Merge "Valgrind detected TextureSet leak and invalid access" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / common / core-impl.cpp
index 8b72856..0534dd7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/event/effects/shader-factory.h>
 #include <dali/internal/event/events/event-processor.h>
 #include <dali/internal/event/events/gesture-event-processor.h>
-#include <dali/internal/event/images/image-factory.h>
 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
 
 #include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/update/common/texture-cache-dispatcher.h>
 #include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/update/touch/touch-resampler.h>
+#include <dali/internal/update/manager/render-task-processor.h>
 
 #include <dali/internal/render/common/performance-monitor.h>
 #include <dali/internal/render/common/render-manager.h>
-#include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/gl-resources/context.h>
 
 using Dali::Internal::SceneGraph::UpdateManager;
 using Dali::Internal::SceneGraph::RenderManager;
 using Dali::Internal::SceneGraph::DiscardQueue;
 using Dali::Internal::SceneGraph::RenderQueue;
-using Dali::Internal::SceneGraph::TextureCache;
-using Dali::Internal::SceneGraph::TextureCacheDispatcher;
 
 namespace
 {
@@ -89,15 +83,6 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
             GestureManager& gestureManager, ResourcePolicy::DataRetention dataRetentionPolicy)
 : mRenderController( renderController ),
   mPlatform(platform),
-  mGestureEventProcessor(NULL),
-  mEventProcessor(NULL),
-  mUpdateManager(NULL),
-  mRenderManager(NULL),
-  mDiscardQueue(NULL),
-  mTextureUploadedQueue(),
-  mNotificationManager(NULL),
-  mImageFactory(NULL),
-  mShaderFactory(NULL),
   mIsActive(true),
   mProcessingEvent(false)
 {
@@ -113,43 +98,22 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
 
   mPropertyNotificationManager = PropertyNotificationManager::New();
 
-  mTextureUploadedQueue = new LockedResourceQueue;
+  mRenderTaskProcessor = new SceneGraph::RenderTaskProcessor();
 
-  mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction, *mTextureUploadedQueue );
+  mRenderManager = RenderManager::New( glAbstraction, glSyncAbstraction );
 
   RenderQueue& renderQueue = mRenderManager->GetRenderQueue();
-  TextureCache& textureCache = mRenderManager->GetTextureCache();
-
-  ResourcePolicy::Discardable discardPolicy = ResourcePolicy::OWNED_DISCARD;
-  if( dataRetentionPolicy == ResourcePolicy::DALI_RETAINS_ALL_DATA )
-  {
-    discardPolicy = ResourcePolicy::OWNED_RETAIN;
-  }
-  textureCache.SetDiscardBitmapsPolicy(discardPolicy);
-
-  mTextureCacheDispatcher = new SceneGraph::TextureCacheDispatcher( renderQueue, textureCache );
 
   mDiscardQueue = new DiscardQueue( renderQueue );
 
-  mResourceManager = new ResourceManager(  mPlatform,
-                                          *mNotificationManager,
-                                          *mTextureCacheDispatcher,
-                                          *mTextureUploadedQueue,
-                                          *mDiscardQueue,
-                                           renderQueue );
-
-  mTouchResampler = TouchResampler::New();
-
   mUpdateManager = new UpdateManager( *mNotificationManager,
                                       *mAnimationPlaylist,
                                       *mPropertyNotificationManager,
-                                      *mResourceManager,
                                       *mDiscardQueue,
                                        renderController,
                                       *mRenderManager,
                                        renderQueue,
-                                      *mTextureCacheDispatcher,
-                                      *mTouchResampler );
+                                      *mRenderTaskProcessor );
 
   mRenderManager->SetShaderSaver( *mUpdateManager );
 
@@ -160,27 +124,17 @@ Core::Core( RenderController& renderController, PlatformAbstraction& platform,
 
   mStage->Initialize();
 
-  mResourceClient = new ResourceClient( *mResourceManager, *mStage );
-
   mGestureEventProcessor = new GestureEventProcessor(*mStage, gestureManager, mRenderController);
   mEventProcessor = new EventProcessor(*mStage, *mNotificationManager, *mGestureEventProcessor);
 
-  mImageFactory = new ImageFactory( *mResourceClient );
   mShaderFactory = new ShaderFactory();
   mUpdateManager->SetShaderSaver( *mShaderFactory );
-  mShaderFactory->LoadDefaultShaders();
 
   GetImplementation(Dali::TypeRegistry::Get()).CallInitFunctions();
 }
 
 Core::~Core()
 {
-  /**
-   * TODO this should be done by Adaptor, Core does not know about threading
-   * First stop the resource loading thread(s)
-   */
-  mPlatform.JoinLoaderThreads();
-
   /*
    * The order of destructing these singletons is important!!!
    */
@@ -192,6 +146,7 @@ Core::~Core()
   if( tls )
   {
     tls->Remove();
+    delete tls;
   }
 
   // Stop relayout requests being raised on stage destruction
@@ -203,19 +158,6 @@ Core::~Core()
   // remove (last?) reference to stage
   mStage.Reset();
 
