{
class DisplayConnection;
class GraphicsFactory;
-class GestureManager;
class GlImplementation;
class GlSyncImplementation;
class ThreadController;
bool RemoveWindow( Dali::Internal::Adaptor::SceneHolder* childWindow );
/**
+ * @brief Deletes the rendering surface
+ * @param[in] surface to delete
+ */
+ void DeleteSurface( Dali::RenderSurfaceInterface& surface );
+
+ /**
* @brief Retrieve the window that the given actor is added to.
*
* @param[in] actor The actor
void SetRenderRefreshRate( unsigned int numberOfVSyncsPerRender );
/**
- * @copydoc Dali::Adaptor::SetUseHardwareVSync()
- */
- void SetUseHardwareVSync(bool useHardware);
-
- /**
* Return the PlatformAbstraction.
* @return The PlatformAbstraction.
*/
Any GetNativeWindowHandle();
/**
+ * @brief Retrieve native window handle that the given actor is added to.
+ *
+ * @param[in] actor The actor
+ * @return native window handle
+ */
+ Any GetNativeWindowHandle( Dali::Actor actor );
+
+ /**
* Get the native display associated with the graphics backend
*
* @return A handle to the native display
virtual Dali::RenderSurfaceInterface* GetRenderSurfaceInterface();
/**
- * @copydoc Dali::Internal::Adaptor::AdaptorInternalServices::GetVSyncMonitorInterface()
- */
- virtual VSyncMonitorInterface* GetVSyncMonitorInterface();
-
- /**
* @copydoc Dali::Internal::Adaptor::AdaptorInternalServices::GetPerformanceInterface()
*/
virtual PerformanceInterface* GetPerformanceInterface();
State mState; ///< Current state of the adaptor
Dali::Integration::Core* mCore; ///< Dali Core
ThreadController* mThreadController; ///< Controls the threads
- VSyncMonitor* mVSyncMonitor; ///< Monitors VSync events
GraphicsInterface* mGraphics; ///< Graphics interface
Dali::DisplayConnection* mDisplayConnection; ///< Display connection