// Collect damage rects
mCore.PreRender(scene, mDamagedRects);
- graphics.ActivateSurfaceContext(windowSurface);
-
// Render off-screen frame buffers first if any
mCore.RenderScene(windowRenderStatus, scene, true);
if(!mUploadWithoutRendering)
{
- graphics.ActivateResourceContext();
+ graphics.PostRender();
}
mCore.PostRender(mUploadWithoutRendering);