#include <dali/integration-api/adaptor-framework/scene-holder.h>
#include <dali/internal/adaptor/common/adaptor-impl.h>
#include <dali/internal/window-system/common/window-impl.h>
+#include <dali/internal/adaptor/common/thread-controller-interface.h>
namespace Dali
{
Adaptor& Adaptor::New( Window window )
{
- return New( window, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Window window, Configuration::ContextLoss configuration )
-{
Internal::Adaptor::SceneHolder* sceneHolder = &Dali::GetImplementation( window );
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), configuration, NULL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), NULL );
return *adaptor;
}
Adaptor& Adaptor::New( Window window, const Dali::RenderSurfaceInterface& surface )
{
- return New( window, surface, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Window window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration )
-{
Internal::Adaptor::SceneHolder* sceneHolder = &Dali::GetImplementation( window );
Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, configuration, NULL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( Dali::Integration::SceneHolder( sceneHolder ), pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
return *adaptor;
}
Adaptor& Adaptor::New( Dali::Integration::SceneHolder window )
{
- return New( window, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, Configuration::ContextLoss configuration )
-{
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, configuration, NULL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, NULL );
return *adaptor;
}
Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, const Dali::RenderSurfaceInterface& surface )
{
- return New( window, surface, Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS );
-}
-
-Adaptor& Adaptor::New( Dali::Integration::SceneHolder window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration )
-{
Dali::RenderSurfaceInterface* pSurface = const_cast<Dali::RenderSurfaceInterface *>(&surface);
- Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, configuration, NULL );
+ Adaptor* adaptor = Internal::Adaptor::Adaptor::New( window, pSurface, NULL, Dali::Internal::Adaptor::ThreadMode::NORMAL );
return *adaptor;
}