#include <dali/internal/update/manager/update-manager.h>
#include <dali/internal/update/manager/render-task-processor.h>
+extern "C"
+{
+std::vector<uint32_t> GraphicsGetBuiltinShader( const std::string& tag );
+}
using Dali::Internal::SceneGraph::UpdateManager;
using Dali::Internal::SceneGraph::DiscardQueue;
// fixme: for now to ensure libgraphics.a won't be removed during linking due to being
Integration::Graphics::IncludeThisLibrary();
+ GraphicsGetBuiltinShader("");
+
// Create the thread local storage
CreateThreadLocalStorage();