#include <dali/integration-api/adaptor-framework/scene-holder.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
#include <dali/internal/window-system/common/window-impl.h>
-#include <dali/internal/adaptor/common/thread-controller-interface.h>
namespace Dali
{
{
Internal::Adaptor::SceneHolder* sceneHolder = &Dali::GetImplementation( window );
Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, NULL );
return *adaptor;
}
Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, const Dali::RenderSurfaceInterface& surface )
{
Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, NULL );
return *adaptor;
}