*/
void SceneCreated();
+ /**
+ * Get the application package name
+ */
static std::string GetApplicationPackageName();
public: // AdaptorInternalServices implementation
const LogFactoryInterface& GetLogFactory();
/**
+ * @copydoc Dali::Adaptor::GetTraceFactory
+ */
+ const TraceFactoryInterface& GetTraceFactory();
+
+ /**
* @copydoc Dali::Adaptor::RegisterProcessor
*/
void RegisterProcessor(Integration::Processor& processor, bool postProcessor);
void GetWindowContainerInterface(WindowContainer& windows) override;
/**
+ * copydoc Dali::Internal::Adaptor::AdaptorInternalServices::GetTextureUploadManager()
+ */
+ Devel::TextureUploadManager& GetTextureUploadManager() override;
+
+ /**
* @brief Get the configuration manager
* @return The configuration manager, or null if it hasn't been created yet
*/
public: // From Dali::Internal::Adaptor::CoreEventInterface
/**
- * @copydoc Dali::Internal::Adaptor:CoreEventInterface:::ProcessCoreEvents()
+ * @copydoc Dali::Internal::Adaptor::CoreEventInterface:::FlushUpdateMessages()
+ */
+ void FlushUpdateMessages() override;
+
+ /**
+ * @copydoc Dali::Internal::Adaptor::CoreEventInterface:::ProcessCoreEvents()
*/
void ProcessCoreEvents() override;
*/
void QueueCoreEvent(const Dali::Integration::Event& event) override;
-private: // From Dali::Integration::RenderController
+public: // From Dali::Integration::RenderController
/**
* @copydoc Dali::Integration::RenderController::RequestUpdate()
*/
void SetupSystemInformation();
/**
+ * Remove system information if needs
+ */
+ void RemoveSystemInformation();
+
+ /**
* Adds a callback to be run when entering an idle state.
*
* A callback of the following type should be used:
PerformanceInterface* mPerformanceInterface; ///< Performance interface
KernelTrace mKernelTracer; ///< Kernel tracer
SystemTrace mSystemTracer; ///< System tracer
+ Devel::TextureUploadManager mTextureUploadManager; ///< TextureUploadManager
ObjectProfiler* mObjectProfiler; ///< Tracks object lifetime for profiling
Dali::Timer mMemoryPoolTimer; ///< Logs memory pool capacity
SlotDelegate<Adaptor> mMemoryPoolTimerSlotDelegate;