#define DALI_INTERNAL_COMBINED_UPDATE_RENDER_CONTROLLER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <pthread.h>
#include <semaphore.h>
#include <stdint.h>
-#include <dali/integration-api/core.h>
#include <dali/devel-api/threading/conditional-wait.h>
+#include <dali/integration-api/core.h>
// INTERNAL INCLUDES
-#include <dali/integration-api/thread-synchronization-interface.h>
-#include <dali/internal/system/common/performance-interface.h>
-#include <dali/internal/system/common/fps-tracker.h>
+#include <dali/integration-api/adaptor-framework/thread-synchronization-interface.h>
#include <dali/internal/adaptor/common/thread-controller-interface.h>
+#include <dali/internal/system/common/fps-tracker.h>
+#include <dali/internal/system/common/performance-interface.h>
#include <dali/internal/system/common/update-status-logger.h>
#include <dali/internal/window-system/common/display-connection.h>
-
namespace Dali
{
/**
* @copydoc ThreadControllerInterface::RequestUpdateOnce()
*/
- virtual void RequestUpdateOnce();
+ virtual void RequestUpdateOnce( UpdateMode updateMode );
/**
* @copydoc ThreadControllerInterface::ReplaceSurface()
virtual void ResizeSurface();
/**
+ * @copydoc ThreadControllerInterface::WaitForGraphicsInitialization()
+ */
+ virtual void WaitForGraphicsInitialization();
+
+ /**
* @copydoc ThreadControllerInterface::SetRenderRefreshRate()
*/
virtual void SetRenderRefreshRate( unsigned int numberOfFramesPerRender );
*/
void SetPreRenderCallback( CallbackBase* callback ) override;
+ /**
+ * @copydoc ThreadControllerInterface::AddSurface()
+ */
+ virtual void AddSurface( Dali::RenderSurfaceInterface* surface );
+
private:
// Undefined copy constructor.
// EventThread
/////////////////////////////////////////////////////////////////////////////////////////////////
+ enum AnimationProgression
+ {
+ USE_ELAPSED_TIME, ///< Animation progression using elapsed time
+ NONE ///< No animation progression
+ };
+
/**
* Runs the Update/Render Thread.
* This will lock the mutex in mUpdateRenderThreadWaitCondition.
*
* @param[in] numberOfCycles The number of times the update/render cycle should run. If -1, then it will run continuously.
- * @param[in] useElapsedTimeAfterWait If true, then the elapsed time during wait is used for animations, otherwise no animation progression is made.
+ * @param[in] animationProgression Whether to progress animation using time elapsed since the last frame.
+ * @param[in] updateMode The update mode (i.e. either update & render or skip rendering)
*/
- inline void RunUpdateRenderThread( int numberOfCycles, bool useElapsedTimeAfterWait );
+ inline void RunUpdateRenderThread( int numberOfCycles, AnimationProgression animationProgression, UpdateMode updateMode );
/**
* Pauses the Update/Render Thread.
void NotifyThreadInitialised();
/**
+ * Called by the update-render thread when graphics has been initialised.
+ */
+ void NotifyGraphicsInitialised();
+
+ /**
* Helper to add a performance marker to the performance server (if it's active)
* @param[in] type performance marker type
*/
UpdateStatusLogger mUpdateStatusLogger; ///< Object that logs the update-status as required.
sem_t mEventThreadSemaphore; ///< Used by the event thread to ensure all threads have been initialised, and when replacing the surface.
+ sem_t mGraphicsInitializeSemaphore; ///< Used by the render thread to ensure the graphics has been initialised.
ConditionalWait mUpdateRenderThreadWaitCondition; ///< The wait condition for the update-render-thread.
volatile unsigned int mPostRendering; ///< Whether post-rendering is taking place (set by the event & render threads, read by the render-thread).
volatile unsigned int mSurfaceResized; ///< Will be set to resize the surface (set by the event-thread, read & cleared by the update-render thread).
volatile unsigned int mForceClear; ///< Will be set to clear forcibly
+
+ volatile unsigned int mUploadWithoutRendering; ///< Will be set to upload the resource only (with no rendering)
+
+ volatile unsigned int mFirstFrameAfterResume; ///< Will be set to check the first frame after resume (for log)
};
} // namespace Adaptor