Delete ImageFactory and ImageFactoryCache as they are unused
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.cpp
index 97787c7..c7f51ae 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/integration-api/system-overlay.h>
 #include <dali/integration-api/core.h>
 #include <dali/integration-api/debug.h>
-#include <dali/integration-api/platform-abstraction.h>
+#include <dali/integration-api/events/event.h>
 #include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/platform-abstraction.h>
 #include <dali/integration-api/render-controller.h>
+
 #include <dali/internal/event/actors/actor-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
 #include <dali/internal/event/animation/animation-playlist.h>
-#include <dali/internal/event/common/property-notification-manager.h>
 #include <dali/internal/event/common/notification-manager.h>
-#include <dali/integration-api/events/event.h>
+#include <dali/internal/event/common/property-notification-manager.h>
+#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/thread-local-storage.h>
+#include <dali/internal/event/common/type-registry-impl.h>
+#include <dali/internal/event/effects/shader-factory.h>
 #include <dali/internal/event/events/event-processor.h>
 #include <dali/internal/event/events/gesture-event-processor.h>
-#include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/render/common/performance-monitor.h>
-#include <dali/internal/render/common/render-manager.h>
+#include <dali/internal/event/render-tasks/render-task-list-impl.h>
+#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
+
 #include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/common/event-to-update.h>
+#include <dali/internal/update/common/texture-cache-dispatcher.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/manager/geometry-batcher.h>
+#include <dali/internal/update/manager/render-task-processor.h>
 #include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/event/text/font-factory.h>
-#include <dali/internal/event/images/image-factory.h>
-#include <dali/internal/event/images/emoji-factory.h>
-#include <dali/internal/event/modeling/model-factory.h>
-#include <dali/internal/event/common/thread-local-storage.h>
-#include <dali/internal/event/effects/shader-factory.h>
-#include <dali/internal/update/touch/touch-resampler.h>
-#include <dali/internal/event/common/type-registry-impl.h>
-#include <dali/internal/event/render-tasks/render-task-list-impl.h>
 
+#include <dali/internal/render/common/performance-monitor.h>
+#include <dali/internal/render/common/render-manager.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/gl-resources/context.h>
 
@@ -57,6 +57,7 @@ using Dali::Internal::SceneGraph::RenderManager;
 using Dali::Internal::SceneGraph::DiscardQueue;
 using Dali::Internal::SceneGraph::RenderQueue;
 using Dali::Internal::SceneGraph::TextureCache;
+using Dali::Internal::SceneGraph::TextureCacheDispatcher;
 
 namespace
 {
@@ -93,13 +94,10 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
   mUpdateManager(NULL),
   mRenderManager(NULL),
   mDiscardQueue(NULL),
-  mResourcePostProcessQueue(),
+  mTextureUploadedQueue(),
   mNotificationManager(NULL),
-  mFontFactory(NULL),
-  mImageFactory(NULL),
-  mModelFactory(NULL),
   mShaderFactory(NULL),
-  mEmojiFactory(NULL),
+  mGeometryBatcher( NULL ),
   mIsActive(true),
   mProcessingEvent(false)
 {
@@ -115,35 +113,36 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
 
   mPropertyNotificationManager = PropertyNotificationManager::New();
 
-  std::vector< ResourcePostProcessRequest> init;
-  mResourcePostProcessQueue = new ResourcePostProcessList(init);
+  mTextureUploadedQueue = new LockedResourceQueue;
+
+  mGeometryBatcher = new SceneGraph::GeometryBatcher();
 
-  mRenderManager = RenderManager::New( glAbstraction, *mResourcePostProcessQueue );
+  mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor();
+
+  mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, *mGeometryBatcher, *mTextureUploadedQueue );
 
   RenderQueue& renderQueue = mRenderManager->GetRenderQueue();
   TextureCache& textureCache = mRenderManager->GetTextureCache();
 
-  ResourcePolicy::Discardable discardPolicy = ResourcePolicy::DISCARD;
+  ResourcePolicy::Discardable discardPolicy = ResourcePolicy::OWNED_DISCARD;
   if( dataRetentionPolicy == ResourcePolicy::DALI_RETAINS_ALL_DATA )
   {
-    discardPolicy = ResourcePolicy::RETAIN;
+    discardPolicy = ResourcePolicy::OWNED_RETAIN;
   }
   textureCache.SetDiscardBitmapsPolicy(discardPolicy);
 
