/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/platform-abstraction.h>
// INTERNAL INCLUDES
-#include <dali/integration-api/trigger-event-factory.h>
+#include <dali/integration-api/adaptor-framework/trigger-event-factory.h>
+#include <dali/devel-api/adaptor-framework/thread-settings.h>
+#include <dali/internal/adaptor/common/adaptor-internal-services.h>
#include <dali/internal/adaptor/common/combined-update-render-controller-debug.h>
+#include <dali/internal/graphics/gles/egl-graphics.h>
+#include <dali/internal/graphics/gles/egl-implementation.h>
+#include <dali/internal/graphics/common/graphics-interface.h>
#include <dali/internal/system/common/environment-options.h>
#include <dali/internal/system/common/time-service.h>
-#include <dali/internal/adaptor/common/adaptor-internal-services.h>
-#include <dali/devel-api/adaptor-framework/thread-settings.h>
+#include <dali/internal/window-system/common/window-impl.h>
namespace Dali
{
CombinedUpdateRenderController::CombinedUpdateRenderController( AdaptorInternalServices& adaptorInterfaces, const EnvironmentOptions& environmentOptions )
: mFpsTracker( environmentOptions ),
mUpdateStatusLogger( environmentOptions ),
- mRenderHelper( adaptorInterfaces ),
mEventThreadSemaphore(),
+ mGraphicsInitializeSemaphore(),
mUpdateRenderThreadWaitCondition(),
mAdaptorInterfaces( adaptorInterfaces ),
mPerformanceInterface( adaptorInterfaces.GetPerformanceInterface() ),
mEnvironmentOptions( environmentOptions ),
mNotificationTrigger( adaptorInterfaces.GetProcessCoreEventsTrigger() ),
mSleepTrigger( NULL ),
+ mPreRenderCallback( NULL ),
mUpdateRenderThread( NULL ),
mDefaultFrameDelta( 0.0f ),
mDefaultFrameDurationMilliseconds( 0u ),
mNewSurface( NULL ),
mPostRendering( FALSE ),
mSurfaceResized( FALSE ),
- mForceClear( FALSE )
+ mForceClear( FALSE ),
+ mUploadWithoutRendering( FALSE ),
+ mFirstFrameAfterResume( FALSE )
{
LOG_EVENT_TRACE;
SetRenderRefreshRate( environmentOptions.GetRenderRefreshRate() );
// Set the thread-synchronization interface on the render-surface
- RenderSurface* currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ Dali::RenderSurfaceInterface* currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
if( currentSurface )
{
currentSurface->SetThreadSynchronization( *this );
}
- TriggerEventFactoryInterface& triggerFactory = mAdaptorInterfaces.GetTriggerEventFactoryInterface();
- mSleepTrigger = triggerFactory.CreateTriggerEvent( MakeCallback( this, &CombinedUpdateRenderController::ProcessSleepRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
+ mSleepTrigger = TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &CombinedUpdateRenderController::ProcessSleepRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER );
- sem_init( &mEventThreadSemaphore, 0, 0 ); // Initialize to 0 so that it just waits if sem_post has not been called
+ // Initialize to 0 so that it just waits if sem_post has not been called
+ sem_init( &mEventThreadSemaphore, 0, 0 );
+ sem_init( &mGraphicsInitializeSemaphore, 0, 0 );
}
CombinedUpdateRenderController::~CombinedUpdateRenderController()
Stop();
+ delete mPreRenderCallback;
delete mSleepTrigger;
}
int error = pthread_create( mUpdateRenderThread, NULL, InternalUpdateRenderThreadEntryFunc, this );
DALI_ASSERT_ALWAYS( !error && "Return code from pthread_create() when creating UpdateRenderThread" );
- // The Update/Render thread will now run and initialise EGL etc. and will then wait for Start to be called
+ // The Update/Render thread will now run and initialise the graphics interface etc. and will then wait for Start to be called
