// INTERNAL INCLUDES
#include <dali/devel-api/adaptor-framework/style-monitor.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
+#include <dali/internal/adaptor/common/adaptor-impl.h>
#include <dali/internal/system/common/command-line-options.h>
#include <dali/internal/adaptor/common/framework.h>
#include <dali/internal/system/common/singleton-service-impl.h>
#include <dali/internal/adaptor/common/lifecycle-controller-impl.h>
+#include <dali/internal/window-system/common/window-impl.h>
#include <dali/internal/window-system/common/window-render-surface.h>
+#include <dali/internal/window-system/common/render-surface-factory.h>
+
+// To disable a macro with the same name from one of OpenGL headers
+#undef Status
namespace Dali
{
namespace Adaptor
{
+namespace
+{
+
+const float DEFAULT_STEREO_BASE( 65.0f );
+
+} // unnamed namespace
+
ApplicationPtr Application::gPreInitializedApplication( NULL );
ApplicationPtr Application::New(
if( !gPreInitializedApplication )
{
gPreInitializedApplication = new Application ( argc, argv, "", Dali::Application::OPAQUE, PositionSize(), Framework::NORMAL );
-
gPreInitializedApplication->CreateWindow(); // Only create window
-
gPreInitializedApplication->mLaunchpadState = Launchpad::PRE_INITIALIZED;
+
+ //Make DefaultFontDescription cached
+ Dali::TextAbstraction::FontClient fontClient = Dali::TextAbstraction::FontClient::Get();
+ Dali::TextAbstraction::FontDescription defaultFontDescription;
+ fontClient.GetDefaultPlatformFontDescription( defaultFontDescription );
}
}
mMainWindow(),
mMainWindowMode( windowMode ),
mMainWindowName(),
+ mMainWindowReplaced( false ),
mStylesheet( stylesheet ),
mEnvironmentOptions(),
mWindowPositionSize( positionSize ),
mLaunchpadState( Launchpad::NONE ),
- mSlotDelegate( this )
+ mSlotDelegate( this ),
+ mViewMode( MONO ),
+ mStereoBase( DEFAULT_STEREO_BASE )
{
// Get mName from environment options
mMainWindowName = mEnvironmentOptions.GetWindowName();
}
const std::string& windowClassName = mEnvironmentOptions.GetWindowClassName();
- mMainWindow = Dali::Window::New( mWindowPositionSize, mMainWindowName, windowClassName, mMainWindowMode == Dali::Application::TRANSPARENT );
- int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
- if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
- {
- GetImplementation( mMainWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
- }
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( mWindowPositionSize, mMainWindowName, windowClassName, mMainWindowMode == Dali::Application::TRANSPARENT );
+ mMainWindow = Dali::Window( window );
// Quit the application when the window is closed
GetImplementation( mMainWindow ).DeleteRequestSignal().Connect( mSlotDelegate, &Application::Quit );
auto graphicsFactory = mAdaptorBuilder->GetGraphicsFactory();
- mAdaptor = Dali::Internal::Adaptor::Adaptor::New( graphicsFactory, mMainWindow, mContextLossConfiguration, &mEnvironmentOptions );
+ Integration::SceneHolder sceneHolder = Integration::SceneHolder( &Dali::GetImplementation( mMainWindow ) );
+
+ mAdaptor = Adaptor::New( graphicsFactory, sceneHolder, mContextLossConfiguration, &mEnvironmentOptions );
mAdaptor->ResizedSignal().Connect( mSlotDelegate, &Application::OnResize );
- Internal::Adaptor::Adaptor::GetImplementation( *mAdaptor ).SetUseRemoteSurface( mUseRemoteSurface );
+ Adaptor::GetImplementation( *mAdaptor ).SetUseRemoteSurface( mUseRemoteSurface );
}
void Application::CreateAdaptorBuilder()
// This will trigger OnTerminate(), below, after the main loop has completed.
