/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/system-overlay.h>
#include <dali/integration-api/core.h>
#include <dali/integration-api/debug.h>
-#include <dali/integration-api/platform-abstraction.h>
+#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/platform-abstraction.h>
#include <dali/integration-api/render-controller.h>
+
#include <dali/internal/event/actors/actor-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/animation/animation-playlist.h>
-#include <dali/internal/event/common/property-notification-manager.h>
#include <dali/internal/event/common/notification-manager.h>
-#include <dali/integration-api/events/event.h>
-#include <dali/internal/event/events/event-processor.h>
-#include <dali/internal/event/events/gesture-event-processor.h>
-#include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/render/common/performance-monitor.h>
-#include <dali/internal/render/common/render-manager.h>
-#include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/event/images/image-factory.h>
+#include <dali/internal/event/common/property-notification-manager.h>
+#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/thread-local-storage.h>
-#include <dali/internal/event/effects/shader-factory.h>
-#include <dali/internal/update/touch/touch-resampler.h>
#include <dali/internal/event/common/type-registry-impl.h>
+#include <dali/internal/event/effects/shader-factory.h>
+#include <dali/internal/event/events/event-processor.h>
+#include <dali/internal/event/events/gesture-event-processor.h>
#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
+#include <dali/internal/update/common/discard-queue.h>
+#include <dali/internal/update/common/texture-cache-dispatcher.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/manager/geometry-batcher.h>
+#include <dali/internal/update/manager/render-task-processor.h>
+#include <dali/internal/update/resources/resource-manager.h>
+
+#include <dali/internal/render/common/performance-monitor.h>
+#include <dali/internal/render/common/render-manager.h>
#include <dali/internal/render/gl-resources/texture-cache.h>
#include <dali/internal/render/gl-resources/context.h>
using Dali::Internal::SceneGraph::DiscardQueue;
using Dali::Internal::SceneGraph::RenderQueue;
using Dali::Internal::SceneGraph::TextureCache;
+using Dali::Internal::SceneGraph::TextureCacheDispatcher;
namespace
{
mDiscardQueue(NULL),
mTextureUploadedQueue(),
mNotificationManager(NULL),
- mImageFactory(NULL),
mShaderFactory(NULL),
+ mGeometryBatcher( NULL ),
mIsActive(true),
mProcessingEvent(false)
{
mTextureUploadedQueue = new LockedResourceQueue;
- mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, *mTextureUploadedQueue );
+ mGeometryBatcher = new SceneGraph::GeometryBatcher();
+
+ mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor();
+
+ mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, *mGeometryBatcher, *mTextureUploadedQueue );
RenderQueue& renderQueue = mRenderManager->GetRenderQueue();
TextureCache& textureCache = mRenderManager->GetTextureCache();
}
textureCache.SetDiscardBitmapsPolicy(discardPolicy);
+ mTextureCacheDispatcher = new SceneGraph::TextureCacheDispatcher( renderQueue, textureCache );
+
mDiscardQueue = new DiscardQueue( renderQueue );
mResourceManager = new ResourceManager( mPlatform,
*mNotificationManager,
- textureCache,
+ *mTextureCacheDispatcher,
*mTextureUploadedQueue,
*mDiscardQueue,
renderQueue );
- mTouchResampler = TouchResampler::New();
-
mUpdateManager = new UpdateManager( *mNotificationManager,
*mAnimationPlaylist,
*mPropertyNotificationManager,
renderController,
*mRenderManager,
renderQueue,
- textureCache,
- *mTouchResampler );
+ *mTextureCacheDispatcher,
+ *mGeometryBatcher,
+ *mRenderTaskProcessor );
mRenderManager->SetShaderSaver( *mUpdateManager );
mGestureEventProcessor = new GestureEventProcessor(*mStage, gestureManager, mRenderController);
mEventProcessor = new EventProcessor(*mStage, *mNotificationManager, *mGestureEventProcessor);
- mImageFactory = new ImageFactory( *mResourceClient );
mShaderFactory = new ShaderFactory();
mUpdateManager->SetShaderSaver( *mShaderFactory );
- mShaderFactory->LoadDefaultShaders();
GetImplementation(Dali::TypeRegistry::Get()).CallInitFunctions();
}
delete mEventProcessor;
delete mGestureEventProcessor;
delete mNotificationManager;
- delete mImageFactory;
delete mShaderFactory;
delete mResourceClient;
delete mResourceManager;
delete mDiscardQueue;
+ delete mTextureCacheDispatcher;
delete mUpdateManager;
- delete mTouchResampler;
delete mRenderManager;
+ delete mRenderTaskProcessor;
+ delete mGeometryBatcher;
delete mTextureUploadedQueue;
}
{
DALI_LOG_INFO(gCoreFilter, Debug::Verbose, "Core::RecoverFromContextLoss()\n");
- mImageFactory->RecoverFromContextLoss(); // Reload images from files
mStage->GetRenderTaskList().RecoverFromContextLoss(); // Re-trigger render-tasks
}
void Core::SurfaceResized( unsigned int width, unsigned int height )
{
- mStage->SetSize( width, height );
- mRelayoutController->SetStageSize( width, height );
+ mStage->SurfaceResized( width, height );
+
+ // The stage-size may be less than surface-size (reduced by top-margin)
+ Vector2 size = mStage->GetSize();
+ mRelayoutController->SetStageSize( size.width, size.height );
+}
+
+void Core::SetTopMargin( unsigned int margin )
+{
+ mStage->SetTopMargin( margin );
+
+ // The stage-size may be less than surface-size (reduced by top-margin)
+ Vector2 size = mStage->GetSize();
+ mRelayoutController->SetStageSize( size.width, size.height );
}
void Core::SetDpi( unsigned int dpiHorizontal, unsigned int dpiVertical )
// Guard against calls to ProcessEvents() during ProcessEvents()
if( mProcessingEvent )
{
- DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!" );
+ DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!\n" );
mRenderController.RequestProcessEventsOnIdle();
return;
}
// Avoid allocating MessageBuffers, triggering size-negotiation or sending any other spam whilst paused
if( mIsActive )
{
- // Emit signal here to start size negotiation and control relayout.
+ // Emit signal here to inform listeners that event processing has finished.
mStage->EmitEventProcessingFinishedSignal();
// Run the size negotiation after event processing finished signal
mRelayoutController->Relayout();
- // Flush discard queue for image factory
- mImageFactory->FlushReleaseQueue();
-
// Flush any queued messages for the update-thread
const bool messagesToProcess = mUpdateManager->FlushQueue();
// Check if the touch or gestures require updates.
- const bool touchNeedsUpdate = mTouchResampler->NeedsUpdate();
const bool gestureNeedsUpdate = mGestureEventProcessor->NeedsUpdate();
- if( messagesToProcess || touchNeedsUpdate || gestureNeedsUpdate )
+ if( messagesToProcess || gestureNeedsUpdate )
{
// tell the render controller to keep update thread running
mRenderController.RequestUpdate();
mProcessingEvent = false;
}
-void Core::UpdateTouchData(const Integration::TouchData& touch)
-{
- mTouchResampler->SendTouchData( touch );
-}
-
unsigned int Core::GetMaximumUpdateCount() const
{
return MAXIMUM_UPDATE_COUNT;
return *(mResourceClient);
}
-ImageFactory& Core::GetImageFactory()
-{
- return *(mImageFactory);
-}
-
ShaderFactory& Core::GetShaderFactory()
{
return *(mShaderFactory);