// When this function returns, the application initialisation on the event thread should occur
}
sem_wait( &mEventThreadSemaphore );
}
- mRenderHelper.Start();
+ Dali::RenderSurfaceInterface* currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ if( currentSurface )
+ {
+ currentSurface->StartRender();
+ }
mRunning = TRUE;
LOG_EVENT( "Startup Complete, starting Update/Render Thread" );
- RunUpdateRenderThread( CONTINUOUS, false /* No animation progression */ );
+ RunUpdateRenderThread( CONTINUOUS, AnimationProgression::NONE, UpdateMode::NORMAL );
+
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Start\n" );
}
void CombinedUpdateRenderController::Pause()
PauseUpdateRenderThread();
AddPerformanceMarker( PerformanceInterface::PAUSED );
+
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Pause\n" );
}
void CombinedUpdateRenderController::Resume()
{
LOG_EVENT( "Resuming" );
- RunUpdateRenderThread( CONTINUOUS, true /* Animation progression required while we were paused */ );
+ RunUpdateRenderThread( CONTINUOUS, AnimationProgression::USE_ELAPSED_TIME, UpdateMode::NORMAL );
AddPerformanceMarker( PerformanceInterface::RESUME );
mRunning = TRUE;
mForceClear = TRUE;
+ mFirstFrameAfterResume = TRUE;
+
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume\n" );
+ }
+ else
+ {
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume: Already resumed [%d, %d, %d]\n", mRunning, mUpdateRenderRunCount, mUpdateRenderThreadCanSleep );
}
}
LOG_EVENT_TRACE;
// Stop Rendering and the Update/Render Thread
- mRenderHelper.Stop();
+ Dali::RenderSurfaceInterface* currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ if( currentSurface )
+ {
+ currentSurface->StopRender();
+ }
StopUpdateRenderThread();
}
mRunning = FALSE;
+
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Stop\n" );
}
void CombinedUpdateRenderController::RequestUpdate()
{
LOG_EVENT( "Processing" );
- RunUpdateRenderThread( CONTINUOUS, false /* No animation progression */ );
+ RunUpdateRenderThread( CONTINUOUS, AnimationProgression::NONE, UpdateMode::NORMAL );
}
ConditionalWait::ScopedLock updateLock( mUpdateRenderThreadWaitCondition );
mPendingRequestUpdate = TRUE;
}
-void CombinedUpdateRenderController::RequestUpdateOnce()
+void CombinedUpdateRenderController::RequestUpdateOnce( UpdateMode updateMode )
{
// Increment the update-request count to the maximum
if( mUpdateRequestCount < MAXIMUM_UPDATE_REQUESTS )
LOG_EVENT_TRACE;
// Run Update/Render once
- RunUpdateRenderThread( ONCE, false /* No animation progression */ );
+ RunUpdateRenderThread( ONCE, AnimationProgression::NONE, updateMode );
}
}
-void CombinedUpdateRenderController::ReplaceSurface( RenderSurface* newSurface )
+void CombinedUpdateRenderController::ReplaceSurface( Dali::RenderSurfaceInterface* newSurface )
{
LOG_EVENT_TRACE;
- // Set the ThreadSyncronizationInterface on the new surface
- newSurface->SetThreadSynchronization( *this );
+ if( mUpdateRenderThread )
+ {
+ // Set the ThreadSyncronizationInterface on the new surface
+ newSurface->SetThreadSynchronization( *this );
- LOG_EVENT( "Starting to replace the surface, event-thread blocked" );
+ LOG_EVENT( "Starting to replace the surface, event-thread blocked" );
- // Start replacing the surface.
- {
- ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
- mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will replace the surface now
- mNewSurface = newSurface;
- mUpdateRenderThreadWaitCondition.Notify( lock );
+ // Start replacing the surface.
