virtual void RemoveIdle( CallbackBase* callback );
/**
+ * @copydoc Dali::Adaptor::ProcessIdle()
+ */
+ virtual void ProcessIdle();
+
+ /**
* Sets a pre-render callback.
*/
void SetPreRenderCallback( CallbackBase* callback );
*/
bool IsMultipleWindowSupported() const;
+ /**
+ * @brief Checks whether the windows are being rendered in the render thread.
+ *
+ * @return true if the windows are being rendered in the render thread, or false if not.
+ */
+ bool IsRenderingWindows() const;
+
public: //AdaptorInternalServices
/**