* @param[in] surface A render surface can be one of the following
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
- * @param[in] threadMode The mode of the Adaptor
*/
static Dali::Adaptor* New( Dali::Integration::SceneHolder window,
Dali::RenderSurfaceInterface* surface,
- Dali::Configuration::ContextLoss configuration,
- EnvironmentOptions* environmentOptions,
- ThreadMode threadMode );
-
- /**
- * Creates a New Adaptor
- * @param[in] window The window handle
- * @param[in] surface A render surface can be one of the following
- * - Pixmap, adaptor will use existing Pixmap to draw on to
- * - Window, adaptor will use existing Window to draw on to
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
- * @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
- */
- static Dali::Adaptor* New( Dali::Integration::SceneHolder window,
- Dali::RenderSurfaceInterface* surface,
- Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* Creates a New Adaptor
* @param[in] window The window handle
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
static Dali::Adaptor* New( Dali::Integration::SceneHolder window,
- Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* @param[in] surface A render surface can be one of the following
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
- * @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
- * @param[in] threadMode The ThreadMode of the Adaptor
- */
- static Dali::Adaptor* New( GraphicsFactory& graphicsFactory,
- Dali::Integration::SceneHolder window,
- Dali::RenderSurfaceInterface* surface,
- Dali::Configuration::ContextLoss configuration,
- EnvironmentOptions* environmentOptions,
- ThreadMode threadMode );
-
- /**
- * Creates a New Adaptor
- * @param[in] graphicsFactory A factory that creates the graphics interface
- * @param[in] window The window handle
- * @param[in] surface A render surface can be one of the following
- * - Pixmap, adaptor will use existing Pixmap to draw on to
- * - Window, adaptor will use existing Window to draw on to
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
static Dali::Adaptor* New( GraphicsFactory& graphicsFactory,
Dali::Integration::SceneHolder window,
Dali::RenderSurfaceInterface* surface,
- Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* Creates a New Adaptor
* @param[in] graphicsFactory A factory that creates the graphics interface
* @param[in] window The window handle
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
static Dali::Adaptor* New( GraphicsFactory& graphicsFactory,
Dali::Integration::SceneHolder window,
- Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* 2-step initialisation, this should be called after creating an adaptor instance.
* @param[in] graphicsFactory A factory that creates the graphics interface
- * @param[in] configuration The context loss configuration ( to choose resource discard policy )
*/
- void Initialize( GraphicsFactory& graphicsFactory, Dali::Configuration::ContextLoss configuration );
+ void Initialize( GraphicsFactory& graphicsFactory );
/**
* Virtual destructor.
/**
* @copydoc Dali::EventFeeder::FeedWheelEvent()
*/
- virtual void FeedWheelEvent( WheelEvent& wheelEvent );
+ virtual void FeedWheelEvent( Dali::WheelEvent& wheelEvent );
/**
* @copydoc Dali::EventFeeder::FeedKeyEvent()
*/
- virtual void FeedKeyEvent( KeyEvent& keyEvent );
+ virtual void FeedKeyEvent( Dali::KeyEvent& keyEvent );
/**
* @copydoc Dali::Adaptor::ReplaceSurface()
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
- * @param[in] threadMode The ThreadMode of the Adaptor
*/
- Adaptor( Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions, ThreadMode threadMode );
+ Adaptor( Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions );
private: // Types