}
CanvasRendererGeneric::CanvasRendererGeneric(const Vector2& viewBox)
-: mPixelBuffer(nullptr),
- mSize(0, 0)
{
}
return false;
}
-Devel::PixelBuffer CanvasRendererGeneric::GetPixelBuffer()
+Dali::Texture CanvasRendererGeneric::GetRasterizedTexture()
{
- return mPixelBuffer;
+ return Dali::Texture();
}
bool CanvasRendererGeneric::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
return false;
}
-bool CanvasRendererGeneric::SetSize(const Vector2& size)
+bool CanvasRendererGeneric::IsCanvasChanged() const
{
return false;
}
-const Vector2& CanvasRendererGeneric::GetSize()
+bool CanvasRendererGeneric::Rasterize()
{
- return mSize;
+ return false;
+}
+
+bool CanvasRendererGeneric::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
+{
+ return false;
+}
+
+bool CanvasRendererGeneric::RemoveAllDrawables()
+{
+ return false;
+}
+
+bool CanvasRendererGeneric::SetSize(Vector2 size)
+{
+ return false;
+}
+
+Vector2 CanvasRendererGeneric::GetSize() const
+{
+ return Vector2::ZERO;
+}
+
+bool CanvasRendererGeneric::SetViewBox(const Vector2& viewBox)
+{
+ return false;
+}
+
+const Vector2& CanvasRendererGeneric::GetViewBox()
+{
+ return Vector2::ZERO;
}
} // namespace Adaptor