#define DALI_INTERNAL_ADAPTOR_IMPL_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/integration-api/adaptor.h>
+#include <dali/integration-api/scene.h>
+
+#ifdef DALI_ADAPTOR_COMPILATION
+#include <dali/integration-api/scene-holder-impl.h>
+#else
+#include <dali/integration-api/adaptors/scene-holder-impl.h>
+#endif
+
#include <dali/public-api/adaptor-framework/tts-player.h>
#include <dali/devel-api/adaptor-framework/clipboard.h>
#include <dali/internal/adaptor/common/adaptor-internal-services.h>
#include <dali/internal/system/common/environment-options.h>
#include <dali/internal/system/common/core-event-interface.h>
-#include <dali/internal/input/common/drag-and-drop-detector-impl.h>
#include <dali/internal/window-system/common/damage-observer.h>
#include <dali/internal/window-system/common/window-visibility-observer.h>
#include <dali/internal/system/common/kernel-trace.h>
{
class RenderSurfaceInterface;
-class Window;
namespace Integration
{
{
class DisplayConnection;
class GraphicsFactory;
-class EventHandler;
class GestureManager;
class GlImplementation;
class GlSyncImplementation;
class CallbackManager;
class FeedbackPluginProxy;
class FeedbackController;
-class RotationObserver;
class VSyncMonitor;
class PerformanceInterface;
class LifeCycleObserver;
class ObjectProfiler;
+class SceneHolder;
/**
* Implementation of the Adaptor class.
{
public:
- typedef Dali::Adaptor::AdaptorSignalType AdaptorSignalType;
+ using AdaptorSignalType = Dali::Adaptor::AdaptorSignalType;
+ using WindowCreatedSignalType = Dali::Adaptor::WindowCreatedSignalType;
- typedef Uint16Pair SurfaceSize; ///< Surface size type
+ using SurfaceSize = Uint16Pair; ///< Surface size type
/**
* Creates a New Adaptor
- * @param[in] nativeWindow Native window handle
+ * @param[in] window The window handle
* @param[in] surface A render surface can be one of the following
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
* @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
- static Dali::Adaptor* New( Any nativeWindow,
+ static Dali::Adaptor* New( Dali::Integration::SceneHolder window,
Dali::RenderSurfaceInterface* surface,
Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* Creates a New Adaptor
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window handle
* @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
- static Dali::Adaptor* New( Dali::Window window,
+ static Dali::Adaptor* New( Dali::Integration::SceneHolder window,
Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* Creates a New Adaptor
* @param[in] graphicsFactory A factory that creates the graphics interface
- * @param[in] nativeWindow Native window handle
+ * @param[in] window The window handle
* @param[in] surface A render surface can be one of the following
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
static Dali::Adaptor* New( GraphicsFactory& graphicsFactory,
- Any nativeWindow,
+ Dali::Integration::SceneHolder window,
Dali::RenderSurfaceInterface* surface,
Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
/**
* Creates a New Adaptor
* @param[in] graphicsFactory A factory that creates the graphics interface
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window handle
* @param[in] configuration The context loss configuration ( to choose resource discard policy )
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
static Dali::Adaptor* New( GraphicsFactory& graphicsFactory,
- Dali::Window window,
+ Dali::Integration::SceneHolder window,
Dali::Configuration::ContextLoss configuration,
EnvironmentOptions* environmentOptions );
virtual void FeedKeyEvent( KeyEvent& keyEvent );
/**
- * @copydoc AdaptorInterface::ReplaceSurface()
+ * @copydoc Dali::Adaptor::ReplaceSurface()
*/
- virtual void ReplaceSurface( Any nativeWindow, Dali::RenderSurfaceInterface& surface );
+ virtual void ReplaceSurface( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface& surface );
/**
* @copydoc Dali::Adaptor::GetSurface()
* @param[in] childWindowClassName The class name that the child window belongs to
* @param[in] childWindowMode The mode of the child window
*/
- virtual bool AddWindow( Dali::Window* childWindow,
+ virtual bool AddWindow( Dali::Integration::SceneHolder childWindow,
const std::string& childWindowName,
const std::string& childWindowClassName,
- const bool& childWindowMode );
+ bool childWindowMode );
/**
* Removes an existing Window instance from the Adaptor
* @param[in] window The Window instance
*/
- virtual bool RemoveWindow( Dali::Window* childWindow );
+ virtual bool RemoveWindow( Dali::Integration::SceneHolder* childWindow );
/**
* Removes an existing Window instance from the Adaptor
* Removes an existing Window instance from the Adaptor
* @param[in] childWindow The Window instance
*/
- bool RemoveWindow( Dali::Internal::Adaptor::Window* childWindow );
+ bool RemoveWindow( Dali::Internal::Adaptor::SceneHolder* childWindow );
+
+ /**
+ * @brief Retrieve the window that the given actor is added to.
