SurfaceResized( unsigned int width, unsigned int height, int orientation );
+
+ /**
* @copydoc Dali::Integration::Core::SetTopMargin( unsigned int margin )
*/
void SetTopMargin( unsigned int margin );
/**
* @copydoc Dali::Integration::Core::Update()
*/
- void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status );
+ void Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo );
/**
* @copydoc Dali::Integration::Core::Render()
void Render( Integration::RenderStatus& status );
/**
- * @copydoc Dali::Integration::Core::Suspend()
- */
- void Suspend();
-
- /**
- * @copydoc Dali::Integration::Core::Resume()
- */
- void Resume();
-
- /**
* @copydoc Dali::Integration::Core::SceneCreated()
*/
void SceneCreated();
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
- bool mIsActive : 1; ///< Whether Core is active or suspended
bool mProcessingEvent : 1; ///< True during ProcessEvents()
OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor; ///< Handles the processing of render tasks