[Vulkan] Builtin shaders and shaders offline compilation script
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.cpp
index b1f4df3..da3bc73 100644 (file)
 #include <dali/internal/update/manager/update-manager.h>
 #include <dali/internal/update/manager/render-task-processor.h>
 
+extern "C"
+{
+std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
+}
 
 using Dali::Internal::SceneGraph::UpdateManager;
 using Dali::Internal::SceneGraph::DiscardQueue;
@@ -89,6 +93,8 @@ Core::Core( RenderController& renderController,
   // fixme: for now to ensure libgraphics.a won't be removed during linking due to being
   Integration::Graphics::IncludeThisLibrary();
 
+  GraphicsGetBuiltinShader("");
+
   // Create the thread local storage
   CreateThreadLocalStorage();