}
}
- RenderSurface* currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
+ currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
if( currentSurface )
{
currentSurface->PreRender( surfaceResized );
// Inform core of context destruction & shutdown EGL
mCore.ContextDestroyed();
+ currentSurface = mAdaptorInterfaces.GetRenderSurfaceInterface();
if( currentSurface )
{
currentSurface->DestroySurface();