mRenderManager->ContextDestroyed();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
-{
- for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
- {
- if( (*iter)->GetSurface() == surface )
- {
- (*iter)->SurfaceResized();
- }
- }
-}
-
void Core::SurfaceDeleted( Integration::RenderSurface* surface )
{
for( auto scene : mScenes )
// Any message to update will wake it up anyways
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly )
{
- mRenderManager->Render( status, forceClear );
+ mRenderManager->Render( status, forceClear, uploadOnly );
}
void Core::SceneCreated()