}
-void Application::DoInit()
+void Application::OnInit()
{
- CreateAdaptorBuilder();
+ mFramework->AddAbortCallback( MakeCallback( this, &Application::QuitFromMainLoop ) );
+ CreateAdaptorBuilder();
// If an application was pre-initialized, a window was made in advance
if( mLaunchpadState == Launchpad::NONE )
{
// Run the adaptor
mAdaptor->Start();
- // Check if user requires no vsyncing and set Adaptor
- if (mCommandLineOptions->noVSyncOnRender)
- {
- mAdaptor->SetUseHardwareVSync(false);
- }
-
if( ! mStylesheet.empty() )
{
Dali::StyleMonitor::Get().SetTheme( mStylesheet );
}
-}
-
-void Application::DoStart()
-{
- mAdaptor->NotifySceneCreated();
-}
-
-void Application::DoTerminate()
-{
- if( mAdaptor )
- {
- // Ensure that the render-thread is not using the surface(window) after we delete it
- mAdaptor->Stop();
- }
-
- mMainWindow.Reset(); // This only resets (clears) the default Window
-}
-
-void Application::DoPause()
-{
- mAdaptor->Pause();
-}
-
-void Application::DoResume()
-{
- mAdaptor->Resume();
-}
-
-void Application::DoLanguageChange()
-{
- mAdaptor->NotifyLanguageChanged();
-}
-
-void Application::OnInit()
-{
- mFramework->AddAbortCallback( MakeCallback( this, &Application::QuitFromMainLoop ) );
-
- DoInit();
// Wire up the LifecycleController
Dali::LifecycleController lifecycleController = Dali::LifecycleController::Get();
Dali::Application application(this);
mInitSignal.Emit( application );
- DoStart();
+ mAdaptor->NotifySceneCreated();
}
void Application::OnTerminate()
Dali::Application application(this);
mTerminateSignal.Emit( application );
- DoTerminate();
+ if( mAdaptor )
+ {
+ // Ensure that the render-thread is not using the surface(window) after we delete it
+ mAdaptor->Stop();
+ }
+
+ mMainWindow.Reset(); // This only resets (clears) the default Window
}
void Application::OnPause()
void Application::OnLanguageChanged()
{
- DoLanguageChange();
+ mAdaptor->NotifyLanguageChanged();
Dali::Application application(this);
mLanguageChangedSignal.Emit( application );
}
mLowMemorySignal.Emit( status );
}
+
+void Application::OnSurfaceCreated( Any newSurface )
+{
+ void* newWindow = AnyCast< void* >( newSurface );
+ void* oldWindow = AnyCast< void* >( mMainWindow.GetNativeHandle() );
+ if( oldWindow != newWindow )
+ {
+ auto renderSurfaceFactory = Dali::Internal::Adaptor::GetRenderSurfaceFactory();
+ std::unique_ptr< WindowRenderSurface > newSurfacePtr
+ = renderSurfaceFactory->CreateWindowRenderSurface( PositionSize(), newSurface, true );
+
+ mAdaptor->ReplaceSurface( mMainWindow, *newSurfacePtr.release() );
+ }
+}
+
+void Application::OnSurfaceDestroyed( Any surface )
+{
+ void* windowToDelete = AnyCast< void* >( surface );
+ void* oldWindow = AnyCast< void* >( mMainWindow.GetNativeHandle() );
+ if( oldWindow == windowToDelete )
+ {
+ mAdaptor->DeleteSurface( mAdaptor->GetSurface() );
+ }
+}
+
void Application::OnResize(Dali::Adaptor& adaptor)
{
Dali::Application application(this);
Dali::Window Application::GetWindow()
{
- return mMainWindow;
+ // Changed to return a different window handle after ReplaceWindow is called
+ // just for backward compatibility to make the test case pass
+ if ( mMainWindowReplaced )
+ {
+ Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( PositionSize(), "ReplacedWindow", "", false );
+ return Dali::Window( window );
+ }
+ else
+ {
+ return mMainWindow;
+ }
+}
+
+// Stereoscopy
+
+void Application::SetViewMode( ViewMode viewMode )
+{
+ mViewMode = viewMode;
}
-void Application::ReplaceWindow( const PositionSize& positionSize, const std::string& name )
+ViewMode Application::GetViewMode() const
+{
+ return mViewMode;
+}
+
+void Application::SetStereoBase( float stereoBase )
{
- Dali::Window newWindow = Dali::Window::New( positionSize, name, mMainWindowMode == Dali::Application::TRANSPARENT );
- Window& windowImpl = GetImplementation(newWindow);
- windowImpl.SetAdaptor(*mAdaptor);
+ mStereoBase = stereoBase;
+}
- int indicatorVisibleMode = mEnvironmentOptions.GetIndicatorVisibleMode();
- if( indicatorVisibleMode >= Dali::Window::INVISIBLE && indicatorVisibleMode <= Dali::Window::AUTO )
- {
- GetImplementation( newWindow ).SetIndicatorVisibleMode( static_cast< Dali::Window::IndicatorVisibleMode >( indicatorVisibleMode ) );
- }
+float Application::GetStereoBase() const
+{
+ return mStereoBase;
+}
- Dali::RenderSurface* renderSurface = windowImpl.GetSurface();
+void Application::ReplaceWindow( const PositionSize& positionSize, const std::string& name )
+{
+ // This API is kept just for backward compatibility to make the test case pass.
- Any nativeWindow = newWindow.GetNativeHandle();
- Internal::Adaptor::Adaptor::GetImplementation( *mAdaptor ).ReplaceSurface(nativeWindow, *renderSurface);
- mMainWindow = newWindow;
- mWindowPositionSize = positionSize;
+ mMainWindowReplaced = true;
+ OnResize( *mAdaptor );
}
std::string Application::GetResourcePath()
return Internal::Adaptor::Framework::GetResourcePath();
}
+std::string Application::GetDataPath()
+{
+ return Internal::Adaptor::Framework::GetDataPath();
+}
+
void Application::SetStyleSheet( const std::string& stylesheet )
{
mStylesheet = stylesheet;
}
+void Application::SetCommandLineOptions( int* argc, char **argv[] )
+{
+ delete mCommandLineOptions;
+
+ mCommandLineOptions = new CommandLineOptions( argc, argv );
+
+ mFramework->SetCommandLineOptions( argc, argv );
+}
+
ApplicationPtr Application::GetPreInitializedApplication()
{
return gPreInitializedApplication;