[3.0] Delete ThreadLocalStorage on shutdown
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.cpp
index f0a10ac..8f07f35 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/integration-api/system-overlay.h>
 #include <dali/integration-api/core.h>
 #include <dali/integration-api/debug.h>
-#include <dali/integration-api/platform-abstraction.h>
+#include <dali/integration-api/events/event.h>
 #include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/platform-abstraction.h>
 #include <dali/integration-api/render-controller.h>
+
 #include <dali/internal/event/actors/actor-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
 #include <dali/internal/event/animation/animation-playlist.h>
-#include <dali/internal/event/common/property-notification-manager.h>
 #include <dali/internal/event/common/notification-manager.h>
-#include <dali/integration-api/events/event.h>
+#include <dali/internal/event/common/property-notification-manager.h>
+#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/thread-local-storage.h>
+#include <dali/internal/event/common/type-registry-impl.h>
+#include <dali/internal/event/effects/shader-factory.h>
 #include <dali/internal/event/events/event-processor.h>
 #include <dali/internal/event/events/gesture-event-processor.h>
-#include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/render/common/performance-monitor.h>
-#include <dali/internal/render/common/render-manager.h>
-#include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/update/resources/resource-manager.h>
 #include <dali/internal/event/images/image-factory.h>
-#include <dali/internal/event/common/thread-local-storage.h>
-#include <dali/internal/event/effects/shader-factory.h>
-#include <dali/internal/update/touch/touch-resampler.h>
-#include <dali/internal/event/common/type-registry-impl.h>
 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
 
+#include <dali/internal/update/common/discard-queue.h>
+#include <dali/internal/update/common/texture-cache-dispatcher.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/manager/render-task-processor.h>
+#include <dali/internal/update/resources/resource-manager.h>
+
+#include <dali/internal/render/common/performance-monitor.h>
+#include <dali/internal/render/common/render-manager.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/gl-resources/context.h>
 
@@ -54,6 +57,7 @@ using Dali::Internal::SceneGraph::RenderManager;
 using Dali::Internal::SceneGraph::DiscardQueue;
 using Dali::Internal::SceneGraph::RenderQueue;
 using Dali::Internal::SceneGraph::TextureCache;
+using Dali::Internal::SceneGraph::TextureCacheDispatcher;
 
 namespace
 {
@@ -90,7 +94,7 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
   mUpdateManager(NULL),
   mRenderManager(NULL),
   mDiscardQueue(NULL),
-  mResourcePostProcessQueue(),
+  mTextureUploadedQueue(),
   mNotificationManager(NULL),
   mImageFactory(NULL),
   mShaderFactory(NULL),
@@ -109,35 +113,34 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
 
   mPropertyNotificationManager = PropertyNotificationManager::New();
 
-  std::vector< ResourcePostProcessRequest> init;
-  mResourcePostProcessQueue = new ResourcePostProcessList(init);
+  mTextureUploadedQueue = new LockedResourceQueue;
+
+  mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, *mTextureUploadedQueue );
 
-  mRenderManager = RenderManager::New( glAbstraction, *mResourcePostProcessQueue );
+  mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor();
 
   RenderQueue& renderQueue = mRenderManager->GetRenderQueue();
   TextureCache& textureCache = mRenderManager->GetTextureCache();
 
-  ResourcePolicy::Discardable discardPolicy = ResourcePolicy::DISCARD;
+  ResourcePolicy::Discardable discardPolicy = ResourcePolicy::OWNED_DISCARD;
   if( dataRetentionPolicy == ResourcePolicy::DALI_RETAINS_ALL_DATA )
   {
-    discardPolicy = ResourcePolicy::RETAIN;
+    discardPolicy = ResourcePolicy::OWNED_RETAIN;
   }
   textureCache.SetDiscardBitmapsPolicy(discardPolicy);
 
+  mTextureCacheDispatcher = new SceneGraph::TextureCacheDispatcher( renderQueue, textureCache );
+
   mDiscardQueue = new DiscardQueue( renderQueue );
 
   mResourceManager = new ResourceManager(  mPlatform,
                                           *mNotificationManager,
-                                           textureCache,
-                                          *mResourcePostProcessQueue,
-                                          *mRenderManager,
+                                          *mTextureCacheDispatcher,
+                                          *mTextureUploadedQueue,
                                           *mDiscardQueue,
                                            renderQueue );
 
