#define DALI_BLENDING_OPTIONS_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/math/vector4.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/public-api/math/vector4.h>
+#include <dali/public-api/rendering/renderer.h>
namespace Dali
{
-
namespace Internal
{
-
// This is an optimization to avoid storing 6 separate blending values
struct BlendingOptions
{
* Set the blending options.
* @param[in] A bitmask of blending options.
*/
- void SetBitmask( unsigned int bitmask );
+ void SetBitmask(unsigned int bitmask);
/**
* Retrieve the blending options as a bitmask.
/**
* @copydoc Dali::RenderableActor::SetBlendFunc()
*/
- void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
- BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
+ void SetBlendFunc(BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha);
/**
* @copydoc Dali::RenderableActor::GetBlendFunc()
/**
* @copydoc Dali::RenderableActor::SetBlendEquation()
*/
- void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
+ void SetBlendEquation(DevelBlendEquation::Type equationRgb, DevelBlendEquation::Type equationAlpha);
/**
* @copydoc Dali::RenderableActor::GetBlendEquation()
*/
- BlendEquation::Type GetBlendEquationRgb() const;
+ DevelBlendEquation::Type GetBlendEquationRgb() const;
/**
* @copydoc Dali::RenderableActor::GetBlendEquation()
*/
- BlendEquation::Type GetBlendEquationAlpha() const;
+ DevelBlendEquation::Type GetBlendEquationAlpha() const;
/**
* Set the blend color.
* @param[in] color The blend color.
* @return True if the blend color changed, otherwise it was already the same color.
*/
- void SetBlendColor( const Vector4& color );
+ void SetBlendColor(const Vector4& color);
/**
* Query the blend color.
*/
const Vector4* GetBlendColor() const;
-private:
+ /**
+ * Query whether current blend equation is advanced option.
+ * @return True if current blend equation is advanced.
+ */
+ bool IsAdvancedBlendEquationApplied();
+ /**
+ * Query whether input bit mask include advanced blend equation.
+ * @return True if the bit mask include advanced blend equation.
+ */
+ static bool IsAdvancedBlendEquationIncluded(unsigned int bitmask);
+
+ /**
+ * Query whether input blend equation is advanced option.
+ * @return True if input blend equation is advanced.
+ */
+ static bool IsAdvancedBlendEquation(DevelBlendEquation::Type equation);
+
+private:
// Undefined copy constructor.
BlendingOptions(const BlendingOptions& typePath);
BlendingOptions& operator=(const BlendingOptions& rhs);
private:
-
unsigned int mBitmask; ///< A bitmask of blending options
- OwnerPointer< Vector4> mBlendColor; ///< A heap-allocated color (owned)
-
+ OwnerPointer<Vector4> mBlendColor; ///< A heap-allocated color (owned)
};
} // namespace Internal