mRunning = TRUE;
mForceClear = TRUE;
- }
- DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume\n" );
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume\n" );
+ }
+ else
+ {
+ DALI_LOG_RELEASE_INFO( "CombinedUpdateRenderController::Resume: Already resumed [%d, %d, %d]\n", mRunning, mUpdateRenderRunCount, mUpdateRenderThreadCanSleep );
+ }
}
void CombinedUpdateRenderController::Stop()
eglGraphics->SetGlesVersion( 20 );
eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
}
+ else
+ {
+ if( !eglImpl.CreateContext() )
+ {
+ // Retry to use OpenGL es 2.0
+ eglGraphics->SetGlesVersion( 20 );
+ eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
+ }
+ }
// Check whether surfaceless context is supported
bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
if ( isSurfacelessContextSupported )
{
// Create a surfaceless OpenGL context for shared resources
- eglImpl.CreateContext();
+ if( eglImpl.GetContext() == 0 )
+ {
+ eglImpl.CreateContext();
+ }
eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
else