+ {
+ ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
+ mPostRendering = FALSE; // Clear the post-rendering flag as Update/Render thread will replace the surface now
+ mNewSurface = newSurface;
+ mUpdateRenderThreadWaitCondition.Notify( lock );
+ }
+
+ // Wait until the surface has been replaced
+ sem_wait( &mEventThreadSemaphore );
+
+ LOG_EVENT( "Surface replaced, event-thread continuing" );
}
+}
- // Wait until the surface has been replaced
- sem_wait( &mEventThreadSemaphore );
+void CombinedUpdateRenderController::WaitForGraphicsInitialization()
+{
+ LOG_EVENT_TRACE;
+
+ if( mUpdateRenderThread )
+ {
+ LOG_EVENT( "Waiting for graphics initialisation, event-thread blocked" );
- LOG_EVENT( "Surface replaced, event-thread continuing" );
+ // Wait until the graphics has been initialised
+ sem_wait( &mGraphicsInitializeSemaphore );
+
+ LOG_EVENT( "graphics initialised, event-thread continuing" );
+ }
}
void CombinedUpdateRenderController::ResizeSurface()
LOG_EVENT( "mDefaultFrameDelta(%.6f), mDefaultFrameDurationMilliseconds(%lld), mDefaultFrameDurationNanoseconds(%lld)", mDefaultFrameDelta, mDefaultFrameDurationMilliseconds, mDefaultFrameDurationNanoseconds );
}
+void CombinedUpdateRenderController::SetPreRenderCallback( CallbackBase* callback )
+{
+ LOG_EVENT_TRACE;
+ LOG_EVENT( "Set PreRender Callback" );
+
+ ConditionalWait::ScopedLock updateLock( mUpdateRenderThreadWaitCondition );
+ if( mPreRenderCallback )
+ {
+ delete mPreRenderCallback;
+ }
+ mPreRenderCallback = callback;
+}
+
+void CombinedUpdateRenderController::AddSurface( Dali::RenderSurfaceInterface* surface )
+{
+ LOG_EVENT_TRACE;
+ LOG_EVENT( "Surface is added" );
+ if( mUpdateRenderThread )
+ {
+ // Set the ThreadSyncronizationInterface on the added surface
+ surface->SetThreadSynchronization( *this );
+ }
+}
+
///////////////////////////////////////////////////////////////////////////////////////////////////
// EVENT THREAD
///////////////////////////////////////////////////////////////////////////////////////////////////
-void CombinedUpdateRenderController::RunUpdateRenderThread( int numberOfCycles, bool useElapsedTime )
+void CombinedUpdateRenderController::RunUpdateRenderThread( int numberOfCycles, AnimationProgression animationProgression, UpdateMode updateMode )
{
ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
mUpdateRenderRunCount = numberOfCycles;
mUpdateRenderThreadCanSleep = FALSE;
- mUseElapsedTimeAfterWait = useElapsedTime;
+ mUseElapsedTimeAfterWait = ( animationProgression == AnimationProgression::USE_ELAPSED_TIME );
+ mUploadWithoutRendering = ( updateMode == UpdateMode::SKIP_RENDER );
LOG_COUNTER_EVENT( "mUpdateRenderRunCount: %d, mUseElapsedTimeAfterWait: %d", mUpdateRenderRunCount, mUseElapsedTimeAfterWait );
mUpdateRenderThreadWaitCondition.Notify( lock );
}
LOG_UPDATE_RENDER( "THREAD CREATED" );
- mRenderHelper.InitializeEgl();
+ // Initialize EGL & OpenGL
+ Dali::DisplayConnection& displayConnection = mAdaptorInterfaces.GetDisplayConnectionInterface();
+ displayConnection.Initialize();
+
+ // EGL has been initialised at this point
+ NotifyGraphicsInitialised();
- // tell core it has a context
+ RenderSurfaceInterface* currentSurface = nullptr;
+
+ GraphicsInterface& graphics = mAdaptorInterfaces.GetGraphicsInterface();
+ EglGraphics* eglGraphics = static_cast<EglGraphics *>(&graphics);
+
+ // This will only be created once
+ EglInterface* eglInterface = &eglGraphics->GetEglInterface();
+
+ Internal::Adaptor::EglImplementation& eglImpl = static_cast<Internal::Adaptor::EglImplementation&>( *eglInterface );
+
+ // Try to use OpenGL es 3.0
+ // ChooseConfig returns false here when the device only support gles 2.0.
