Revert "WheelEvent class pimpling"
[platform/core/uifw/dali-adaptor.git] / dali / internal / adaptor / common / adaptor-impl.cpp
old mode 100644 (file)
new mode 100755 (executable)
index b94f90d..e21c096
@@ -95,10 +95,10 @@ thread_local Adaptor* gThreadLocalAdaptor = NULL; // raw thread specific pointer
 
 } // unnamed namespace
 
-Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
 {
   Dali::Adaptor* adaptor = new Dali::Adaptor;
-  Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions );
+  Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions, threadMode );
   adaptor->mImpl = impl;
 
   Dali::Internal::Adaptor::AdaptorBuilder* mAdaptorBuilder = new AdaptorBuilder();
@@ -110,6 +110,13 @@ Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::Render
   return adaptor;
 }
 
+Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+{
+  Dali::Adaptor* adaptor = New( window, surface, configuration, environmentOptions, ThreadMode::NORMAL );
+
+  return adaptor;
+}
+
 Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
 {
   Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( window );
@@ -118,15 +125,22 @@ Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::Config
   return adaptor;
 }
 
-Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
 {
   Dali::Adaptor* adaptor = new Dali::Adaptor; // Public adaptor
-  Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions ); // Impl adaptor
+  Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions, threadMode ); // Impl adaptor
   adaptor->mImpl = impl;
 
   impl->Initialize( graphicsFactory, configuration );
 
   return adaptor;
+}
+
+Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+{
+  Dali::Adaptor* adaptor = New( graphicsFactory, window, surface, configuration, environmentOptions, ThreadMode::NORMAL );
+
+  return adaptor;
 } // Called second
 
 Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
@@ -647,11 +661,14 @@ void Adaptor::SetPreRenderCallback( CallbackBase* callback )
   mThreadController->SetPreRenderCallback( callback );
 }
 
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
 {
   Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( childWindow );
   windowImpl.SetAdaptor( Get() );
 
+  // ChildWindow is set to the layout direction of the default window.
+  windowImpl.GetRootLayer().SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, mRootLayoutDirection );
+
   // Add the new Window to the container - the order is not important
   mWindows.push_back( &windowImpl );
 
@@ -950,6 +967,11 @@ void Adaptor::OnWindowShown()
 
     DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Update requested.\n" );
   }
+  else if( PAUSED_WHILE_INITIALIZING == mState )
+  {
+    // Change the state to READY again. It will be changed to RUNNING after the adaptor is started.
+    mState = READY;
+  }
   else
   {
     DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Adaptor is not paused state.[%d]\n", mState );
@@ -1168,7 +1190,7 @@ Dali::ObjectRegistry Adaptor::GetObjectRegistry() const
   return registry;
 }
 
-Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions)
+Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
 : mResizedSignal(),
   mLanguageChangedSignal(),
   mWindowCreatedSignal(),
@@ -1194,9 +1216,10 @@ Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor,
   mSystemTracer(),
   mObjectProfiler( nullptr ),
   mSocketFactory(),
-  mThreadMode( ThreadMode::NORMAL ),
+  mThreadMode( threadMode ),
   mEnvironmentOptionsOwned( environmentOptions ? false : true /* If not provided then we own the object */ ),
-  mUseRemoteSurface( false )
+  mUseRemoteSurface( false ),
+  mRootLayoutDirection( Dali::LayoutDirection::LEFT_TO_RIGHT )
 {
   DALI_ASSERT_ALWAYS( !IsAvailable() && "Cannot create more than one Adaptor per thread" );
   mWindows.insert( mWindows.begin(), &Dali::GetImplementation( window ) );
@@ -1206,11 +1229,11 @@ Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor,
 
 void Adaptor::SetRootLayoutDirection( std::string locale )
 {
+  mRootLayoutDirection = static_cast< LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) );
   for ( auto& window : mWindows )
   {
     Dali::Actor root = window->GetRootLayer();
-    root.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION,
-                      static_cast< LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) ) );
+    root.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, mRootLayoutDirection );
   }
 }