bool RemoveWindow( Dali::Internal::Adaptor::SceneHolder* childWindow );
/**
+ * @brief Deletes the rendering surface
+ * @param[in] surface to delete
+ */
+ void DeleteSurface( Dali::RenderSurfaceInterface& surface );
+
+ /**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
*/
bool IsMultipleWindowSupported() const;
- /**
- * @brief Checks whether the windows are being rendered in the render thread.
- *
- * @return true if the windows are being rendered in the render thread, or false if not.
- */
- bool IsRenderingWindows() const;
-
public: //AdaptorInternalServices
/**