-  mTouchResampler = TouchResampler::New();
-
   mUpdateManager = new UpdateManager( *mNotificationManager,
-                                       glSyncAbstraction,
                                       *mAnimationPlaylist,
                                       *mPropertyNotificationManager,
                                       *mResourceManager,
@@ -145,8 +148,10 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
                                        renderController,
                                       *mRenderManager,
                                        renderQueue,
-                                       textureCache,
-                                      *mTouchResampler );
+                                      *mTextureCacheDispatcher,
+                                      *mRenderTaskProcessor );
+
+  mRenderManager->SetShaderSaver( *mUpdateManager );
 
   mStage = IntrusivePtr<Stage>( Stage::New( *mAnimationPlaylist, *mPropertyNotificationManager, *mUpdateManager, *mNotificationManager ) );
 
@@ -155,13 +160,14 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
 
   mStage->Initialize();
 
-  mResourceClient = new ResourceClient( *mResourceManager, *mStage, dataRetentionPolicy );
+  mResourceClient = new ResourceClient( *mResourceManager, *mStage );
 
   mGestureEventProcessor = new GestureEventProcessor(*mStage, gestureManager, mRenderController);
   mEventProcessor = new EventProcessor(*mStage, *mNotificationManager, *mGestureEventProcessor);
 
   mImageFactory = new ImageFactory( *mResourceClient );
-  mShaderFactory = new ShaderFactory(*mResourceClient);
+  mShaderFactory = new ShaderFactory();
+  mUpdateManager->SetShaderSaver( *mShaderFactory );
   mShaderFactory->LoadDefaultShaders();
 
   GetImplementation(Dali::TypeRegistry::Get()).CallInitFunctions();
@@ -186,6 +192,7 @@ Core::~Core()
   if( tls )
   {
     tls->Remove();
+    delete tls;
   }
 
   // Stop relayout requests being raised on stage destruction
@@ -204,11 +211,12 @@ Core::~Core()
   delete mShaderFactory;
   delete mResourceClient;
   delete mResourceManager;
+  delete mDiscardQueue;
+  delete mTextureCacheDispatcher;
   delete mUpdateManager;
-  delete mTouchResampler;
   delete mRenderManager;
-  delete mDiscardQueue;
-  delete mResourcePostProcessQueue;
+  delete mRenderTaskProcessor;
+  delete mTextureUploadedQueue;
 }
 
 Integration::ContextNotifierInterface* Core::GetContextNotifier()
@@ -234,14 +242,26 @@ void Core::ContextDestroyed()
   mRenderManager->ContextDestroyed();
 }
 
-void Core::SurfaceResized(unsigned int width, unsigned int height)
+void Core::SurfaceResized( unsigned int width, unsigned int height )
+{
+  mStage->SurfaceResized( width, height );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
+}
+
+void Core::SetTopMargin( unsigned int margin )
 {
-  mStage->SetSize(width, height);
+  mStage->SetTopMargin( margin );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
 }
 
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
+void Core::SetDpi( unsigned int dpiHorizontal, unsigned int dpiVertical )
 {
-  mPlatform.SetDpi( dpiHorizontal, dpiVertical );
   mStage->SetDpi( Vector2( dpiHorizontal , dpiVertical) );
 }
 
@@ -311,7 +331,7 @@ void Core::ProcessEvents()
   // Guard against calls to ProcessEvents() during ProcessEvents()
   if( mProcessingEvent )
   {
-    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!" );
+    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!\n" );
     mRenderController.RequestProcessEventsOnIdle();
     return;
   }
@@ -342,10 +362,9 @@ void Core::ProcessEvents()
     const bool messagesToProcess = mUpdateManager->FlushQueue();
 
     // Check if the touch or gestures require updates.
-    const bool touchNeedsUpdate = mTouchResampler->NeedsUpdate();
     const bool gestureNeedsUpdate = mGestureEventProcessor->NeedsUpdate();
 
-    if( messagesToProcess || touchNeedsUpdate || gestureNeedsUpdate )
+    if( messagesToProcess || gestureNeedsUpdate )
     {
       // tell the render controller to keep update thread running
       mRenderController.RequestUpdate();
@@ -358,11 +377,6 @@ void Core::ProcessEvents()
   mProcessingEvent = false;
 }
 
-void Core::UpdateTouchData(const Integration::TouchData& touch)
-{
-  mTouchResampler->SendTouchData( touch );
-}
-
 unsigned int Core::GetMaximumUpdateCount() const
 {
   return MAXIMUM_UPDATE_COUNT;
@@ -451,7 +465,7 @@ RelayoutController& Core::GetRelayoutController()
 void Core::CreateThreadLocalStorage()
 {
   // a pointer to the ThreadLocalStorage object will be stored in TLS
-  // and automatically deleted when the thread is killed
+  // The ThreadLocalStorage object should be deleted by the Core destructor
   new ThreadLocalStorage(this);
 }