+ *
+ * @param[in] actor The actor
+ * @return The window the actor is added to or a null pointer if the actor is not added to any widnow.
+ */
+ Dali::Internal::Adaptor::SceneHolder* GetWindow( Dali::Actor& actor );
+
+ /**
+ * @copydoc Dali::Adaptor::GetWindows()
+ */
+ Dali::WindowContainer GetWindows() const;
public:
Integration::PlatformAbstraction& GetPlatformAbstraction() const;
/**
- * Sets the Drag & Drop Listener.
- * @param[in] detector The detector to send Drag & Drop events to.
- */
- void SetDragAndDropDetector( DragAndDropDetectorPtr detector );
-
- /**
- * Sets a rotation observer, or set to NULL to remove.
- * @pre Adaptor::Start() has been called ( to create EventHandler )
- * @param[in] observer The observer to listen for window rotation events
- */
- void SetRotationObserver( RotationObserver* observer );
-
- /**
* Destroy the TtsPlayer of specific mode.
* @param[in] mode The mode of TtsPlayer to destroy
*/
void DestroyTtsPlayer(Dali::TtsPlayer::Mode mode);
/**
- * @brief Sets minimum distance in pixels that the fingers must move towards/away from each other in order to
- * trigger a pinch gesture
- *
- * @param[in] distance The minimum pinch distance in pixels
- */
- void SetMinimumPinchDistance(float distance);
-
- /**
* Gets native window handle
*
* @return native window handle
void GetAppId( std::string& appId );
/**
- * Informs core the surface size has changed
+ * @copydoc Dali::Adaptor::SurfaceResizePrepare
*/
void SurfaceResizePrepare( Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize );
/**
- * Informs ThreadController the surface size has changed
+ * @copydoc Dali::Adaptor::SurfaceResizeComplete
*/
void SurfaceResizeComplete( Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize );
return mLanguageChangedSignal;
}
-private: // From Dali::Internal::Adaptor::CoreEventInterface
-
/**
- * @copydoc Dali::Internal::Adaptor::CoreEventInterface::QueueCoreEvent()
+ * @copydoc Dali::Adaptor::WindowCreatedSignal
*/
- virtual void QueueCoreEvent(const Dali::Integration::Event& event);
+ WindowCreatedSignalType& WindowCreatedSignal()
+ {
+ return mWindowCreatedSignal;
+ }
+
+public: // From Dali::Internal::Adaptor::CoreEventInterface
/**
* @copydoc Dali::Internal::Adaptor:CoreEventInterface:::ProcessCoreEvents()
*/
virtual void ProcessCoreEvents();
+private: // From Dali::Internal::Adaptor::CoreEventInterface
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::CoreEventInterface::QueueCoreEvent()
+ */
+ virtual void QueueCoreEvent(const Dali::Integration::Event& event);
+
private: // From Dali::Integration::RenderController
/**
*/
virtual void RequestProcessEventsOnIdle( bool forceProcess );
-private: // From Dali::Internal::Adaptor::WindowVisibilityObserver
+public: // From Dali::Internal::Adaptor::WindowVisibilityObserver
/**
* Called when the window becomes fully or partially visible.
