#include <dali/integration-api/platform-abstraction.h>
// INTERNAL INCLUDES
-#include <dali/integration-api/trigger-event-factory.h>
-#include <dali/internal/adaptor/common/combined-update-render-controller-debug.h>
-#include <dali/internal/system/common/environment-options.h>
-#include <dali/internal/system/common/time-service.h>
-#include <dali/internal/adaptor/common/adaptor-internal-services.h>
+#include <dali/integration-api/adaptor-framework/trigger-event-factory.h>
#include <dali/devel-api/adaptor-framework/thread-settings.h>
+#include <dali/internal/adaptor/common/adaptor-internal-services.h>
+#include <dali/internal/adaptor/common/combined-update-render-controller-debug.h>
#include <dali/internal/graphics/gles/egl-graphics.h>
#include <dali/internal/graphics/gles/egl-implementation.h>
#include <dali/internal/graphics/common/graphics-interface.h>
+#include <dali/internal/system/common/environment-options.h>
+#include <dali/internal/system/common/time-service.h>
namespace Dali
{