/**
* @copydoc Dali::Adaptor::AddIdle()
*/
- virtual bool AddIdle(CallbackBase* callback, bool hasReturnValue, bool forceAdd);
+ virtual bool AddIdle(CallbackBase* callback, bool hasReturnValue);
/**
* Adds a new Window instance to the Adaptor
const LogFactoryInterface& GetLogFactory();
/**
+ * @copydoc Dali::Adaptor::GetTraceFactory
+ */
+ const TraceFactoryInterface& GetTraceFactory();
+
+ /**
* @copydoc Dali::Adaptor::RegisterProcessor
*/
void RegisterProcessor(Integration::Processor& processor, bool postProcessor);
public: // From Dali::Internal::Adaptor::CoreEventInterface
/**
- * @copydoc Dali::Internal::Adaptor:CoreEventInterface:::ProcessCoreEvents()
+ * @copydoc Dali::Internal::Adaptor::CoreEventInterface:::FlushUpdateMessages()
+ */
+ void FlushUpdateMessages() override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::CoreEventInterface:::ProcessCoreEvents()
*/
void ProcessCoreEvents() override;
*/
void QueueCoreEvent(const Dali::Integration::Event& event) override;
-private: // From Dali::Integration::RenderController
+public: // From Dali::Integration::RenderController
/**
* @copydoc Dali::Integration::RenderController::RequestUpdate()
*/
void SetupSystemInformation();
/**
+ * Remove system information if needs
+ */
+ void RemoveSystemInformation();
+
+ /**
* Adds a callback to be run when entering an idle state.
*
* A callback of the following type should be used:
* @endcode
* This callback will be called repeatedly as long as it returns true. A return of 0 deletes this callback.
*/
- bool AddIdleEnterer(CallbackBase* callback, bool forceAdd);
+ bool AddIdleEnterer(CallbackBase* callback);
/**
* Removes a previously added the idle enterer callback.