/**
* Constructor
- * @param[in] nativeWindow native window handle
+ * @param[in] window window handle
* @param[in] adaptor The public adaptor
* @param[in] surface A render surface can be one of the following
* - Pixmap, adaptor will use existing Pixmap to draw on to
* - Window, adaptor will use existing Window to draw on to
* @param[in] environmentOptions A pointer to the environment options. If NULL then one is created.
*/
- Adaptor( Any nativeWindow, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions );
+ Adaptor( Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions );
private: // Types
enum State
{
- READY, ///< Initial state before Adaptor::Start is called.
- RUNNING, ///< Adaptor is running.
- PAUSED, ///< Adaptor has been paused.
- PAUSED_WHILE_HIDDEN, ///< Adaptor is paused while window is hidden (& cannot be resumed until window is shown).
- STOPPED, ///< Adaptor has been stopped.
+ READY, ///< Initial state before Adaptor::Start is called.
+ RUNNING, ///< Adaptor is running.
+ PAUSED, ///< Adaptor has been paused.
+ PAUSED_WHILE_HIDDEN, ///< Adaptor is paused while window is hidden (& cannot be resumed until window is shown).
+ PAUSED_WHILE_INITIALIZING, ///< Adaptor is paused while application is initializing.
+ STOPPED, ///< Adaptor has been stopped.
};
- // A structure to encapsulate each Window instance for the Adaptor to track them
- typedef struct WindowPane
- {
- Dali::Window* instance; ///< Window object
- std::string window_name; ///< Name (title)_of the window
- std::string class_name; ///< Class name that the window belongs to
- bool window_mode; ///< Display mode of the window
- Any nativeWindow; ///< window identifier
- uint32_t id; ///< unique Window ID
- Dali::RenderSurfaceInterface* surface; ///< The surface the Window is bound to
- } WindowPane;
-
- typedef std::vector<WindowPane> WindowFrames;
-
- typedef std::vector<LifeCycleObserver*> ObserverContainer;
+ // There is no weak handle for BaseHandle in DALi, but we can't ref count the window here,
+ // so we have to store the raw pointer.
+ using WindowContainer = std::vector<Dali::Internal::Adaptor::SceneHolder*>;
+ using ObserverContainer = std::vector<LifeCycleObserver*>;
private: // Data
AdaptorSignalType mResizedSignal; ///< Resized signal.
AdaptorSignalType mLanguageChangedSignal; ///< Language changed signal.
+ WindowCreatedSignalType mWindowCreatedSignal; ///< Window created signal.
Dali::Adaptor& mAdaptor; ///< Reference to public adaptor instance.
State mState; ///< Current state of the adaptor
GraphicsInterface* mGraphics; ///< Graphics interface
Dali::DisplayConnection* mDisplayConnection; ///< Display connection
- WindowFrames mWindowFrame; ///< A container of all the Windows that are currently created
+ WindowContainer mWindows; ///< A container of all the Windows that are currently created
TizenPlatform::TizenPlatformAbstraction* mPlatformAbstraction; ///< Platform abstraction
- EventHandler* mEventHandler; ///< event handler
CallbackManager* mCallbackManager; ///< Used to install callbacks
bool mNotificationOnIdleInstalled; ///< whether the idle handler is installed to send an notification event
TriggerEventInterface* mNotificationTrigger; ///< Notification event trigger
- GestureManager* mGestureManager; ///< Gesture manager
FeedbackPluginProxy* mDaliFeedbackPlugin; ///< Used to access feedback support
FeedbackController* mFeedbackController; ///< Plays feedback effects for Dali-Toolkit UI Controls.
Dali::TtsPlayer mTtsPlayers[Dali::TtsPlayer::MODE_NUM]; ///< Provides TTS support
ObserverContainer mObservers; ///< A list of adaptor observer pointers
- DragAndDropDetectorPtr mDragAndDropDetector; ///< The Drag & Drop detector
- RotationObserver* mDeferredRotationObserver; ///< deferred Rotation observer needs event handler
EnvironmentOptions* mEnvironmentOptions; ///< environment options
PerformanceInterface* mPerformanceInterface; ///< Performance interface
KernelTrace mKernelTracer; ///< Kernel tracer