+  mTextureCacheDispatcher = new SceneGraph::TextureCacheDispatcher( renderQueue, textureCache );
+
   mDiscardQueue = new DiscardQueue( renderQueue );
 
   mResourceManager = new ResourceManager(  mPlatform,
                                           *mNotificationManager,
-                                           textureCache,
-                                          *mResourcePostProcessQueue,
-                                          *mRenderManager,
+                                          *mTextureCacheDispatcher,
+                                          *mTextureUploadedQueue,
                                           *mDiscardQueue,
                                            renderQueue );
 
-  mTouchResampler = TouchResampler::New();
-
   mUpdateManager = new UpdateManager( *mNotificationManager,
-                                       glSyncAbstraction,
                                       *mAnimationPlaylist,
                                       *mPropertyNotificationManager,
                                       *mResourceManager,
@@ -151,24 +150,26 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
                                        renderController,
                                       *mRenderManager,
                                        renderQueue,
-                                       textureCache,
-                                      *mTouchResampler );
+                                      *mTextureCacheDispatcher,
+                                      *mGeometryBatcher,
+                                      *mRenderTaskProcessor );
 
-  mResourceClient = new ResourceClient( *mResourceManager, *mUpdateManager, dataRetentionPolicy );
+  mRenderManager->SetShaderSaver( *mUpdateManager );
 
   mStage = IntrusivePtr<Stage>( Stage::New( *mAnimationPlaylist, *mPropertyNotificationManager, *mUpdateManager, *mNotificationManager ) );
 
+  // This must be called after stage is created but before stage initialization
+  mRelayoutController = IntrusivePtr< RelayoutController >( new RelayoutController( mRenderController ) );
+
   mStage->Initialize();
 
+  mResourceClient = new ResourceClient( *mResourceManager, *mStage );
+
   mGestureEventProcessor = new GestureEventProcessor(*mStage, gestureManager, mRenderController);
   mEventProcessor = new EventProcessor(*mStage, *mNotificationManager, *mGestureEventProcessor);
 
-  mFontFactory = new FontFactory(*mResourceClient);
-  mImageFactory = new ImageFactory( *mResourceClient );
-  mModelFactory = new ModelFactory(*mResourceClient);
-  mShaderFactory = new ShaderFactory(*mResourceClient);
-  mShaderFactory->LoadDefaultShaders();
-  mEmojiFactory = new EmojiFactory();
+  mShaderFactory = new ShaderFactory();
+  mUpdateManager->SetShaderSaver( *mShaderFactory );
 
   GetImplementation(Dali::TypeRegistry::Get()).CallInitFunctions();
 }
@@ -188,7 +189,14 @@ Core::~Core()
   // clear the thread local storage first
   // allows core to be created / deleted many times in the same thread (how TET cases work).
   // Do this before mStage.Reset() so Stage::IsInstalled() returns false
-  ThreadLocalStorage::Get().Remove();
+  ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+  if( tls )
+  {
+    tls->Remove();
+  }
+
+  // Stop relayout requests being raised on stage destruction
+  mRelayoutController.Reset();
 
   // Clean-up stage - remove default camera and root layer
   mStage->Uninitialize();
@@ -199,18 +207,16 @@ Core::~Core()
   delete mEventProcessor;
   delete mGestureEventProcessor;
   delete mNotificationManager;
-  delete mFontFactory;
-  delete mImageFactory;
-  delete mModelFactory;
   delete mShaderFactory;
   delete mResourceClient;
   delete mResourceManager;
+  delete mDiscardQueue;
+  delete mTextureCacheDispatcher;
   delete mUpdateManager;
-  delete mTouchResampler;
-  delete mEmojiFactory;
   delete mRenderManager;
-  delete mDiscardQueue;
-  delete mResourcePostProcessQueue;
+  delete mRenderTaskProcessor;
+  delete mGeometryBatcher;
+  delete mTextureUploadedQueue;
 }
 
 Integration::ContextNotifierInterface* Core::GetContextNotifier()
@@ -222,8 +228,6 @@ void Core::RecoverFromContextLoss()
 {
   DALI_LOG_INFO(gCoreFilter, Debug::Verbose, "Core::RecoverFromContextLoss()\n");
 
-  mImageFactory->RecoverFromContextLoss(); // Reload images from files
-  mFontFactory->RecoverFromContextLoss();  // Reload glyphs from cache into new atlas
   mStage->GetRenderTaskList().RecoverFromContextLoss(); // Re-trigger render-tasks
 }
 
@@ -237,15 +241,26 @@ void Core::ContextDestroyed()
   mRenderManager->ContextDestroyed();
 }
 