-  delete mEventProcessor;
-  delete mGestureEventProcessor;
-  delete mNotificationManager;
-  delete mImageFactory;
-  delete mShaderFactory;
-  delete mResourceClient;
-  delete mResourceManager;
-  delete mDiscardQueue;
-  delete mTextureCacheDispatcher;
-  delete mUpdateManager;
-  delete mTouchResampler;
-  delete mRenderManager;
-  delete mTextureUploadedQueue;
 }
 
 Integration::ContextNotifierInterface* Core::GetContextNotifier()
@@ -227,7 +169,6 @@ void Core::RecoverFromContextLoss()
 {
   DALI_LOG_INFO(gCoreFilter, Debug::Verbose, "Core::RecoverFromContextLoss()\n");
 
-  mImageFactory->RecoverFromContextLoss(); // Reload images from files
   mStage->GetRenderTaskList().RecoverFromContextLoss(); // Re-trigger render-tasks
 }
 
@@ -243,8 +184,20 @@ void Core::ContextDestroyed()
 
 void Core::SurfaceResized( unsigned int width, unsigned int height )
 {
-  mStage->SetSize( width, height );
-  mRelayoutController->SetStageSize( width, height );
+  mStage->SurfaceResized( width, height );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
+}
+
+void Core::SetTopMargin( unsigned int margin )
+{
+  mStage->SetTopMargin( margin );
+
+  // The stage-size may be less than surface-size (reduced by top-margin)
+  Vector2 size = mStage->GetSize();
+  mRelayoutController->SetStageSize( size.width, size.height );
 }
 
 void Core::SetDpi( unsigned int dpiHorizontal, unsigned int dpiVertical )
@@ -269,12 +222,6 @@ void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds,
 
   // No need to keep update running if there are notifications to process.
   // Any message to update will wake it up anyways
-
-  if ( mResourceManager->ResourcesToProcess() )
-  {
-    // If we are still processing resources, then we have to continue the update
-    status.keepUpdating |= Integration::KeepUpdating::LOADING_RESOURCES;
-  }
 }
 
 void Core::Render( RenderStatus& status )
@@ -286,15 +233,11 @@ void Core::Render( RenderStatus& status )
 
 void Core::Suspend()
 {
-  mPlatform.Suspend();
-
   mIsActive = false;
 }
 
 void Core::Resume()
 {
-  mPlatform.Resume();
-
   mIsActive = true;
 
   // trigger processing of events queued up while paused
@@ -318,7 +261,7 @@ void Core::ProcessEvents()
   // Guard against calls to ProcessEvents() during ProcessEvents()
   if( mProcessingEvent )
   {
-    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!" );
+    DALI_LOG_ERROR( "ProcessEvents should not be called from within ProcessEvents!\n" );
     mRenderController.RequestProcessEventsOnIdle();
     return;
   }
@@ -336,23 +279,19 @@ void Core::ProcessEvents()
   // Avoid allocating MessageBuffers, triggering size-negotiation or sending any other spam whilst paused
   if( mIsActive )
   {
-    // Emit signal here to start size negotiation and control relayout.
+    // Emit signal here to inform listeners that event processing has finished.
     mStage->EmitEventProcessingFinishedSignal();
 
     // Run the size negotiation after event processing finished signal
     mRelayoutController->Relayout();
 
-    // Flush discard queue for image factory
-    mImageFactory->FlushReleaseQueue();
-
     // Flush any queued messages for the update-thread
     const bool messagesToProcess = mUpdateManager->FlushQueue();
 
     // Check if the touch or gestures require updates.
-    const bool touchNeedsUpdate = mTouchResampler->NeedsUpdate();
     const bool gestureNeedsUpdate = mGestureEventProcessor->NeedsUpdate();
 
-    if( messagesToProcess || touchNeedsUpdate || gestureNeedsUpdate )
+    if( messagesToProcess || gestureNeedsUpdate )
     {
       // tell the render controller to keep update thread running
       mRenderController.RequestUpdate();
@@ -365,11 +304,6 @@ void Core::ProcessEvents()
   mProcessingEvent = false;
 }
 
-void Core::UpdateTouchData(const Integration::TouchData& touch)
-{
-  mTouchResampler->SendTouchData( touch );
-}
-
 unsigned int Core::GetMaximumUpdateCount() const
 {
   return MAXIMUM_UPDATE_COUNT;
@@ -425,21 +359,6 @@ NotificationManager& Core::GetNotificationManager()
   return *(mNotificationManager);
 }
 
-ResourceManager& Core::GetResourceManager()
-{
-  return *(mResourceManager);
-}
-
-ResourceClient& Core::GetResourceClient()
-{
-  return *(mResourceClient);
-}
-
-ImageFactory& Core::GetImageFactory()
-{
-  return *(mImageFactory);
-}
-
 ShaderFactory& Core::GetShaderFactory()
 {
   return *(mShaderFactory);
@@ -458,7 +377,7 @@ RelayoutController& Core::GetRelayoutController()
 void Core::CreateThreadLocalStorage()
 {
   // a pointer to the ThreadLocalStorage object will be stored in TLS
-  // and automatically deleted when the thread is killed
+  // The ThreadLocalStorage object should be deleted by the Core destructor
   new ThreadLocalStorage(this);
 }