+ // Because eglChooseConfig with gles 3.0 setting fails when the device only support gles 2.0 and Our default setting is gles 3.0.
+ if( !eglImpl.ChooseConfig( true, COLOR_DEPTH_32 ) )
+ {
+ // Retry to use OpenGL es 2.0
+ eglGraphics->SetGlesVersion( 20 );
+ eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
+ }
+
+ // Check whether surfaceless context is supported
+ bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
+ eglGraphics->SetIsSurfacelessContextSupported( isSurfacelessContextSupported );
+
+ if ( isSurfacelessContextSupported )
+ {
+ // Create a surfaceless OpenGL context for shared resources
+ eglImpl.CreateContext();
+ eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
+ }
+ else
+ {
+ currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ if( currentSurface )
+ {
+ currentSurface->InitializeGraphics();
+ currentSurface->MakeContextCurrent();
+ }
+ }
+
+ eglGraphics->GetGlesInterface().ContextCreated();
+
+ // Tell core it has a context
mCore.ContextCreated();
NotifyThreadInitialised();
// REPLACE SURFACE
//////////////////////////////
- RenderSurface* newSurface = ShouldSurfaceBeReplaced();
+ Dali::RenderSurfaceInterface* newSurface = ShouldSurfaceBeReplaced();
if( DALI_UNLIKELY( newSurface ) )
{
LOG_UPDATE_RENDER_TRACE_FMT( "Replacing Surface" );
- mRenderHelper.ReplaceSurface( newSurface );
+ // This is designed for replacing pixmap surfaces, but should work for window as well
+ // we need to delete the surface and renderable (pixmap / window)
+ // Then create a new pixmap/window and new surface
+ // If the new surface has a different display connection, then the context will be lost
+ mAdaptorInterfaces.GetDisplayConnectionInterface().Initialize();
+ newSurface->InitializeGraphics();
+ newSurface->MakeContextCurrent();
+ // TODO: ReplaceGraphicsSurface doesn't work, InitializeGraphics()
+ // already creates new surface window, the surface and the context.
+ // We probably don't need ReplaceGraphicsSurface at all.
+ // newSurface->ReplaceGraphicsSurface();
SurfaceReplaced();
}
}
// Check resize
- bool surfaceResized = ShouldSurfaceBeResized();
- if( DALI_UNLIKELY( surfaceResized ) )
+ bool surfaceResized = false;
+ bool shouldSurfaceBeResized = ShouldSurfaceBeResized();
+ if( DALI_UNLIKELY( shouldSurfaceBeResized ) )
{
- // RenderHelper::ResizeSurface() should be called right after a viewport is changed.
if( updateStatus.SurfaceRectChanged() )
{
LOG_UPDATE_RENDER_TRACE_FMT( "Resizing Surface" );
- mRenderHelper.ResizeSurface();
SurfaceResized();
+ surfaceResized = true;
}
}
// RENDER
//////////////////////////////
- mRenderHelper.ConsumeEvents();
- mRenderHelper.PreRender();
+ mAdaptorInterfaces.GetDisplayConnectionInterface().ConsumeEvents();
+
+ if( mPreRenderCallback != NULL )
+ {
+ bool keepCallback = CallbackBase::ExecuteReturn<bool>(*mPreRenderCallback);
+ if( ! keepCallback )
+ {
+ delete mPreRenderCallback;
+ mPreRenderCallback = NULL;
+ }
+ }
+
+ if( eglImpl.IsSurfacelessContextSupported() )
+ {
+ // Make the shared surfaceless context as current before rendering
+ eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
+ }
+
+ if( mFirstFrameAfterResume )
+ {
+ // mFirstFrameAfterResume is set to true when the thread is resumed
+ // Let eglImplementation know the first frame after thread initialized or resumed.