-void Core::SurfaceResized(unsigned int width, unsigned int height)
+void Core::SurfaceResized( unsigned int width, unsigned int height )
 {
-  mStage->SetSize(width, height);
+  mStage->SurfaceResized( width, height );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
 }
 
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
+void Core::SetTopMargin( unsigned int margin )
+{
+  mStage->SetTopMargin( margin );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
+}
+
+void Core::SetDpi( unsigned int dpiHorizontal, unsigned int dpiVertical )
 {
-  mPlatform.SetDpi( dpiHorizontal, dpiVertical );
-  mFontFactory->SetDpi( dpiHorizontal, dpiVertical);
   mStage->SetDpi( Vector2( dpiHorizontal , dpiVertical) );
 }
 
@@ -298,6 +313,13 @@ void Core::Resume()
   ProcessEvents();
 }
 
+void Core::SceneCreated()
+{
+  mStage->EmitSceneCreatedSignal();
+
+  mRelayoutController->OnApplicationSceneCreated();
+}
+
 void Core::QueueEvent( const Integration::Event& event )
 {
   mEventProcessor->QueueEvent( event );
@@ -308,17 +330,16 @@ void Core::ProcessEvents()
   // Guard against calls to ProcessEvents() during ProcessEvents()
   if( mProcessingEvent )
   {
-    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!" );
+    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!\n" );
     mRenderController.RequestProcessEventsOnIdle();
     return;
   }
 
   mProcessingEvent = true;
-
-  EventToUpdate& eventToUpdate = mUpdateManager->GetEventToUpdate();
+  mRelayoutController->SetProcessingCoreEvents( true );
 
   // Signal that any messages received will be flushed soon
-  eventToUpdate.EventProcessingStarted();
+  mUpdateManager->EventProcessingStarted();
 
   mEventProcessor->ProcessEvents();
 
@@ -327,38 +348,31 @@ void Core::ProcessEvents()
   // Avoid allocating MessageBuffers, triggering size-negotiation or sending any other spam whilst paused
   if( mIsActive )
   {
-    // Emit signal here to start size negotiation and control relayout.
+    // Emit signal here to inform listeners that event processing has finished.
     mStage->EmitEventProcessingFinishedSignal();
 
-    // Flush discard queue for image factory
-    mImageFactory->FlushReleaseQueue();
-
-    // send text requests if required
-    mFontFactory->SendTextRequests();
+    // Run the size negotiation after event processing finished signal
+    mRelayoutController->Relayout();
 
     // Flush any queued messages for the update-thread
-    const bool messagesToProcess = eventToUpdate.FlushQueue();
+    const bool messagesToProcess = mUpdateManager->FlushQueue();
 
     // Check if the touch or gestures require updates.
-    const bool touchNeedsUpdate = mTouchResampler->NeedsUpdate();
     const bool gestureNeedsUpdate = mGestureEventProcessor->NeedsUpdate();
 
-    if( messagesToProcess || touchNeedsUpdate || gestureNeedsUpdate )
+    if( messagesToProcess || gestureNeedsUpdate )
     {
       // tell the render controller to keep update thread running
       mRenderController.RequestUpdate();
     }
   }
 
+  mRelayoutController->SetProcessingCoreEvents( false );
+
   // ProcessEvents() may now be called again
   mProcessingEvent = false;
 }
 
-void Core::UpdateTouchData(const Integration::TouchData& touch)
-{
-  mTouchResampler->SendTouchData( touch );
-}
-
 unsigned int Core::GetMaximumUpdateCount() const
 {
   return MAXIMUM_UPDATE_COUNT;
@@ -424,21 +438,6 @@ ResourceClient& Core::GetResourceClient()
   return *(mResourceClient);
 }
 
-FontFactory& Core::GetFontFactory()
-{
-  return *(mFontFactory);
-}
-
-ImageFactory& Core::GetImageFactory()
-{
-  return *(mImageFactory);
-}
-
-ModelFactory& Core::GetModelFactory()
-{
-  return *(mModelFactory);
-}
-
 ShaderFactory& Core::GetShaderFactory()
 {
   return *(mShaderFactory);
@@ -449,9 +448,9 @@ GestureEventProcessor& Core::GetGestureEventProcessor()
   return *(mGestureEventProcessor);
 }
 
-EmojiFactory& Core::GetEmojiFactory()
+RelayoutController& Core::GetRelayoutController()
 {
-  return *mEmojiFactory;
+  return *(mRelayoutController.Get());
 }
 
 void Core::CreateThreadLocalStorage()