/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
#include <dali/integration-api/platform-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/integration-api/render-controller.h>
using Integration::PlatformAbstraction;
using Integration::GlSyncAbstraction;
using Integration::GlAbstraction;
+using Integration::GlContextHelperAbstraction;
using Integration::Event;
using Integration::UpdateStatus;
using Integration::RenderStatus;
PlatformAbstraction& platform,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- ResourcePolicy::DataRetention dataRetentionPolicy,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
Integration::RenderToFrameBuffer renderToFboEnabled,
Integration::DepthBufferAvailable depthBufferAvailable,
- Integration::StencilBufferAvailable stencilBufferAvailable )
+ Integration::StencilBufferAvailable stencilBufferAvailable,
+ Integration::PartialUpdateAvailable partialUpdateAvailable )
: mRenderController( renderController ),
mPlatform(platform),
mProcessingEvent(false),
mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor();
- mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, depthBufferAvailable, stencilBufferAvailable );
+ mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, glContextHelperAbstraction, depthBufferAvailable, stencilBufferAvailable, partialUpdateAvailable );
RenderQueue& renderQueue = mRenderManager->GetRenderQueue();
renderController,
*mRenderManager,
renderQueue,
- *mRenderTaskProcessor );
+ *mRenderTaskProcessor,
+ partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE );
mRenderManager->SetShaderSaver( *mUpdateManager );
if( tls )
{
tls->Remove();
- delete tls;
+ tls->Unreference();
}
mObjectRegistry.Reset();
mRenderManager->ContextDestroyed();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
-{
- for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
- {
- if( (*iter)->GetSurface() == surface )
- {
- (*iter)->SurfaceResized();
- }
- }
-}
-
void Core::SurfaceDeleted( Integration::RenderSurface* surface )
{
for( auto scene : mScenes )
// Any message to update will wake it up anyways
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly )
{
- mRenderManager->Render( status, forceClear );
+ mRenderManager->Render( status, forceClear, uploadOnly );
}
void Core::SceneCreated()
{
// a pointer to the ThreadLocalStorage object will be stored in TLS
// The ThreadLocalStorage object should be deleted by the Core destructor
- new ThreadLocalStorage(this);
+ ThreadLocalStorage* tls = new ThreadLocalStorage(this);
+ tls->Reference();
}
void Core::RegisterObject( Dali::BaseObject* object )