+ eglImpl.SetFirstFrameAfterResume();
+ mFirstFrameAfterResume = FALSE;
+ }
Integration::RenderStatus renderStatus;
AddPerformanceMarker( PerformanceInterface::RENDER_START );
- mCore.Render( renderStatus, mForceClear );
- AddPerformanceMarker( PerformanceInterface::RENDER_END );
- mForceClear = false;
+ // Upload shared resources
+ mCore.PreRender( renderStatus, mForceClear, mUploadWithoutRendering );
- if( renderStatus.NeedsPostRender() )
+ if ( !mUploadWithoutRendering )
{
- mRenderHelper.PostRender( isRenderingToFbo );
+ // Go through each window
+ WindowContainer windows;
+ mAdaptorInterfaces.GetWindowContainerInterface( windows );
+
+ for ( auto&& iter = windows.begin(); iter != windows.end(); ++iter )
+ {
+ if (*iter)
+ {
+ Dali::Integration::Scene scene = (*iter)->GetScene();
+
+ (*iter)->GetSurface()->InitializeGraphics();
+
+ // Render off-screen frame buffers first if any
+ mCore.RenderScene( scene, true );
+
+ // Switch to the EGL context of the surface
+ (*iter)->GetSurface()->PreRender( surfaceResized ); // Switch GL context
+
+ // Render the surface
+ mCore.RenderScene( scene, false );
+
+ (*iter)->GetSurface()->PostRender( false, false, surfaceResized ); // Swap Buffer
+ }
+ }
}
+ mCore.PostRender( mUploadWithoutRendering );
+
+
+ AddPerformanceMarker( PerformanceInterface::RENDER_END );
+
+ mForceClear = false;
+
// Trigger event thread to request Update/Render thread to sleep if update not required
- if( ( Integration::KeepUpdating::NOT_REQUESTED == keepUpdatingStatus ) &&
- ! renderStatus.NeedsUpdate() )
+ if( ( Integration::KeepUpdating::NOT_REQUESTED == keepUpdatingStatus ) && !renderStatus.NeedsUpdate() )
{
mSleepTrigger->Trigger();
updateRequired = false;
// Inform core of context destruction & shutdown EGL
mCore.ContextDestroyed();
- mRenderHelper.ShutdownEgl();
+ currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ if( currentSurface )
+ {
+ currentSurface->DestroySurface();
+ currentSurface = nullptr;
+ }
LOG_UPDATE_RENDER( "THREAD DESTROYED" );
return ! mDestroyUpdateRenderThread;
}
-RenderSurface* CombinedUpdateRenderController::ShouldSurfaceBeReplaced()
+Dali::RenderSurfaceInterface* CombinedUpdateRenderController::ShouldSurfaceBeReplaced()
{
ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
- RenderSurface* newSurface = mNewSurface;
+ Dali::RenderSurfaceInterface* newSurface = mNewSurface;
mNewSurface = NULL;
return newSurface;
sem_post( &mEventThreadSemaphore );
}
+void CombinedUpdateRenderController::NotifyGraphicsInitialised()
+{
+ sem_post( &mGraphicsInitializeSemaphore );
+}
+
void CombinedUpdateRenderController::AddPerformanceMarker( PerformanceInterface::MarkerType type )
{
if( mPerformanceInterface )
ConditionalWait::ScopedLock lock( mUpdateRenderThreadWaitCondition );
while( mPostRendering &&
! mNewSurface && // We should NOT wait if we're replacing the surface
- ! mSurfaceResized && // We should NOT wait if we're resizing the surface
! mDestroyUpdateRenderThread )
{
mUpdateRenderThreadWaitCondition.Wait( lock );