Merge "Use existing callback ID for recurring callbacks" into devel/master
[platform/core/uifw/dali-adaptor.git] / dali / internal / adaptor / common / adaptor.cpp
index cbb3d19..a32657c 100644 (file)
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/accessibility-adaptor.h>
 #include <dali/devel-api/adaptor-framework/style-monitor.h>
 #include <dali/integration-api/adaptor-framework/render-surface-interface.h>
 #include <dali/integration-api/adaptor-framework/scene-holder.h>
 #include <dali/internal/adaptor/common/adaptor-impl.h>
 #include <dali/internal/window-system/common/window-impl.h>
+#include <dali/internal/adaptor/common/thread-controller-interface.h>
 
 namespace Dali
 {
 
 Adaptor& Adaptor::New( Window window )
 {
-  return New( window, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Window window, Configuration::ContextLoss configuration )
-{
   Internal::Adaptor::SceneHolder* sceneHolder = &Dali::GetImplementation( window );
-  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), configuration, NULL );
+  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), NULL );
   return *adaptor;
 }
 
 Adaptor& Adaptor::New( Window window, const Dali::RenderSurfaceInterface& surface )
 {
-  return New( window, surface, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Window window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration )
-{
   Internal::Adaptor::SceneHolder* sceneHolder = &Dali::GetImplementation( window );
   Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
-  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, configuration, NULL );
+  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
   return *adaptor;
 }
 
 Adaptor& Adaptor::New( Dali::Integration::SceneHolder window )
 {
-  return New( window, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, Configuration::ContextLoss configuration )
-{
-  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, configuration, NULL );
+  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, NULL );
   return *adaptor;
 }
 
 Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, const Dali::RenderSurfaceInterface& surface )
 {
-  return New( window, surface, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration )
-{
   Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
-  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, configuration, NULL );
+  Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
   return *adaptor;
 }
 
@@ -112,10 +92,10 @@ bool Adaptor::AddIdle( CallbackBase* callback, bool hasReturnValue )
   return mImpl->AddIdle( callback, hasReturnValue, false );
 }
 
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
 {
   DALI_ASSERT_ALWAYS( IsAvailable() && "Adaptor not instantiated" );
-  return mImpl->AddWindow( childWindow, childWindowName, childWindowClassName, childWindowMode );
+  return mImpl->AddWindow( childWindow );
 }
 
 void Adaptor::RemoveIdle( CallbackBase* callback )