/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
- ResourcePolicy::DataRetention dataRetentionPolicy,
Integration::RenderToFrameBuffer renderToFboEnabled,
Integration::DepthBufferAvailable depthBufferAvailable,
Integration::StencilBufferAvailable stencilBufferAvailable,
renderController,
*mRenderManager,
renderQueue,
- *mRenderTaskProcessor );
+ *mRenderTaskProcessor,
+ partialUpdateAvailable == Integration::PartialUpdateAvailable::TRUE );
mRenderManager->SetShaderSaver( *mUpdateManager );
if( tls )
{
tls->Remove();
- delete tls;
+ tls->Unreference();
}
mObjectRegistry.Reset();
// Any message to update will wake it up anyways
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly )
{
- mRenderManager->Render( status, forceClear );
+ mRenderManager->Render( status, forceClear, uploadOnly );
}
void Core::SceneCreated()
{
// a pointer to the ThreadLocalStorage object will be stored in TLS
// The ThreadLocalStorage object should be deleted by the Core destructor
- new ThreadLocalStorage(this);
+ ThreadLocalStorage* tls = new ThreadLocalStorage(this);
+ tls->Reference();
}
void Core::RegisterObject( Dali::BaseObject* object )